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detail-observation

Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.

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SKILL.md(原文)

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Detail Observation

Catalog the micro-decisions nobody else notices.

How to use

  • /detail-observation Apply detail-level analysis constraints to this conversation.

Constraints

What to Catalog

  • MUST count the actual number of type sizes in use (not what the system says, what's on screen)
  • MUST identify the spacing scale (is it 4/8/16/24/32 or random values?)
  • MUST note border radius consistency (same across buttons, cards, inputs, or varying?)
  • MUST check weight usage (how many font weights, and is each one serving a clear purpose?)
  • SHOULD identify the color count and role of each color (primary, neutral, accent, semantic)
  • SHOULD check hover, focus, active, disabled, loading, empty, error, and success states

Precision Over Opinion

  • MUST use specific values: "16px margin" not "generous spacing"
  • MUST note inconsistencies with evidence: "buttons use 4px radius, cards use 8px, inputs use 6px"
  • NEVER say "it feels inconsistent" without pointing to the specific inconsistency
  • SHOULD compare observed values against the design system if one exists

Anti-Patterns

  • Stopping at the surface level ("the typography looks good")
  • Treating every inconsistency as an error (some breaks are intentional)
  • Spending time on details that don't affect the user experience

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