跳到正文
cccskills
免费在 GitHub 公开

sprint-status

Read sprint plans and work records to summarize completion, remaining time, blocked tasks, and emerging risks. Compare progress with elapsed time, flag stale work, and provide a concise status report with at most one recommended action.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'

查看安装方法

适用场景

  • Get a quick snapshot of the current sprint
  • Spot stalled work and blockers
  • Check whether required work is at risk
  • Track build-order progress without a sprint plan

包含的文件(1)

  • SKILL.md11.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys story_granularity,workflow

Sprint Status

This is a fast situational awareness check, not a sprint review. It reads the current sprint plan and story files, scans for status markers, and produces a concise snapshot in under 30 lines. For detailed sprint management, use /sprint-plan update or /milestone-review.

This skill is read-only. It never proposes changes, never asks to write files, and makes at most one concrete recommendation.

story_granularity — it sets the grain of the burn-down read: feature-sized chunks at coarse (the default, via rigor: minimal), task-sized at balanced (rigor: standard), AC-sized at fine.


1. Find the Sprint

Argument: $ARGUMENTS (blank = use current sprint)

  • If an argument is given (e.g., /sprint-status 3), search production/sprints/ for a file matching sprint-003.md, sprint-03.md, sprint-3.md, or similar (/sprint-plan writes three digits). Report which file was found.
  • If no argument is given, find the most recently modified file in production/sprints/ and treat it as the current sprint.
  • If production/sprints/ does not exist or is empty:
    • At workflow: minimal there are no sprints by design — the brief's build order is the plan and the story files carry it. Report progress through it instead, then stop:
      1. The list below was printed by .claude/scripts/story-status.sh before you read this skill: one line per unfinished story, already in the route's order (IN_REVIEW, IN_PROGRESS, then TODO — a Ready or Not Started story — in build order), then BLOCKED, OTHER, NO_STATUS and the COMPLETE count:

!bash "${CLAUDE_SKILL_DIR}/../../scripts/story-status.sh"

2. Print, in under 15 lines: `Build order: [N] of [M] stories complete`
   from the `COMPLETE` line (count only `Complete` and `Done` stories —
   `In Review` is not complete), then **Next**: the story on the first
   `IN_REVIEW`, `IN_PROGRESS` or `TODO` line. The list is already
   current; do not run the script again, and do not re-rank the story files — an `In Review` story is closed before an
   `In Progress` one continues: its work is written. Recommend
   `/story-done [path]` for `IN_REVIEW`, `/dev-story [path]` for
   `IN_PROGRESS` or `TODO`. Name any `BLOCKED` story with its blocker; it is
   never Next.
3. Every story `Complete` (or `Done`) → "Build order done: [M] of [M]
   stories complete." Offer three ways on: play the build; add the next
   stories from the brief with `/create-stories`; or `/settings` to raise
   `modes.rigor` if the game has outgrown a one-page brief.
4. `STORIES none` — no story files at all → "No stories yet. Run
   `/create-stories` to turn the brief's build order into stories."
5. No `IN_REVIEW`, `IN_PROGRESS` or `TODO` line, yet the `COMPLETE` line
   is short of the total — every unfinished story is `BLOCKED`, `OTHER`
   (such as `Draft`) or `NO_STATUS`. There is **no Next**, and the build
   order is **not** done: never say it is. Print the `Build order` line,
   then name each `BLOCKED` story with its blocker — read from its story
   file, usually a `BLOCKED:` note — and each other story with its status
   as written. Recommend one step: what the first blocker needs, or else
   finishing the first `Draft` or unstatused story and setting its Status
   to `Ready`.
  • At standard or full, report: "No sprint files found. Start a sprint with /sprint-plan new." Then stop.

