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run-scenic-scenario

Run Scenic traffic scenarios on a CARLA server. First test whether a valid scene can be generated, then simulate with limits on runs and steps, record the outcome, and restore the world's asynchronous setting afterward.

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Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .scenic file", "scenic --simulate", or reports a Scenic scenario that rejects every sample or cannot find blueprints.

实测评分 未实测

查看安装方法

适用场景

  • Check a CARLA setup with carlaChallenge1
  • Diagnose scenarios that reject every generated scene
  • Check which challenge scenarios can run
  • Repeat a simulation with a fixed random seed

包含的文件(7)

  • SKILL.md9.7 KB
  • references/scenic-cli.md3.9 KB
  • scripts/check_env.sh5.9 KB
  • scripts/env.sh4.9 KB
  • scripts/list_scenic.py4.7 KB
  • scripts/run_scenic.sh5.1 KB
  • scripts/sample_scenic.py2.9 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Run a Scenic scenario

Paths. scripts/… and references/… below are relative to the directory holding this SKILL.md. Your working directory is the user's project, not that directory, so prefix them with its absolute path or the command is not found.

A Scenic scenario is a .scenic file describing a distribution over scenes. Running it has two distinct phases, and almost every confusing failure comes from not knowing which one broke:

  1. sample — Scenic reads the map's OpenDrive, then rejection-samples until a scene satisfies every require. No simulator involved.
  2. simulate — the sampled scene is spawned in CARLA and behaviours tick.

A scenario that cannot sample will never reach CARLA, so a server-side explanation for it is always wrong. scripts/sample_scenic.py separates the two in about a second per file.

Three things decide whether a run works:

  • the model — srunner.scenic.models.model needs SCENARIO_RUNNER_ROOT on PYTHONPATH; scenic.simulators.carla.model ships in the wheel.
  • the map — scenarios filter road features (is4Way and not isSignalized). A filter that matches nothing is an empty domain, not a bug.
  • the client version — Scenic's blueprint table is keyed on it, so a client/server mismatch silently offers ids the server does not have.

Instructions

Progress:
- [ ] Step 1: Check prerequisites (bash scripts/check_env.sh), clear FAILs
- [ ] Step 2: Inventory what is runnable, and on which map
- [ ] Step 3: Sample headlessly to separate map problems from syntax problems
- [ ] Step 4: Run it bounded, with --simulate --2d
- [ ] Step 5: Confirm a simulation actually terminated; leave the world async

Step 1-2: What can I run

source scripts/env.sh
bash scripts/check_env.sh

python3 scripts/list_scenic.py                # every scenario, its model, its map
python3 scripts/list_scenic.py --check-maps   # + each road network's features
python3 scripts/list_scenic.py --map Town05   # only scenarios for one map

list_scenic.py parses the headers as text, so it needs neither Scenic nor a server and cannot be broken by a failing model import.

Step 3: Sample before you simulate

python3 scripts/sample_scenic.py "$SCENARIO_RUNNER_ROOT"/srunner/scenic/carlaChallenge*.scenic

Verdicts map to causes with no overlap:

VerdictMeaningWhere to look
PASSscene constructible; only runtime issues remaingo to Step 4
COMPILE-FAILsyntax, model import, missing .xodr, or an empty blueprint categorycheck_env.sh, PYTHONPATH
SAMPLE-FAILrequires unsatisfiable on this map--check-maps

Step 4: Run

Always bound the run. --count and --time default to infinity, so a bare scenic --simulate never returns.

source scripts/env.sh

# the canonical smoke test
bash scripts/run_scenic.sh carlaChallenge1

# reproducible: one simulation, fixed seed, 300 steps
COUNT=1 TIME=300 SEED=7 bash scripts/run_scenic.sh carlaChallenge7

# retarget a scenario at another map (both params, or the .xodr and the server disagree)
PARAMS="carla_map Town05" PARAMS2="map $SCENARIO_RUNNER_ROOT/srunner/scenic/assets/Town05.xodr" \
    bash scripts/run_scenic.sh carlaChallenge10

Or call the CLI directly — the wrapper only adds resolution, bounding, logging, artifact confirmation and the async reset:

scenic "$SCENARIO_RUNNER_ROOT/srunner/scenic/carlaChallenge1.scenic" --simulate --2d --count 1 --time 300
VarEffect
COUNTsimulations to run, default 1; empty means unbounded
TIMEstep bound per simulation, default 300; empty means unbounded
SEEDfixes the sampled scene, so a run is reproducible
MODE2D=0drop --2d; 3D mode needs meshes the CARLA model does not define
PARAMS/PARAMS2/PARAMS3--param pairs, e.g. PARAMS="carla_map Town05"
VERBOSITYscenic -v, default 2 — 2 prints per-sample rejections
LOG_DIRwhere the run log lands, default ./scenic-runs
EXTRAraw extra CLI arguments

--2d is the mode these scenarios were written for. Drop it only deliberately: in 3D mode Scenic wants real object meshes and the CARLA world model does not supply them.

