动作打戏 AI 视频提示词设计技能。当用户需要设计具备电影级运镜、节奏感、打击感的武打/战斗片段提示词时使用——覆盖双角色对打、女主 vs 怪兽、近身格斗、载具追逐战、群战、一镜到底、巨型生物/机甲大场面等场景。核心方法论:时序拆段(15 秒拆成 2-3 秒阶段)、动作因果链、环境反馈、视觉资产锁定与参考图映射、音效层。触发词:动作打戏、打戏提示词、武打镜头、战斗片段、打击感、fight scene、对打、动作设计、追车战、群殴、一镜到底。
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Use when planning, prompting, producing, reviewing, or improving professional Seedance 2.0 videos, especially product explainers, news explainers, science explainers, and brand films. Turns creative intent into a structured production workflow with shot design, multimodal reference mapping, prompt compilation, continuity management, iteration, post-production planning, and quality gates.
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实测评分 未实测
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Turn a user's video goal into a coherent, controllable, reviewable production process—not merely a long prompt. Optimize for usable shots and a successful finished film, not for prompt length or isolated visual spectacle.
This Skill coordinates creative decisions, assets, prompts, generated candidates, editorial continuity, quality assurance, and delivery. Seedance is the generative video engine; this Skill does not claim that it can invoke Seedance automatically unless the current environment exposes a verified, authorized route.
Determine which mode the user wants:
Select one primary module:
modules/product-introduction.mdmodules/news-explainer.mdmodules/science-explainer.mdmodules/brand-promo.mdFor hybrid work, choose a primary module and explicitly borrow only the needed rules from another.
Always load references/production-workflow.md, references/first-principles.md, and references/quality-gates.md for substantive production tasks. Then load only the references needed for the current task:
references/story-architecture.md.references/visual-direction.md.references/motion-language.md.references/shot-design.md.references/seedance-reference-mapping.md.references/prompt-compiler.md.references/continuity-management.md.references/sound-and-rhythm.md.references/postproduction.md.references/learning-and-reuse.md.For research-heavy product, news, or science tasks, also load references/research-and-provenance.md. Do not load every file by default; route by actual task requirements.
brief.md.research-dossier.md and claims-register.csv where applicable.creative-directions.md. Obtain approval at Gate A.treatment.md, beat-sheet.csv, and a draft shot-list.csv.asset-manifest.csv and continuity-bible.md. Obtain approval at Gate B for high-risk identity/product/brand assets.qa-report.md; fix blockers or disclose accepted limitations.Do not interrupt for trivial choices. Offer a recommended default and continue when the user has delegated creative judgment.
Never jump straight from a vague brief to a wall of prompt text. Build a shot specification containing:
Then compile concise, unambiguous instructions for the target Seedance interface. Check the current interface's actual support for reference types, clip duration, aspect ratios, resolution, audio, and controls. Do not invent parameters or assume an API exists.
When a result fails:
Use Chinese by default when the user communicates in Chinese; retain English prompt terms when useful for the generation interface. Distinguish:
Prefer structured, copy-ready artifacts over abstract advice. For substantial projects, preserve project files using the templates in templates/.
Report:
Never say a video was generated, rendered, checked, or delivered unless the corresponding action actually happened.
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动作打戏 AI 视频提示词设计技能。当用户需要设计具备电影级运镜、节奏感、打击感的武打/战斗片段提示词时使用——覆盖双角色对打、女主 vs 怪兽、近身格斗、载具追逐战、群战、一镜到底、巨型生物/机甲大场面等场景。核心方法论:时序拆段(15 秒拆成 2-3 秒阶段)、动作因果链、环境反馈、视觉资产锁定与参考图映射、音效层。触发词:动作打戏、打戏提示词、武打镜头、战斗片段、打击感、fight scene、对打、动作设计、追车战、群殴、一镜到底。
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影视概念美术专家 & 视觉导演技能——从剧本/故事/世界观文字中提取并设计 AI 视频所需的标准化视觉资产提示词。当用户要求"从剧本提取角色/场景/道具/载具提示词"、"生成角色定妆照 prompt"、"生成场景空镜 prompt"、"生成道具/载具/机械资产设定图 prompt"、"为 AI 视频做视觉资产设计"、"拆解剧本出图清单"时使用本技能。产出角色定妆(全身/半身)、场景空镜、道具/载具/机械资产设定图四类提示词,中英双语,含影调定调与色彩科学方案。
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Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.
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miora 视频生成的可靠性与规格层——补内置技能未覆盖的部分:四必填参数闸门(模式/分辨率/时长/画幅缺一不可提交)、时长区间闸门、完成信号的判定与轮询等待、官方规格口径与本通道实测差异(时长/分辨率/参考图上限)、文生/首尾帧/参考生三种模式的参数事实、提示词的自动修正边界、生成状态向用户的同步。当用户要生成视频、动效、短视频,或提到参考生视频/首尾帧/图生视频、miora 视频、minimax h3、视频生成进度、视频怎么还没出来时使用。
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根据用户提供的 1–10 张真实旅拍照片和旅游地点,设计文旅宣传片的推荐分镜顺序、统一视觉母版与逐镜头首帧图生视频提示词。适用于让旅拍照片自然动起来、设计克制运镜和后期剪辑连续性的请求;输出可独立复制的提示词,不直接提交视频生成任务。
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规划、编写、审阅和修复由真实授权素材与 AI 生成镜头混合制作的电影级文旅宣传片。用于文旅短片创意简报、场景图筛选、首帧空间分析、分镜脚本、画面内容提示词、人物动作、导演级运镜、自然动机布光、转场与尾帧衔接、Seedance 2.0/可灵/Midjourney 提示词、生成结果诊断、时间线与合规风险检查;尤其适用于需要写实、辽阔、自由感和角色剧情连续性的项目。
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