Read the sprint file in full. Extract:

  • Sprint number and goal
  • Start date and end date
  • All story or task entries with their priority (Must Have / Should Have / Nice to Have), owner, and estimate

2. Calculate Days Remaining

Using today's date and the sprint end date from the sprint file, calculate:

  • Total sprint days (end minus start)
  • Days elapsed
  • Days remaining
  • Percentage of time consumed

If the sprint file does not include explicit dates, note "Sprint dates not found — burndown assessment skipped."


3. Scan Story Status

First: check for production/sprint-status.yaml.

If it exists, read it directly — it is the authoritative source of truth. Extract each story's status, and its priority, owner and blocker when set — they fill the status table's columns. No markdown scanning needed. Use its sprint, goal, start, end fields instead of re-parsing the sprint plan.

If sprint-status.yaml does not exist (legacy sprint or first-time setup), fall back to markdown scanning:

  1. If the entry references a story file path, check if the file exists. Read the file and scan for status markers: DONE, COMPLETE, IN PROGRESS, BLOCKED, NOT STARTED (case-insensitive).
  2. If the entry has no file path (inline task in the sprint plan), scan the sprint plan itself for status markers next to that entry.
  3. If no status marker is found, classify as NOT STARTED.
  4. If a file is referenced but does not exist, classify as MISSING and note it.

When using the fallback, add a note at the bottom of the output: "⚠ No sprint-status.yaml found — status inferred from markdown. Run /sprint-plan update to generate one."

Optionally (fast check only — do not do a deep scan): grep the code root for a directory or file name that matches the story's system slug to check for implementation evidence. This is a hint only, not a definitive status.

Stale Story Detection

After collecting status for all stories, check each IN PROGRESS story for staleness:

  • Resolve the dates with one grep across the story set, not a read per story — a date is a single line, and opening every in-progress story to find it is the whole cost of this check:
    Grep pattern="\*{0,2}(Last Updated|Updated|last-updated|updated_at)\*{0,2}[[:space:]]*:" glob="production/epics/**/story-*.md" output_mode="content"
    
    That one pattern accepts every field-name variant. A story with no match has no date, which is not the same as being stale — report it as "never stamped" and do not compute an age for it.

The \*{0,2} wrappers are why this works at all. /create-stories emits > **Last Updated**: …, so a pattern requiring : immediately after the word matches no story. Combined with the "no match = never stamped" rule directly above, that failure is silent: every in-progress story reports as never stamped and stale-story detection never fires. Do not use a bare Updated: anchor.

  • Calculate days since that date using today's date.
  • If the date is more than 4 days ago, flag the story as STALE. (4-day threshold accounts for weekends — a story last touched on Friday won't appear stale until Wednesday.)
  • If no date field is found in the story file, note "no timestamp — cannot check staleness."
  • If the story has no referenced file (inline task), note "inline task — cannot check staleness."

STALE stories are included in the output table and collected into an "Attention Needed" section (see Phase 5 output format).

Stale story escalation: If any IN PROGRESS story is flagged STALE (no progress in 4+ days), the burndown verdict is upgraded to at least At Risk — even if the completion percentage is within the normal On Track window. Record this escalation reason: "At Risk — [S] stale story(ies): [title] ([D] days)[, …]" — [S] is how many stories are STALE, and each is named with its own [D], the days since its own Last Updated date (not the oldest age, not an average).


4. Burndown Assessment

Calculate:

  • Tasks complete (DONE or COMPLETE)
  • Tasks in progress (IN PROGRESS)
  • Tasks blocked (BLOCKED)
  • Tasks not started (NOT STARTED or MISSING)
  • Completion percentage: (complete / total) * 100

Assess burndown by comparing completion percentage to time consumed percentage:

  • On Track: completion % is within 10 points of time consumed % or ahead
  • At Risk: completion % is 10-25 points behind time consumed %
  • Behind: completion % is more than 25 points behind time consumed %

If dates are unavailable, skip the burndown assessment and report "On Track / At Risk / Behind: unknown — sprint dates not found."


