Measure and improve Three.js or WebGL game performance through repeatable gameplay checks. Identify CPU or GPU bottlenecks, reduce unnecessary rendering and processing, and verify that controls, collisions, visuals, and memory remain stable.
- Investigating frame-time spikes
- Reducing rendering and particle workloads
- Improving performance on mobile devices
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.
- Create a product story set in a continuous 3D world
- Build an interactive portfolio with a scrolling camera journey
- Present an exhibition through connected spatial chapters
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.
- Distinguish attack warnings from hit effects
- Create damage and status feedback
- Limit particle counts during repeated attacks
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.
- Create a tech-style background with depth
- Add gentle mouse-responsive camera movement
- Tune fading grid lines and sparse particles
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build particle trails that respond to cursor or touch movement with consistent spacing at different speeds. Reuse a fixed pool of GPU-rendered particles, add keyboard-triggered bursts, and handle reduced motion, resizing, and cleanup.
- Creating particle trails for cursor and touch movement
- Making pollen or dust rise from a surface
- Adding particle bursts triggered by a keyboard-accessible button
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Design and test combat encounters in Three.js action games. Plan arenas, enemy roles, spawn timing, objectives, boss phases, and rewards, then check fairness and difficulty using repeatable starting conditions on desktop and mobile.
- Planning combat arenas and enemy combinations
- Tuning enemy waves and boss phases
- Checking attack warnings and recovery opportunities
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Prepare Vesperfall game assets as paired transparent PNG cards and live 3D previews. Track each model’s actual source, expose available animations, and validate catalog displays, ground contact, and review pages through tests and browser checks.
- Adding characters or equipment to the Vesperfall catalog
- Pairing transparent PNG cards with live 3D previews
- Reviewing animations and ground contact on an isolated page
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build and tune enemy behavior for action games, including targeting, movement, attacks, retreats, and boss phases. Organize decisions into explicit states, make attacks readable to players, and check behavior with repeatable tests and browser encounters.
- Implementing enemy detection, pursuit, and retreat
- Tuning attack warnings and combat spacing
- Debugging boss phases and interrupted actions
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Review and improve game attacks and spells using recorded footage and two independent blind judges. Separate scores for readability and art guide changes to animation timing, effects, lighting, and target reactions, with performance costs tracked alongside visual quality.
- Score combat abilities against a named visual reference
- Align target reactions with the moment an attack lands
- Improve spell lighting, trails, and impact effects
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Convert articles, tutorials, or prompt collections into reusable agent skills, with one independent capability per skill. Package portable instructions, example prompts, working demos, preview images, and validation so the methods can transfer to other projects.
- Convert tutorial steps into reusable agent skills
- Split a prompt collection into independent capabilities
- Package skills with example prompts and working demos
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.
- Add soft, wall-aware fog to a Three.js game
- Align hidden-enemy targeting with visibility rules
- Fix radial streaks and seams in fog rendering
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.
- Add sunbeams through a tree canopy
- Show sunlight passing through roof gaps
- Create golden-hour architectural scenes
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.
- Building architectural walkthroughs
- Adding room navigation to real estate tours
- Creating museum and showroom tours
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.
- Animate frost spreading across the ground
- Create erupting ice spikes that crack and shatter
- Combine freezing mist with a swirling blizzard
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Turn five collected UI references into five original landing pages with distinct brands, copy, and imagery. Each page gets its own Codex task and workspace, with build checks, a source commit, and private deployment through Sites.
- Build five landing pages from a UI inspiration pack
- Explore distinct brands using collected visual references
- Manage each page in a separate Codex task
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Turn a working web effect or interaction into a reusable skill by extracting its core mechanism, documenting tested parameters and pitfalls, and packaging a demo that preserves the reference design and proves the behavior.
- Reuse a successful scroll effect across projects
- Package a canvas effect with a working demo
- Document tested parameters and hard-won fixes
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Investigate slow Apple apps, memory growth, launch delays, and battery drain using Instruments and Xcode diagnostics. Choose measurements for each symptom, identify the responsible code, and compare results before and after targeted fixes.
- Investigate UI freezes and stuttering
- Find memory leaks and growing memory use
- Measure and improve app launch time
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.
- Designing flat routes and combat arenas
- Separating decoration, collision, and navigation data
- Matching local lights to visible torches or lanterns
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.
- Build a map editor from existing game definitions
- Adjust placements with dragging, snapping, and undo
- Inspect enemy detection ranges and patrol routes
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 7KUpdated Oct 18, 2026
Measure and improve animation performance on frontend pages. Identify offscreen activity, pause CSS and canvas or WebGL loops, audit resource cleanup, and compare runtime observations before and after changes to investigate scrolling issues and long-session slowdowns.
- Pause animations outside the viewport
- Investigate jerky scrolling
- Audit cleanup after page navigation
MengTo/Skills☆ 7KUpdated Oct 18, 2026