3d-games
無料3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
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3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Mobile game development principles. Touch input, battery, performance, app stores.
日本語の概要は準備中です。原文の説明を表示しています。
Route plain-language requests for Pi, Claude Code, Codex, OpenCode, Gemini CLI, or ACP harness work into either OpenClaw ACP runtime sessions or direct acpx-driven sessions ("telephone game" flow). For coding-agent thread requests, read this skill first, then use only `sessions_spawn` for thread creation.
日本語の概要は準備中です。原文の説明を表示しています。
Audits your Cowork setup across five categories, scores each one, and gives you a prioritized improvement plan. For reviewing how well you are using Cowork, when optimizing your workspace configuration, or during a quarterly productivity review. Use when the user says "health check", "am I using cowork right", "optimize my setup", "cowork audit", "what am I missing", "is my setup good", or "how do I get more out of cowork".
日本語の概要は準備中です。原文の説明を表示しています。
Perform a reflective consolidation pass over a hyalo-managed knowledgebase directory — detecting structural issues, fixing broken links, flagging stale content, normalizing metadata, and reporting what changed. Use this skill when the user says /hyalo-tidy, "consolidate the knowledgebase", "clean up the KB", "run KB hygiene", "tidy", or "what needs attention in the knowledgebase". Also use when the user asks about knowledgebase health, broken links, orphan files, stale iterations, or metadata inconsistencies.
日本語の概要は準備中です。原文の説明を表示しています。
Code quality dashboard. (gstack).
日本語の概要は準備中です。原文の説明を表示しています。
"Apply basic game theory concepts including Nash equilibrium, dominant strategies, and the Prisoner's Dilemma to analyze strategic interactions. Use this skill when the user needs to model competitive decisions, predict rival behavior, design incentive mechanisms, or evaluate cooperation vs competition scenarios — even if they say 'what will our competitor do', 'should we cooperate or compete', or 'how do we set up the right incentives'.".
日本語の概要は準備中です。原文の説明を表示しています。
"Analyze inventory health using turnover ratios, ABC classification, safety stock calculations, and stockout vs overstock diagnostics. Use this skill when the user needs to optimize inventory levels, reduce carrying costs, prevent stockouts, or classify products by inventory priority — even if they say 'we have too much stock', 'we keep running out of bestsellers', 'how much safety stock do we need', or 'which products should we focus on'.".
日本語の概要は準備中です。原文の説明を表示しています。
"Analyze financial health using ratio categories: profitability, liquidity, leverage, efficiency, and valuation. Use this skill when the user needs to assess a company's financial performance, compare companies, evaluate creditworthiness, or prepare financial due diligence — even if they say 'is this company financially healthy', 'analyze these financial statements', or 'compare these two companies'.".
日本語の概要は準備中です。原文の説明を表示しています。
"Implement TrueSkill rating system for multiplayer and team-based competitive ranking. Use this skill when the user needs to rate players in team games, handle multiplayer (non-1v1) matchups, or build a matchmaking system with uncertainty tracking — even if they say 'team rating system', 'multiplayer ranking', or 'matchmaking rating'.".
日本語の概要は準備中です。原文の説明を表示しています。
Audit a live website across 7 dimensions — SEO, performance, links, privacy, accessibility, security, content — with PASS/WARN/FAIL gates. Use when checking a deployed site's health or quality. Trigger on "audit my website", "site health", "check SEO", "is my site accessible", "website-health <url>".
日本語の概要は準備中です。原文の説明を表示しています。
Holistic project audit across endpoints, versions, docs, security, quality, CI, and library dimensions. Use when checking overall project health or running a periodic cross-cutting audit. Trigger on "project health", "audit the project", "health check", "is this project in good shape".
日本語の概要は準備中です。原文の説明を表示しています。
Recognize, store, and recall structured health data across sessions
日本語の概要は準備中です。原文の説明を表示しています。
Frappe Gameplan guidance for team discussions, projects, tasks, notes, decisions, async collaboration, permissions, and workspace workflows. Use when work touches Gameplan or planning/collaboration features in the Frappe ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building GBA games with the BPCore Lua engine - entity, sprite and tilemap functions, SRAM save and load, link cable multiplayer protocol, camera and scrolling, or optimization patterns
日本語の概要は準備中です。原文の説明を表示しています。
Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization
日本語の概要は準備中です。原文の説明を表示しています。
This project is a collection of AssaultCube cheat practice code covering multiple game versions.
日本語の概要は準備中です。原文の説明を表示しています。
This project is an external C++ tool for dumping, reading, and editing active mission variables in Arma 3. It includes memory-management and game-specific helper code intended to locate variables and
日本語の概要は準備中です。原文の説明を表示しています。
This project is a Unity-style reimplementation of Arknights gameplay code without bundled original game assets.
日本語の概要は準備中です。原文の説明を表示しています。
This project is Asphyxia, an open-source Counter-Strike 2 cheat written in C++. It provides ESP (player boxes, health bars, names), aimbot, triggerbot, and visual modifications through Source 2 engine
日本語の概要は準備中です。原文の説明を表示しています。
This project is a DMA-based radar and ESP tool for Arc Raiders that reads game memory externally through FPGA hardware using MemProcFS.
日本語の概要は準備中です。原文の説明を表示しています。
Asdf Overlay is a high-performance Windows library for rendering in-game overlays inside arbitrary target processes. It is written primarily in Rust and exposes client APIs in Rust and Node.js/TypeScr
日本語の概要は準備中です。原文の説明を表示しています。
A Rust game hacking library for Windows providing inline/IAT/VMT/VEH/hardware breakpoint hooks, memory manipulation, PE parsing, PEB walking, process/thread hijacking, DirectX overlay rendering, and m
日本語の概要は準備中です。原文の説明を表示しています。