5. Output

Keep the output concise. The story status table is mandatory — do not truncate it. Aim for under 50 lines total; omit the Emerging Risks section if nothing notable was found. Use this format:

## Sprint [N] Status — [Today's Date]
**Sprint Goal**: [from sprint plan]
**Days Remaining**: [N] of [total] ([% time consumed])

### Progress: [complete/total] tasks ([%])

| Story / Task         | Priority   | Status      | Owner   | Blocker        |
|----------------------|------------|-------------|---------|----------------|
| [title]              | Must Have  | DONE        | [owner] |                |
| [title]              | Must Have  | IN PROGRESS | [owner] |                |
| [title]              | Must Have  | BLOCKED     | [owner] | [brief reason] |
| [title]              | Should Have| NOT STARTED | [owner] |                |

### Attention Needed
| Story / Task         | Status      | Last Updated   | Days Stale | Note           |
|----------------------|-------------|----------------|------------|----------------|
| [title]              | IN PROGRESS | [date or N/A]  | [N days]   | [STALE / no timestamp — cannot check staleness / inline task — cannot check staleness] |

*(Omit this section entirely if no IN PROGRESS stories are stale or have timestamp concerns.)*

### Burndown: [On Track / At Risk / Behind]
[1-2 sentences. If behind: which Must Haves are at risk. If on track: confirm
and note any Should Haves the team could pull.]

### Must-Haves at Risk
[List any Must Have stories that are BLOCKED or NOT STARTED with less than
40% of sprint time remaining. If none, write "None."]

### Emerging Risks
[Any risks visible from the story scan: missing files, cascading blockers,
stories with no owner. If none, write "None identified."]

### Recommendation
[One concrete action, or "Sprint is on track — no action needed."]

6. Fast Escalation Rules

Apply these rules before outputting, and place the flag at the TOP of the output if triggered (above the status table):

Critical flag — if Must Have stories are BLOCKED or NOT STARTED and less than 40% of the sprint time remains:

SPRINT AT RISK: [N] Must Have stories are not complete with [X]% of sprint
time remaining. Recommend replanning with `/sprint-plan update`.

Completion flag — if all Must Have stories are DONE:

All Must Haves complete. Team can pull from Should Have backlog.

Missing stories flag — if any referenced story files do not exist:

NOTE: [N] story files referenced in the sprint plan are missing.
Run `/story-readiness sprint` to validate story file coverage.

Collaborative Protocol

This skill is read-only. It reports observed facts from files on disk.

  • It does not update the sprint plan
  • It does not change story status
  • It does not propose scope cuts (that is /sprint-plan update)
  • It makes at most one recommendation per run

For more detail on a specific story, the user can read the story file directly or run /story-readiness [path].

For sprint replanning, use /sprint-plan update. For end-of-sprint retrospective, use /retrospective.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

adopt

免费

Audit an existing project's design documents and supporting files to check whether their formats work with the template's skills. Get a numbered migration plan that prioritizes gaps and required changes, rather than simply listing what exists.

中文简介正在准备中。当前显示英语简介。

  • Checking existing documents before adopting a project template
  • Auditing game design documents or architecture decision records
  • Prioritizing gaps in project tracking and configuration files
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.

中文简介正在准备中。当前显示英语简介。

  • Recording the reasons behind a technical choice
  • Documenting alternatives and consequences of a design decision
  • Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.

中文简介正在准备中。当前显示英语简介。

  • Find game requirements without architecture decisions
  • Check for conflicts between architecture decisions
  • Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

art-bible

免费

Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.

中文简介正在准备中。当前显示英语简介。

  • Defining a game's core visual identity before asset production
  • Documenting character, environment, and interface design rules
  • Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.

中文简介正在准备中。当前显示英语简介。

  • Checking image and audio naming conventions
  • Finding files that exceed asset size limits
  • Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.

中文简介正在准备中。当前显示英语简介。

  • List the visual assets needed for a game
  • Define consistent character and environment asset specifications
  • Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

查看 Donchitos 的全部技能

报告此技能的问题