Author an editorial HTML+SVG diagram with the Diagram Design kit - choose the visual type, read its reference, start from an example, and satisfy the safety and accessibility contract that diagram_write({kind:"html"}) enforces.
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Write p5.js prototypes into the lab — sketches that actually run in a browser, seed-reproducible, with controls generated from the sketch's own parameters. Use for generative art, flow fields, particle systems, noise, animation, anything sketched visually in the browser.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
A p5.js run in this lab is a folder of source that a browser opens, not a
chat artifact that scrolls away. lab_new writes it, lab_lint judges it, the
tab shows it, and it stays on disk where you can change it and look again.
lab/p5js/<slug>/
sketch.js the prototype: setup(), draw(), and the algorithm's state
index.html the shell: the library, the seed, the controls. GENERATED.
p5.min.js p5.js, vendored so the run is offline. GENERATED.
README.md what it is and how to run it. GENERATED.
NOTES.md the seed, what to look at, what to try. GENERATED.
Edit sketch.js. Add a parameter by adding an entry to the params array in
index.html AND reading it in sketch.js — the control is generated from that
array, so there is no second place to keep in step.
The shell puts everything the sketch needs on window.__dshProtoLab__:
window.__dshProtoLab__.seed // an integer; the same seed draws the same picture
window.__dshProtoLab__.params // [{ name, min, max, value, step }, ...]
window.__dshProtoLab__.param('name') // the ONLY way a sketch should read a tunable
window.__dshProtoLab__.drew = true // set at the end of the first draw() - see below
Seed yourself before anything is drawn — this snippet is executed by the package's own check against a stub p5, so it is a shape that runs:
// The shell creates both holders before this factory runs.
const spec = window.__dshProtoLab__;
window.__dshProtoLabLifecycle__.setup = function () {
randomSeed(spec.seed);
noiseSeed(spec.seed);
createCanvas(windowWidth, windowHeight).parent('lab-stage');
background(0);
};
let first = true;
window.__dshProtoLabLifecycle__.draw = function () {
// ... the algorithm ...
if (first) { spec.drew = true; first = false; }
};
Why the lifecycle goes into a holder instead of onto window. p5's own
auto-start watches window.setup and window.draw and constructs its OWN
instance the moment either appears — so a sketch that installs them on window
races the framework for its own lifecycle, and p5's instance wins. The shell hands
the two functions to its own new p5({ setup, draw }) instead, and the sketch
never touches those two names. lab_new writes this shape for you.
Three things follow from that contract, and all three are checked:
randomSeed and noiseSeed are not optional. Without them the run is not
reproducible, lab_lint reports unseeded, and "same seed, same picture"
stops being true — which is the only reason a seed exists.window.__dshProtoLab__.drew = true at the end of the first draw() is how the
shell and the headless render check tell a drawn frame from a canvas that
stayed black because setup() threw.window.__dshProtoLab__.param(name), never by copying a number
into a second variable at load time: the slider has to change the algorithm.The order that produces something worth keeping:
lab_new concept="...".What separates a prototype from a doodle is not the number of features. It is that the picture is a consequence of a rule you can state, and that changing one number shows you the rule working. If you cannot say which parameter would change the picture and how, the algorithm is not finished.
draw(). A few
thousand particles with one line() each is fine; a nested loop over every
pixel is not. When something is expensive, say so in NOTES.md and give it a
parameter that turns it down.noise(x * scale, y * scale, t)); never cache it into a grid unless
you also make rebuilding it cheap.fill(0, 8); rect(0, 0, w, h)
in draw() accumulates paths into density; background(0) throws the history
away.windowResized() — the canvas is the window, so resize and rebuild, rather
than letting the browser stretch the canvas.<script>, no remote image, no font URL. The
library is already beside the run; if you need another file, put it in the
folder. lab_lint reports remote-asset as an error.sketch.js
and permits no network at all, so a loadImage('data/x.png') will work when
index.html is opened in a browser and will NOT work in the Lab tab
(lab_lint warns loads-a-file). Do not design around the preview — design
the run, and open the file when you need assets.lab_new runtime=p5js concept="..." params=[{name:"particles",min:200,max:6000,value:1800,step:50}]
lab_read run=p5js/<slug> file=sketch.js
... edit sketch.js ...
lab_lint run=p5js/<slug>
Then look at it: the Lab tab in the right bar, or the run's own index.html in a
browser. ?seed=42 (and any parameter, ?seed=42&particles=900) explores the
space without touching the file.
Aim your effort where it shows: get one gesture right — the field, the palette,
the respawn rule — rather than four half-tuned ones. Then write down in
NOTES.md what you saw and what you would try next, because that is the file the
next person (or the next you) reads first.
Two complete, seed-reproducible runs sit in examples/ beside this file; read
them as reference, and instantiate one to work on it:
lab_new action=example runtime=p5js example=flow-field
lab_new action=example runtime=p5js example=attractor-nodes
| example | concept | seed |
|---|---|---|
flow-field | particles carried by layered noise, fading trails accumulating where the field slows | 20260401 |
attractor-nodes | a population pulled toward moving attractors, its traces mapping the basins between them | 20260402 |
Both are checked: every example is rendered headlessly by this package's own check, and a different seed must produce a different picture.
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Author an editorial HTML+SVG diagram with the Diagram Design kit - choose the visual type, read its reference, start from an example, and satisfy the safety and accessibility contract that diagram_write({kind:"html"}) enforces.
中文简介正在准备中。当前显示原文说明。
Control this machine's Docker or Podman engine through the docker_* tools - read the engine's state first, list containers and images, inspect one, tail its logs, pull an image and start it, then stop, restart or remove what you started. Covers the engine that is asleep behind Docker Desktop and the exact call for each verb, the confirm rule removals obey, and the flags the tools deliberately do not have.
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Drive ffmpeg through the media_run tool as an argv array - remux instead of re-encode, map streams explicitly, trim at keyframes, scale and crop, extract audio and frames, and build GIFs, contact sheets and concatenations. Covers the flags this pack injects, reading a failure from its exit code and last log lines, and the version-dependent spellings to hedge.
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Read a media file's real structure with ffprobe through media_run - the JSON invocation and how to read it, what every family of field means, how to count frames, sample without decoding everything, detect HDR and interlacing, and diagnose a missing duration, a stream with no frames or a container that lies. Covers when media_probe's own report is already enough.
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Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
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Author Mermaid diagrams that parse the first time: choose the right diagram type for the question, write syntax the parser accepts, and keep the picture readable in a narrow panel. A bundled reference covers complex, large diagrams.
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