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frontend-dev

Frontend development: premium UI design, cinematic animations (Framer Motion, GSAP), generative art (Three.js, p5.js), copywriting AIDA, React/Next.js + Tailwind.

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包含的文件(99)

  • SKILL.md19.7 KB
  • canvas-fonts/ArsenalSC-OFL.txt4.3 KB
  • canvas-fonts/ArsenalSC-Regular.ttf162.0 KB
  • canvas-fonts/BigShoulders-Bold.ttf92.3 KB
  • canvas-fonts/BigShoulders-OFL.txt4.3 KB
  • canvas-fonts/BigShoulders-Regular.ttf92.2 KB
  • canvas-fonts/Boldonse-OFL.txt4.3 KB
  • canvas-fonts/Boldonse-Regular.ttf75.4 KB
  • canvas-fonts/BricolageGrotesque-Bold.ttf88.8 KB
  • canvas-fonts/BricolageGrotesque-OFL.txt4.3 KB
  • canvas-fonts/BricolageGrotesque-Regular.ttf88.8 KB
  • canvas-fonts/CrimsonPro-Bold.ttf104.8 KB
  • canvas-fonts/CrimsonPro-Italic.ttf106.3 KB
  • canvas-fonts/CrimsonPro-OFL.txt4.3 KB
  • canvas-fonts/CrimsonPro-Regular.ttf104.2 KB
  • canvas-fonts/DMMono-OFL.txt4.3 KB
  • canvas-fonts/DMMono-Regular.ttf47.7 KB
  • canvas-fonts/EricaOne-OFL.txt4.3 KB
  • canvas-fonts/EricaOne-Regular.ttf24.3 KB
  • canvas-fonts/GeistMono-Bold.ttf76.5 KB
  • canvas-fonts/GeistMono-OFL.txt4.3 KB
  • canvas-fonts/GeistMono-Regular.ttf76.4 KB
  • canvas-fonts/Gloock-OFL.txt4.3 KB
  • canvas-fonts/Gloock-Regular.ttf92.9 KB
  • canvas-fonts/IBMPlexMono-Bold.ttf132.8 KB
  • canvas-fonts/IBMPlexMono-OFL.txt4.3 KB
  • canvas-fonts/IBMPlexMono-Regular.ttf130.7 KB
  • canvas-fonts/IBMPlexSerif-Bold.ttf157.2 KB
  • canvas-fonts/IBMPlexSerif-BoldItalic.ttf165.9 KB
  • canvas-fonts/IBMPlexSerif-Italic.ttf166.0 KB
  • canvas-fonts/IBMPlexSerif-Regular.ttf156.6 KB
  • canvas-fonts/InstrumentSans-Bold.ttf66.5 KB
  • canvas-fonts/InstrumentSans-BoldItalic.ttf68.4 KB
  • canvas-fonts/InstrumentSans-Italic.ttf68.3 KB
  • canvas-fonts/InstrumentSans-OFL.txt4.3 KB
  • canvas-fonts/InstrumentSans-Regular.ttf66.4 KB
  • canvas-fonts/InstrumentSerif-Italic.ttf69.2 KB
  • canvas-fonts/InstrumentSerif-Regular.ttf67.7 KB
  • canvas-fonts/Italiana-OFL.txt4.3 KB
  • canvas-fonts/Italiana-Regular.ttf26.5 KB
  • canvas-fonts/JetBrainsMono-Bold.ttf112.1 KB
  • canvas-fonts/JetBrainsMono-OFL.txt4.3 KB
  • canvas-fonts/JetBrainsMono-Regular.ttf112.2 KB
  • canvas-fonts/Jura-Light.ttf150.7 KB
  • canvas-fonts/Jura-Medium.ttf150.9 KB
  • canvas-fonts/Jura-OFL.txt4.3 KB
  • canvas-fonts/LibreBaskerville-OFL.txt4.3 KB
  • canvas-fonts/LibreBaskerville-Regular.ttf144.1 KB
  • canvas-fonts/Lora-Bold.ttf130.7 KB
  • canvas-fonts/Lora-BoldItalic.ttf137.0 KB
  • canvas-fonts/Lora-Italic.ttf136.1 KB
  • canvas-fonts/Lora-OFL.txt4.3 KB
  • canvas-fonts/Lora-Regular.ttf130.8 KB
  • canvas-fonts/NationalPark-Bold.ttf77.4 KB
  • canvas-fonts/NationalPark-OFL.txt4.3 KB
  • canvas-fonts/NationalPark-Regular.ttf74.6 KB
  • canvas-fonts/NothingYouCouldDo-OFL.txt4.3 KB
  • canvas-fonts/NothingYouCouldDo-Regular.ttf31.3 KB
  • canvas-fonts/Outfit-Bold.ttf54.1 KB
  • canvas-fonts/Outfit-OFL.txt4.3 KB
  • canvas-fonts/Outfit-Regular.ttf53.6 KB
  • canvas-fonts/PixelifySans-Medium.ttf49.9 KB
