Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Choose exploration or editing from the user's request. Exploration varies design dimensions; editing preserves an accepted asset and changes a named feature. Inspect supplied images before choosing the operation. Respect the requested provider, model, output count, aspect ratio and intended use.
For fal.ai execution, use the bundled fal skill. Another provider can be used when requested; inspect its live model schema.
For concepts, vary silhouette, construction, proportions or palette deliberately. Label candidates with stable names and keep each prompt. For an edit, identify what remains unchanged and the exact delta. Use the accepted image as input, not a reconstruction of it from text. A two-image merge must explain the role of each reference. Avoid injecting extra style adjectives that redesign the asset.
Choose the camera for the deliverable. A hero concept can use dramatic framing; a modeling sheet needs readable parts and neutral light. Do not force the same camera on every task. When extraction is requested, use the character-sheet module rather than treating a cinematic illustration as a complete parts pack.
Keep prompt, endpoint, seed when available, request ID and downloaded outputs together. Review identity, framing, missing parts, unintended additions and the requested change. Compare at full size. Keep rejected takes with a short reason, and preserve the chosen take while making revisions. Present images with direct file access and a useful preview, using the recipient's existing report style.
Example: "Make two observatory robot concepts with different silhouettes." After a selection: "Keep B exactly; change only its blue paint to green." Expected review: the edit retains B's shape, camera, materials and small details. This is an agent workflow, not an automatic quality classifier.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
中文简介正在准备中。当前显示原文说明。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
中文简介正在准备中。当前显示原文说明。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
中文简介正在准备中。当前显示原文说明。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
中文简介正在准备中。当前显示原文说明。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
中文简介正在准备中。当前显示原文说明。