Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Balance analysis y playtest reports: DPS, economía, progresión, outliers, estrategias degeneradas.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
Dos modos: análisis de balance numérico y reportes de playtesting.
Del argumento o preguntando al usuario:
| Dominio | Qué analizar |
|---|---|
| Combat | DPS por tier, time-to-kill, opciones dominantes, estados unkillable, interacciones damage/resistance |
| Economy | Faucets/sinks con flow rates, acumulación en el tiempo, loops infinitos, gold sinks vs generación, items que nunca vale comprar |
| Progression | Curva XP/power, dead zones (sin progresión útil), power spikes, content gates vs player power, skip/grind exploits |
| Loot | Tiempo esperado por rarity tier, pity timer math, loot inútil en algún stage, inventory pressure vs acquisition rate |
assets/data/, design/balance/, SO assets)→ Read references/balance-report-format.md for [output format del reporte de balance]
Después del reporte: ofrecer corregir valores. Después de cada fix, re-correr checks relevantes para verificar que no se introdujeron nuevos outliers.
playtest new) / Modo análisis (playtest analyze [path])→ Read references/playtest-template.md for [template de secciones, modo análisis y categorización de findings]
→ Read references/anti-patterns-checklist.md for [anti-patterns y checklist de validación]
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
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Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
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Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
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Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
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Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
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