  • canvas-fonts/PixelifySans-OFL.txt4.3 KB
  • canvas-fonts/PoiretOne-OFL.txt4.3 KB
  • canvas-fonts/PoiretOne-Regular.ttf44.2 KB
  • canvas-fonts/RedHatMono-Bold.ttf33.6 KB
  • canvas-fonts/RedHatMono-OFL.txt4.3 KB
  • canvas-fonts/RedHatMono-Regular.ttf33.7 KB
  • canvas-fonts/Silkscreen-OFL.txt4.3 KB
  • canvas-fonts/Silkscreen-Regular.ttf31.2 KB
  • canvas-fonts/SmoochSans-Medium.ttf58.3 KB
  • canvas-fonts/SmoochSans-OFL.txt4.3 KB
  • canvas-fonts/Tektur-Medium.ttf74.5 KB
  • canvas-fonts/Tektur-OFL.txt4.3 KB
  • canvas-fonts/Tektur-Regular.ttf73.8 KB
  • canvas-fonts/WorkSans-Bold.ttf186.8 KB
  • canvas-fonts/WorkSans-BoldItalic.ttf171.7 KB
  • canvas-fonts/WorkSans-Italic.ttf170.2 KB
  • canvas-fonts/WorkSans-OFL.txt4.3 KB
  • canvas-fonts/WorkSans-Regular.ttf184.5 KB
  • canvas-fonts/YoungSerif-OFL.txt4.3 KB
  • canvas-fonts/YoungSerif-Regular.ttf102.7 KB
  • references/asset-prompt-guide.md2.0 KB
  • references/env-setup.md678 B
  • references/minimax-cli-reference.md5.0 KB
  • references/minimax-image-guide.md1.9 KB
  • references/minimax-music-guide.md6.5 KB
  • references/minimax-tts-guide.md2.1 KB
  • references/minimax-video-guide.md2.7 KB
  • references/minimax-voice-catalog.md46.4 KB
  • references/motion-recipes.md10.1 KB
  • references/troubleshooting.md1.7 KB
  • scripts/_http.py1.1 KB
  • scripts/minimax_image.py4.4 KB
  • scripts/minimax_music.py5.3 KB
  • scripts/minimax_tts.py3.9 KB
  • scripts/minimax_video.py5.8 KB
  • templates/generator_template.js7.6 KB
  • templates/viewer.html20.2 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md                      # Core skill (this file)
├── scripts/                      # Asset generation scripts
│   ├── minimax_tts.py            # Text-to-speech
│   ├── minimax_music.py          # Music generation
│   ├── minimax_video.py          # Video generation (async)
│   └── minimax_image.py          # Image generation
├── references/                   # Detailed guides (read as needed)
│   ├── minimax-cli-reference.md  # CLI flags quick reference
│   ├── asset-prompt-guide.md     # Asset prompt engineering rules
│   ├── minimax-tts-guide.md      # TTS usage & voices
│   ├── minimax-music-guide.md    # Music prompts & lyrics format
│   ├── minimax-video-guide.md    # Camera commands & models
│   ├── minimax-image-guide.md    # Ratios & batch generation
│   ├── minimax-voice-catalog.md  # All voice IDs
│   ├── motion-recipes.md         # Animation code snippets
│   ├── env-setup.md              # Environment setup
│   └── troubleshooting.md        # Common issues
├── templates/                    # Visual art templates
│   ├── viewer.html               # p5.js interactive art base
│   └── generator_template.js     # p5.js code reference
└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│   ├── hero-landing-1710xxx.webp
│   ├── icon-feature-01.webp
│   └── bg-pattern.svg
├── videos/
│   ├── hero-bg-1710xxx.mp4
│   └── demo-preview.mp4
└── audio/
    ├── bgm-ambient-1710xxx.mp3
    └── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework

FrameworkAsset LocationComponent Location
Pure HTML./assets/N/A (inline or ./js/)
React/Next.jspublic/assets/src/components/
Vue/Nuxtpublic/assets/src/components/
Svelte/SvelteKitstatic/assets/src/lib/components/
Astropublic/assets/src/components/

Pure HTML

project/
├── index.html
├── assets/
│   ├── images/
│   ├── videos/
│   └── audio/
├── css/
│   └── styles.css
└── js/
    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/
├── public/assets/        # Static assets
├── src/
│   ├── components/
│   │   ├── ui/           # Button, Card, Input
│   │   ├── sections/     # Hero, Features, CTA
│   │   └── motion/       # RevealSection, StaggerGrid
│   ├── lib/
│   ├── styles/
│   └── app/              # Pages
└── package.json

Vue / Nuxt

project/
├── public/assets/
├── src/                  # or root for Nuxt
│   ├── components/
│   │   ├── ui/
│   │   ├── sections/
│   │   └── motion/
│   ├── composables/      # Shared logic
│   ├── pages/
│   └── assets/           # Processed assets (optional)
└── package.json

Astro

project/
├── public/assets/
├── src/
│   ├── components/       # .astro, .tsx, .vue, .svelte
│   ├── layouts/
│   ├── pages/
│   └── styles/
└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)


Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.


Workflow

Phase 1: Design Architecture

  1. Analyze the request — determine page type and context
  2. Set design dials based on page type
  3. Plan layout sections and identify asset needs

Phase 2: Motion Architecture

  1. Select animation tools per section (see Tool Selection Matrix)
  2. Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. Don't use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs: they break offline and in production.

  1. Parse asset requirements (type, style, spec, usage)
  2. Craft optimized prompts, show to user, confirm before generating
  3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).


1. Design Engineering

1.1 Baseline Configuration

DialDefaultRange
DESIGN_VARIANCE81=Symmetry, 10=Asymmetric
MOTION_INTENSITY61=Static, 10=Cinematic
VISUAL_DENSITY41=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
  • Styling: Tailwind CSS. Check the version in package.json and use only that version's syntax; v3 and v4 don't mix.
  • Icons: No emojis anywhere. Use Phosphor or Radix icons.
  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

RuleDirective
TypographyHeadlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. No Inter: use Geist/Outfit/Satoshi. No serif on dashboards.
ColorMax 1 accent, saturation < 80%. No AI purple/blue. Stick to one palette.
LayoutNo centered heroes when VARIANCE > 4: use split-screen or asymmetric layouts.
CardsNo generic cards when DENSITY > 7: use border-t, divide-y, or spacing.
StatesImplement Loading (skeleton), Empty, Error and Tactile feedback (scale-[0.98]).
FormsLabel above input. Error below. gap-2 for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer layout and layoutId props
  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

CategoryBanned
VisualNeon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors
TypographyInter font, oversized H1s, Serif on dashboards
Layout3-column equal card rows, floating elements with awkward gaps
ComponentsDefault shadcn/ui without customization

