Maintain skills wiki health - check links, naming, cross-references, and coverage
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Cooking, travel, household budgets, health, and games (1.2K skills)
Maintain skills wiki health - check links, naming, cross-references, and coverage
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Tech health check: documentation, security, architecture, data analysis. Use when user requests project audit, tech debt review, or health check.
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安全地管理用户账号信息(CRUD)。支持存储密码、API Key、Cookies 等敏感信息,并支持 TOTP (MFA) 代码生成。**所有涉及凭证存储的操作必须优先使用此技能**,不可用于账号注册。
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Run a health check on an existing project: dependency audit, security scan, test runner detection, CI/CD evaluation, and missing configuration analysis. Maps the three execution gates (pre/in/post) from /10x-bootstrapper to an assessment framework for existing codebases. Reads optional context/foundation/stack-assessment.md from /10x-stack-assess to focus checks on identified gaps. Writes context/foundation/health-check.md with findings, prioritized fixes, and an agent-readiness verdict. Use when the user has an existing project and wants to verify its health before working with an agent. Trigger phrases: "health check", "check my project", "audit my project", "is my project healthy", "sprawdź projekt", "audyt projektu", "health-check", "project health". Use AFTER /10x-stack-assess (brownfield chain), BEFORE agent onboarding (m1-l4).
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Adds new visual examples to the tdmcp prompt cookbook documentation — both the English and Portuguese versions. Use when asked to: add more cookbook examples, create visual examples for the docs, show more surprising things you can do, add entries to the prompt cookbook, expand the cookbook, or any request to extend the cookbook with new prompts and results. Runs a 3-phase pipeline: curate candidates → write EN → write PT.
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Weekly health report over the BDB repos: git and npm version drift and CI status as an HTML report with auto-remediation off, red CI routed to pb-ci-fix, non-release remediation steps run one at a time after GO. Use for "weekly health check", "ecosystem health", "are all repos green and in sync".
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Ask which skill or flow fits your situation. A route through AOS's skills for work that travels idea to ship, plus a catalogue of the available options for lookup. Use when unsure where to start, or when picking between overlapping choices.
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ゲーム画面全てのスクリーンショットを撮影し、スクショとコードベースを分析して改善提案を行う。「レビュー」「改善提案」「ゲームレビュー」「スクショして改善」「画面チェック」「ビジュアルレビュー」「UI改善」「UX改善」「フィードバック」といったリクエスト時に使用。
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Unity カジュアルゲームを仕様駆動開発(Specification-Driven Development)で作成する。仕様を先に確定させ、設計・実装・テストを行うことで手戻りを最小化する。「ゲームを作って」「仕様駆動開発」「SDD」「ゲーム企画書」「機能仕様書」「技術仕様書」「テスト仕様書」「タスクリスト」「Unityゲーム開発」「カジュアルゲーム」といったリクエスト時に使用。Phase 1(企画書)からPhase 8(リリース)まで段階的にドキュメントを作成し、仕様に基づいて実装・テスト・検証を行う。
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Unity MCP を使った実装検証スキル。コンパイルエラー確認(L1)、Play Mode 動作確認(L2)、スクリーンショット目視確認(L3)の3段階で検証する。「検証して」「動作確認」「Play Mode で確認」「スクリーンショットで確認」「エラーチェック」といったリクエスト時、または他スキル(dev-game 等)から参照されて使用。
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Diagnose App Store submission blockers and operate review health with asc, including readiness validation, repair routing, status monitoring, cancellation, and retry decisions. Use when validation fails, a version is not in a valid state, review status is unclear or stuck, or a failed submission must be repaired and retried. For staging, upload, publication, and submission execution, use asc-release-flow.
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Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness failures, stuck submissions, cancellation, and retry decisions to asc-submission-health.
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Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime/iMessage-integrated group activity on iOS, macOS, tvOS, or visionOS.
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Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
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Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
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Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
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Read, write, and query Apple Health data using HealthKit. Covers HKHealthStore authorization, sample queries, statistics queries, statistics collection queries for charts, saving HKQuantitySample data, background delivery, workout sessions with HKWorkoutSession and HKLiveWorkoutBuilder, HKUnit, and HKQuantityTypeIdentifier values. Use when integrating with Apple Health, displaying health metrics, recording workouts, or enabling background health data delivery.
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Scaffold a new training recipe for the Tinker cookbook following repo conventions. Use when the user wants to create a new recipe, training script, or experiment.
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Use when: analysing a project's debug and reliability health — inline markers, logging hygiene, and error handling.
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Determine whether an app is ready to submit, then drive the current App Store release flow with asc, including validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.
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Mobile game development principles. Touch input, battery, performance, app stores.
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VR/AR development principles. Comfort, interaction, performance requirements.
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Multiplayer game development principles. Architecture, networking, synchronization.
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3D game development principles. Rendering, shaders, physics, cameras.
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