Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Design the order lifecycle — order state machine, fulfillment workflow, returns/RMA, refunds, cancellations, and order events/webhooks. Platform-agnostic state and event modeling. Triggers: designing order states, modeling returns/refunds, defining order events.
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An order is a long-lived state machine touched by payments, inventory, shipping, and support. Model its states, transitions, and events explicitly so nothing silently gets stuck — independent of platform.
Note: This skill may create or modify files in your project (a state-machine spec). It will ask before writing.
Gather: fulfillment model (single vs split/partial shipments), payment capture timing (auth-then-capture vs immediate), returns policy, and goal (design the full lifecycle, define the state machine, or model returns/refunds).
| Mode | Trigger | Output |
|---|---|---|
| Design | design | End-to-end lifecycle + events |
| States | states | Formal state machine: states, transitions, guards |
| Returns | returns | RMA + refund flow and states |
Separate order status from payment status and fulfillment status — collapsing them into one field is the most common modeling mistake.
| Dimension | States |
|---|---|
| Order | pending → confirmed → in_progress → completed / cancelled |
| Payment | pending → authorized → paid → partially_refunded → refunded / failed |
| Fulfillment | unfulfilled → partially_fulfilled → fulfilled → returned |
Each transition has a guard (e.g. cannot fulfill before payment authorized) and emits an event.
For the full transition table, guards, and partial-shipment handling, see references/order-state-machine.md.
Every transition emits a durable, ordered event: order.created, order.paid, order.fulfilled, order.cancelled, order.refunded, return.requested, return.received.
payments-architecture for the reliability pattern).Flow: return.requested → approved → label_sent → in_transit → received → inspected → refunded/rejected.
| Concern | Rule |
|---|---|
| Restock | Only on received + inspected pass, back to available |
| Refund | Full / partial / store-credit; never exceed captured amount |
| Window | Enforce return-window guard at request time |
| Partial | Per line-item, not whole-order, for split fulfillment |
| Request | Output |
|---|---|
| Design | Lifecycle diagram + event catalog |
| States | State/transition/guard table (the spec) |
| Returns | RMA flow + refund rules |
A lifecycle design is COMPLETE when order/payment/fulfillment statuses are independent, every transition has a guard and an event, and refunds/restocks are gated on inspection.
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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