1.6 Creative Arsenal

CategoryPatterns
NavigationDock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu
LayoutBento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal
CardsParallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal
ScrollSticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe
GalleryDome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect
TextKinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid
MicroParticle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50
  • Surfaces: rounded-[2.5rem], diffusion shadow
  • Typography: Geist/Satoshi, tracking-tight headers
  • Labels: Outside and below cards
  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

  1. Intelligent List — auto-sorting with layoutId
  2. Command Input — typewriter + blinking cursor
  3. Live Status — breathing indicators
  4. Wide Data Stream — infinite horizontal carousel
  5. Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

NeedTool
UI enter/exit/layoutFramer Motion — AnimatePresence, layoutId, springs
Scroll storytelling (pin, scrub)GSAP + ScrollTrigger — frame-accurate control
Looping iconsLottie — lazy-load (~50KB)
3D/WebGLThree.js / R3F — isolated <Canvas>, own "use client" boundary
Hover/focus statesCSS only — zero JS cost
Native scroll-drivenCSS — animation-timeline: scroll()

Conflict rules:

  • Don't mix GSAP and Framer Motion in the same component: both drive the same transforms and fight
  • R3F lives in an isolated Canvas wrapper
  • Lazy-load Lottie, GSAP and Three.js

2.2 Intensity Scale

LevelTechniques
1-2 SubtleCSS transitions only, 150-300ms
3-4 SmoothCSS keyframes + Framer animate, stagger ≤3 items
5-6 FluidwhileInView, magnetic hover, parallax tilt
7-8 CinematicGSAP ScrollTrigger, pinned sections, horizontal hijack
9-10 ImmersiveFull scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

RecipeToolUse For
Scroll RevealFramerFade+slide on viewport entry
Stagger GridFramerSequential list animations
Pinned TimelineGSAPHorizontal scroll with pinning
Tilt CardFramerMouse-tracking 3D perspective
Magnetic ButtonFramerCursor-attracted buttons
Text ScrambleVanillaMatrix-style decode effect
SVG Path DrawCSSScroll-linked path animation
Horizontal ScrollGSAPVertical-to-horizontal hijack
Particle BackgroundR3FDecorative WebGL particles
Layout MorphFramerCard-to-modal expansion

2.4 Performance Rules

GPU-only properties (animate only these): transform, opacity, filter, clip-path

Don't animate width, height, top, left, margin, padding, font-size: they trigger layout on every frame. If you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations go in React.memo leaf components
  • will-change: transform only during animation
  • contain: layout style paint on heavy containers

Mobile:

  • Respect prefers-reduced-motion
  • Disable parallax/3D on pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers returns () => ctx.revert()

2.5 Springs & Easings

FeelFramer Config
Snappystiffness: 300, damping: 30
Smoothstiffness: 150, damping: 20
Bouncystiffness: 100, damping: 10
Heavystiffness: 60, damping: 20
CSS EasingValue
Smooth decelcubic-bezier(0.16, 1, 0.3, 1)
Smooth accelcubic-bezier(0.7, 0, 0.84, 0)
Elasticcubic-bezier(0.34, 1.56, 0.64, 1)

2.6 Accessibility

  • Never flash content more than 3 times per second (seizure risk)
  • Visible focus rings (outline, not box-shadow)
  • aria-live="polite" on dynamically revealed content
  • A pause button on auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)
npm install gsap                    # Scroll (lazy-load)
npm install lottie-react            # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

3. Asset Generation

Note: Asset generation scripts require MiniMax API key. The rest of this skill works without any API key.

3.1 Scripts

TypeScriptPattern
TTSscripts/minimax_tts.pySync
Musicscripts/minimax_music.pySync
Videoscripts/minimax_video.pyAsync (create → poll → download)
Imagescripts/minimax_image.pySync

Env: MINIMAX_API_KEY (required).

