Use when organizing raw material into a coherent structure, defining the throughline of a piece, building an outline, or making strategic decisions about what to include and cut from generated content.
日本語の概要は準備中です。原文の説明を表示しています。
上記に当てはまらないスキル(1.4万 件)
Use when organizing raw material into a coherent structure, defining the throughline of a piece, building an outline, or making strategic decisions about what to include and cut from generated content.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating nonlinear outlines, generating mindmap diagrams for article structure, mapping a knowledge domain visually, or bridging raw ideas into structured options for the user to select from.
日本語の概要は準備中です。原文の説明を表示しています。
Use when brainstorming ideas, generating raw material, or starting the creative phase of a writing project. Invoke for topic exploration, idea generation, angle discovery, or producing abundant raw content before organizing.
日本語の概要は準備中です。原文の説明を表示しています。
把确认版模块 HTML、整页 HTML 中指定的 Section,或既有 Elementor 页面中用户明确批准的简单强参考模块,以克制字段实现为插件式 Elementor Widget。用于新增或迁移单个已确认 Widget;不用于设计探索、复杂参考图直做、批量整页实现、旧 Widget 排错、主题开发或发布。
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker, UPDATE_PRIORITY, deltaTime, deltaMS, elapsedMS, onRender, app.ticker, maxFPS, minFPS, Ticker.shared.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update, inherited alpha/tint/blendMode from ancestors. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildren, dynamicProperties, boundsArea, particle effects, particle alpha, particle tint, fade particles, constructor options, ParticleContainerOptions, ParticleOptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on: GifSprite, GifSource, pixi.js/gif, animationSpeed, currentFrame, autoPlay, onComplete, onFrameChange, constructor options, GifSpriteOptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, sharedTicker, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs, low-level wins (transient MSAA render textures, render bundles, partial buffer updates). Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns, render bundle, transient, MSAA, Buffer.update, WebGPU performance, TexturePool, repeatEdgePixels, bind group.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitArea, cursor, stopPropagation, persistentDeviceId.
日本語の概要は準備中です。原文の説明を表示しています。
Execute the fast path for trivial changes with minimal governance ceremony. Use when: (1) User invokes /quick, (2) Change is doc-only or non-behavioral, (3) No RFC or ADR work is needed
日本語の概要は準備中です。原文の説明を表示しています。
Commit changes with govctl integration — check work item status, update journal or notes, and run govctl check
日本語の概要は準備中です。原文の説明を表示しています。
Write well-structured RFCs with normative clauses. Use when: (1) Creating a new RFC, (2) Adding or editing RFC clauses, (3) User mentions RFC, specification, or normative requirements
日本語の概要は準備中です。原文の説明を表示しています。
Write well-structured Verification Guards. Use when: (1) Creating a new guard, (2) Editing guard check commands or patterns, (3) User mentions guard, verification, or check
日本語の概要は準備中です。原文の説明を表示しています。
Grafema release procedure for publishing new versions to npm. Covers happy path, pitfalls, rfdb binary lifecycle, and rollback. Use when user says "release", "publish", "bump version".
日本語の概要は準備中です。原文の説明を表示しています。
RFDB server becomes unresponsive (60s+ timeouts) during enricher addEdges write storms. Use when: (1) RFDB CPU spikes to 60-90% after addEdges calls; (2) subsequent reads time out at 60s; (3) server stays catatonic for 5-15 min after a write storm; (4) Tokio main thread parked (write-lock contention). Root cause: add_edges() calls maybe_auto_flush() which has a memory-pressure path that fires on NODE count — not edge count — and holds the exclusive write lock during disk I/O. Fix: separate maybe_auto_flush_edges() uses byte-limit only.
日本語の概要は準備中です。原文の説明を表示しています。
Fix silent incorrect results in RFDB Datalog queries that share a variable between two edge atoms on opposite ends (e.g. self-join patterns like `edge(M, C, "T1"), edge(C, M, "T2")`). Use when: (1) a Datalog rule returns rows that look structurally wrong (e.g. a self-loop rule reports hits but pinning M to each reported id refutes the edge existence), (2) Cypher `MATCH (m)-[:R1]->(c)-[:R2]->(m)` returns the same bogus rows (engine-level bug, not Datalog-specific), (3) results change when you bind one variable explicitly vs. leave it free. Root cause: hash- join fast path in `eval_edge_hash_join` / `eval_incoming_hash_join` unconditionally rebinds the non-key Term::Var without checking whether the variable is already bound in the current row.
日本語の概要は準備中です。原文の説明を表示しています。
Compute a unified outer hull around a group of hex tiles that includes multiple disconnected sub-clusters separated by 1-tile gaps. Use when: (1) rendering nested hierarchy hulls (e.g. "package" hull wrapping multiple "sub-region" hex islands), (2) the naive boundary trace outlines each island separately instead of as one bag, (3) flood-fill from outside walks THROUGH the 1-hex gaps and marks them exterior, (4) heuristic "non-adjacent same-group neighbours" over-fills L-shape concavities, (5) axial-only opposite-pair filling misses non-axial bridges between islands. Solution: morphological close (dilate + erode) on the hex grid — fills exactly the interior 1-hex gaps without affecting exterior corners, then trace boundary on the closed shape.
日本語の概要は準備中です。原文の説明を表示しています。