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higgsfield-workflow

Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.

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  • SKILL.md2.0 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Higgsfield operations

Install the official CLI and vendor skills from their maintained sources. Use the recipient's own account. The CLI and a Blender-native integration have different execution contexts; preserve the working route selected by the task.

Read-only discovery:

higgsfield --version
higgsfield model list --json
higgsfield model get <job-type> --json
higgsfield workflow list --json
higgsfield generate get <job-id> --json

Inspect the exact model's input/media schema before creating a job. A display name, fal endpoint and Higgsfield job type are different identifiers. Model IDs and supported flags can change; use the current CLI help and catalog. Do not replace the user's chosen provider or model with a skill's historical default.

For a requested generation, use the current generate create syntax, with the chosen job type and required inputs. Save the returned job ID immediately. Resume a slow job using generate get or generate wait; a waiting timeout does not justify submitting it again. Inspect a terminal error before retrying. Keep estimated credits separate from observed billing.

Download outputs and inspect them. For Blender integration, verify that the asset was imported and the scene saved, not merely that the remote job finished. Do not replay numbered project scripts that can submit jobs or depend on old checkpoints. They are not necessarily safe to run twice.

Example: request one prop from a supplied reference, save its job ID, download the model and verify materials in a disposable Blender scene. Do not claim a rigged or game-ready result from successful mesh generation alone.

Dependencies: official CLI, vendor skills, an account, and the Blender companion only when that route is used. Vendor tools are not copied here.

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同一仓库的技能

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5402026年10月21日 更新

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