跳到正文
cccskills
免费在 GitHub 公开

absence-audit

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

中文简介正在准备中。当前显示原文说明。

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md1.4 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Absence Audit

The hardest things to notice are the things that aren't there.

How to use

  • /absence-audit Apply absence analysis to any design in this conversation.

Constraints

What to Look For

  • MUST list 5-10 things that are conspicuously absent from the design
  • MUST hypothesize for each: intentional removal or never considered?
  • MUST evaluate: does the absence strengthen or weaken the experience?
  • SHOULD note what the absence reveals about the design philosophy

Categories of Absence

  • Missing UI elements (no breadcrumbs, no tooltips, no onboarding tutorial)
  • Missing content (no testimonials, no feature comparison, no pricing)
  • Missing states (no loading skeleton, no empty state, no error recovery)
  • Missing interaction (no animation, no hover effects, no sound)

The Restraint Signal

  • Intentional absence is a strong taste signal. It says "we thought about this and decided it wasn't needed."
  • Accidental absence (missing error states, broken edge cases) signals the opposite.
  • MUST distinguish between the two.

Anti-Patterns

  • Treating every absence as a problem to fix
  • Assuming absence equals minimalism (it might just be incomplete)
  • Missing obvious gaps because you're focused on what IS there

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.

中文简介正在准备中。当前显示原文说明。

Dragoon0x/taste-skills62026年2月27日 更新

查看 Dragoon0x 的全部技能

报告此技能的问题