3.2 Workflow

  1. Parse: type, quantity, style, spec, usage
  2. Craft prompt: Be specific (composition, lighting, style). Leave text out of image prompts: generators render it garbled.
  3. Execute: Show the prompt to the user and wait for confirmation before generating, then run the script
  4. Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext} — save locally
  5. Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
  6. Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

ShortcutSpec
hero16:9, cinematic, text-safe
thumb1:1, centered subject
icon1:1, flat, clean background
avatar1:1, portrait, circular crop ready
banner21:9, OG/social
bg-video768P, 6s, [Static shot]
video-hd1080P, 6s
bgm30s, no vocals, loopable
ttsMiniMax HD, MP3

3.4 Reference

  • references/minimax-cli-reference.md — CLI flags
  • references/asset-prompt-guide.md — Prompt rules
  • references/minimax-voice-catalog.md — Voice IDs
  • references/minimax-tts-guide.md — TTS usage
  • references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)
  • references/minimax-video-guide.md — Camera commands
  • references/minimax-image-guide.md — Ratios, batch

4. Copywriting

4.1 Core Job

  1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)
INTEREST:   Elaborate problem ("yes, that's me")
DESIRE:     Show transformation
ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly
AGITATE:    Make urgent
SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does
ADVANTAGE:  Why it matters
BENEFIT:    What customer gains

4.3 Headlines

FormulaExample
Promise"Double open rates in 30 days"
Question"Still wasting 10 hours/week?"
How-To"How to automate your pipeline"
Number"7 mistakes killing conversions"
Negative"Stop losing leads"
Curiosity"The one change that tripled bookings"
Transformation"From 50 to 500 leads"

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

TriggerExample
FOMO"Only 3 spots left"
Fear of loss"Every day without this, you're losing $X"
Status"Join 10,000+ top agencies"
Ease"Set it up once. Forget forever."
Frustration"Tired of tools that deliver nothing?"
Hope"Yes, you CAN hit $10K MRR"

4.6 Objection Handling

ObjectionResponse
Too expensiveShow ROI: "Pays for itself in 2 weeks"
Won't work for meSocial proof from similar customer
No time"Setup takes 10 minutes"
What if it fails"30-day money-back guarantee"
Need to thinkUrgency/scarcity

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications


5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

ModeOutputWhen
StaticPDF/PNGPosters, print, design assets
InteractiveHTML (p5.js)Generative art, explorable variations

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy
  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward
  • Repeating patterns, perfect shapes
  • Sparse typography from canvas-fonts/
  • Nothing overlaps, proper margins
  • Output: .pdf or .png + philosophy .md

Interactive Mode:

  1. Read templates/viewer.html first
  2. Keep FIXED sections (header, sidebar, seed controls)
  3. Replace VARIABLE sections (algorithm, parameters)
  4. Seeded randomness: randomSeed(seed); noiseSeed(seed);
  5. Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.


Quality Gates

Design:

  • Mobile layout collapse (w-full, px-4) for high-variance designs
  • min-h-[100dvh] not h-screen
  • Empty, loading, error states provided
  • Cards omitted where spacing suffices

Motion:

  • Correct tool per selection matrix
  • No GSAP + Framer mixed in same component
  • All useEffect have cleanup returns
  • prefers-reduced-motion respected
  • Perpetual animations in React.memo leaf components
  • Only GPU properties animated
  • Heavy libraries lazy-loaded

General:

  • Dependencies verified in package.json
  • No placeholder URLs — grep the output for unsplash, picsum, placeholder, placehold, via.placeholder, lorem.space, dummyimage. If ANY found, STOP and replace with generated assets before delivering.
  • All media assets exist as local files in the project's assets directory
  • Asset prompts confirmed with user before generation

React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.

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SebastianLuser/claude-code-arcane32026年10月27日 更新

Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.

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SebastianLuser/claude-code-arcane32026年10月27日 更新

Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.

中文简介正在准备中。当前显示原文说明。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.

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SebastianLuser/claude-code-arcane32026年10月27日 更新

Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.

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SebastianLuser/claude-code-arcane32026年10月27日 更新

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