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hierarchy-principles

Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.

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Hierarchy Principles

The single most important thing in any visual design.

How to use

  • /hierarchy-principles Apply hierarchy constraints to any design work in this conversation.

Constraints

Hierarchy Rules

  • MUST establish a clear primary element on every screen. If everything is important, nothing is.
  • MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position
  • MUST ensure visual weight matches content priority (the most important thing is the most prominent)
  • NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal
  • SHOULD test by covering half the screen. Can you still tell what's most important?

Hierarchy Tools

  • Scale: Bigger things get seen first. The ratio between largest and smallest defines your range.
  • Weight: Bolder things demand attention. Use sparingly or nothing stands out.
  • Contrast: High-contrast elements pull focus. Low-contrast recedes.
  • Color: Saturated colors advance. Desaturated retreat. One accent in a neutral system creates instant hierarchy.
  • Space: More breathing room signals more importance. Crowded elements feel like metadata.
  • Position: Top-left gets seen first (LTR). Center gets attention. Bottom-right gets ignored unless hierarchy pulls the eye there.

Anti-Patterns

  • Using size as the only hierarchy tool (creates monotonous layouts)
  • Making everything bold (negates the purpose of bold)
  • Competing calls-to-action on the same screen
  • Navigation that's visually louder than the content it serves

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