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20 个(witnesstodark 的仓库) · 按人气排序

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, foley, impacts, UI cues and ambience.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Create or maintain Workspace cards, report tabs and Markdown deliverables with consistent styling, working media previews and clear project organization.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Use when a game interface needs a coherent visual and behavior contract.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

plan

免费

Turn a broad project request into a small actionable plan with concrete deliverables, dependencies and acceptance checks.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Inspect a local or publicly accessible video through sampled scene frames, timestamps and a visual report, especially for motion and 3D reference analysis.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Help configure optional local Whisper dictation into terminals and other apps, with language, hotkey and CPU or GPU checks.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review. Use for combat, status, environment or object effects.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. Use for layouts, encounter placement and terrain plans.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Verify a visual game change using controlled native captures, targeted behavioral checks and a reviewable evidence record. Use for animation, VFX, HUD or scene changes whose appearance must be judged in the actual game.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

中文简介正在准备中。当前显示原文说明。

witnesstodark/mr-mak-workspace5212026年10月18日 更新