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Design skills

UI/UX, logos, slides, and image generation (7.3K skills)

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Apply professional, premium UI/UX design standards when building or styling web interfaces. Use this skill when the user asks to create a website, landing page, web app, dashboard, UI component, or any visual interface — or when they ask to make something look better, more professional, or more beautiful. Covers visual hierarchy, typography, color systems, layout, spacing, motion, dark mode, responsive design, and conversion patterns. Activate even when the user doesn't say "design" — if they're building a web frontend, these standards apply.

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EliasOulkadi/shokunin113Updated Oct 5, 2026

Design RPC-style APIs with layered architecture (Controller → Manager → Repository). Use when creating new API endpoints, designing API contracts, or reviewing API patterns.

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c0x12c/ai-toolkit109Updated Jun 18, 2026

Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.

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c0x12c/ai-toolkit109Updated Jun 18, 2026

Design system bootstrapping and token generation. Takes project context and outputs ready-to-use design tokens, Tailwind config, and CSS variables.

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c0x12c/ai-toolkit109Updated Jun 18, 2026

UI/UX design intelligence with searchable style, palette, typography, and chart databases. Use when designing UI components, choosing colors/fonts, reviewing code for UX issues, building landing pages, or implementing responsive layouts.

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c0x12c/ai-toolkit109Updated Jun 18, 2026

Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

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RobLe3/cc-blender-skill109Updated Oct 13, 2026

Design and improve product user onboarding (first-time user experience) to drive activation and early retention. Produces an Onboarding & Activation Pack (aha moment spec, first 30 seconds + first mile plan, onboarding journey map, experiment backlog, measurement plan). Use for Growth teams.

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manojbajaj95/claude-gtm-plugin108Updated Sep 18, 2026

Create professional investor pitch decks with structured content and visual design. Use when users need help with pitch deck, investor deck, fundraising deck, startup pitch, deck design, slide design, pitch presentation, pitch deck visuals, investor presentation, Series A deck, seed deck, or VC deck. Covers the full workflow: gathering company info, structuring narrative, generating a PowerPoint via script, and applying visual best practices.

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manojbajaj95/claude-gtm-plugin108Updated Sep 18, 2026

Comprehensive B2B demand generation and lead acquisition skill. Use when building lead generation systems, creating demand acquisition campaigns, optimizing CAC, designing lead magnets, conducting lead research, or planning multi-channel demand strategies. Covers ICP definition, funnel strategy, channel optimization, lead scoring, attribution, and pipeline generation for B2B SaaS.

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manojbajaj95/claude-gtm-plugin108Updated Sep 18, 2026

Comprehensive customer success and retention expertise combining onboarding, health scoring, churn prevention, retention strategies, and LTV maximization. Use when designing customer onboarding flows, reducing churn, building health scores, creating retention systems, designing upsells, or improving customer lifetime value. Covers proactive engagement, cancel flows, dunning, re-engagement, and the full customer lifecycle.

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manojbajaj95/claude-gtm-plugin108Updated Sep 18, 2026

Use when working on landing pages — creation, copywriting, design, optimization, or conversion rate improvement. Covers hero sections, above-the-fold content, value propositions, CTAs, landing page templates, and high-converting page structure. Applies to sales pages, lead capture pages, product pages, and marketing site pages. Use this skill for landing page copy, landing page design, landing page optimization, CTA writing, conversion rate optimization, hero section content, value proposition work, and any page builder or landing page template tasks.

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manojbajaj95/claude-gtm-plugin108Updated Sep 18, 2026

Design and implement distinctive, production-ready frontend interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.).

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archibate/dotfiles-opencode108Updated Apr 29, 2026

Color theme palettes for UI/UX design and personal configurations (i3wm, dunst, etc.). Use when user asks to apply color themes like Tokyo Night, needs color palettes for frontend development, or wants to customize terminal/desktop colors.

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archibate/dotfiles-opencode108Updated Apr 29, 2026

ESPHome device configuration, firmware, and IoT product development. Covers ESP32, ESP32-S3, ESP32-C3, ESP32-C6, ESP32-H2, ESP32-P4, ESP8266, RP2040, RP2350, nRF52, LibreTiny, Shelly, Sonoff, Tuya, BLE proxy, Matter firmware, Thread, Zigbee, GPIO, sensor YAML, LVGL displays, LED strips, voice assistant hardware, device flashing, Arduino conversion, alarm_control_panel, lock, valve, media_player, microphone, speaker, audio DAC, event entities, datetime entities, Z-Wave proxy, MIPI DSI displays, and DLMS smart meters. Also covers designing new ESPHome-based products: hardware selection, component sourcing, PCB design (KiCad), enclosures, 3D printing, CE/FCC certification, BOM optimization, and manufacturing from prototype to production scale.

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tonylofgren/aurora-smart-home107Updated Oct 5, 2026

Beautiful, copy-paste-ready Home Assistant dashboard designs with complete CSS themes, card-mod styles, and button-card templates. Nine distinct visual styles: Glassmorphism, Dark Minimal, Material You, Nordic, Neon/Cyberpunk, Warm Home, Soft Pastel, Luxury Gold, and Retro Terminal. Use this skill whenever the user wants to make their dashboard look good, asks about card styling, CSS for Home Assistant, card-mod, button-card templates, Lovelace themes, dashboard aesthetics, or wants a specific visual style - even if they don't use the words "design" or "CSS".

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tonylofgren/aurora-smart-home107Updated Oct 5, 2026