Step 5: Aftermath

Scenic switches the world to synchronous mode for a run and restores async on a clean exit. An interrupted run leaves it synchronous with nobody ticking, and every other client then appears frozen. run_scenic.sh traps EXIT/INT/TERM and restores it; if you called scenic yourself and killed it, reset with [[set-world-settings]] async.

Examples

Example 1: "run a Scenic scenario to check my setup"

bash scripts/check_env.sh, then bash scripts/run_scenic.sh carlaChallenge1 — control loss with debris, the least constrained of the set. Expect Simulation 1 ended successfully at time step 300 because: reached time limit.

Example 2: "carlaChallenge10 rejects everything"

It filters for an unsignalized four-way. Run python3 scripts/list_scenic.py --check-maps and read the 4way=N(uns M) column: where uns is 0 the scenario cannot sample on that map at all. Retarget it with PARAMS/PARAMS2 to a map that has one.

Example 3: "run the whole challenge set and tell me what works"

python3 scripts/sample_scenic.py <dir>/*.scenic first — one second per file — then run_scenic.sh only the ones that sampled. Simulating a scenario that cannot sample just spends a minute reaching the same conclusion.

Troubleshooting

Problem: ModuleNotFoundError: No module named 'srunner' Cause: the scenario says model srunner.scenic.models.model and the checkout is not importable. Solution: source scripts/env.sh with SCENARIO_RUNNER_ROOT set; it puts the checkout first on PYTHONPATH.

Problem: InvalidScenarioError: tried to make discrete distribution over empty domain! Cause: a filter(...)/Uniform(*...) over road features matched nothing on this map. Not a syntax error and not a server problem. Solution: list_scenic.py --check-maps, then retarget the map with PARAMS.

Problem: Scenic has no 'bicycle' blueprints recorded for CARLA <version> Cause: Scenic's table for that client version has an empty category. The build may well contain such vehicles — the table just does not list them. Solution: check_env.sh prints the empty categories. Name a concrete blueprint with with blueprint "..." instead of relying on the category.

Problem: RejectionException: failed to generate scenario in N iterations Cause: the requires are jointly too tight for this map — often two distance requirements that no road geometry satisfies. Solution: raise --max-sims-per-scene, loosen a require, or move maps. Confirm with sample_scenic.py --iterations 5000 before blaming the simulator.

Problem: the run never returns Cause: --count/--time default to infinity. Solution: always pass both; run_scenic.sh defaults them to 1 and 300.

Problem: every other client times out after a Scenic run Cause: an interrupted run left synchronous mode on. Solution: run_scenic.sh restores it on exit; otherwise [[set-world-settings]] async.

Problem: RuntimeError: std::exception from createObjectInSimulator Cause: a blueprint id that does not exist on this server, resolved at spawn time long after sampling passed. blueprintLib.find() raises a bare std::exception and never names the id, so the traceback is useless on its own. The upstream scenarios still carrying vehicle.lincoln.mkz_2017 fail exactly here. Solution: list_scenic.py prints every hardcoded id per scenario; check each with python3 ../create-scenic-scenario/scripts/blueprint_table.py --check <id> ...

Problem: CARLA could not load world 'X' for a map that then appears loaded Cause: Scenic's param timeout defaults to 10 s. An editor loading a large map takes minutes; the client gives up and the load completes anyway. Solution: raise it — TIMEOUT=180 on the wrapper, or --param timeout 180. A re-run once the map is loaded also succeeds.

Problem: CARLA could not load world 'Town05' Cause: on this build towns 1-9 ship as TownXX_Opt; the plain names do not exist. The OpenDrive assets, however, are named without the suffix. Solution: set them separately — PARAMS="carla_map Town05_Opt" with PARAMS2="map .../assets/Town05.xodr".

Outputs

One or more simulations executed on the server, a per-run log under LOG_DIR holding the sampling trace and the termination reason, and a verify block that confirms a simulation actually terminated — a Scenic run can exit 0 having simulated nothing.

CLI flags, the two world models, and the map/feature matrix are in references/scenic-cli.md.

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