Score deal velocity based on email response times, meeting frequency, and stakeholder engagement. Predict which deals will close vs stall.
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Email, calendars, task management, and automation (7.8K skills)
Score deal velocity based on email response times, meeting frequency, and stakeholder engagement. Predict which deals will close vs stall.
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Point Cowork at a folder of resumes plus a job description -- screens every candidate against the actual requirements, produces a ranked shortlist with evidence, drafts advance/decline emails, and builds interview kits for the top picks. Pairs with hiring-scorecard for the interview stage.
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Audit your calendar with Cowork's calendar tools -- measure meeting load and fragmentation, identify which recurring meetings earn their slot, propose consolidations and focus blocks, and draft the diplomatic messages that reclaim your week.
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Generate personalized cold email sequences (7-14 emails) with A/B test subject lines, follow-up timing recommendations, and integrated social proof. Creates multi-touch campaigns optimized for response rates. Use when users need outbound email campaigns, sales sequences, or lead generation emails.
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Executive communication style for all-hands emails. Balances transparency with appropriate messaging.
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Agent-to-Agent (A2A) communication protocol. Connect two or more Claude agents that pass messages, share context, delegate tasks, and collaborate. Implements structured handoffs, shared memory, and multi-agent conversations.
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Use before starting a product, feature, MVP, agent, automation, or integration build to identify the main pre-build risk and choose the smallest validation step. Trigger when the user asks whether to build, scope, validate, prioritize, or sanity-check an idea before implementation.
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Migrate Databricks workloads from classic compute to serverless compute. Use when migrating notebooks, jobs, pipelines, or Scala JARs (`spark_jar_task`) from classic clusters to serverless, checking if existing code is serverless-compatible, or writing new serverless-compatible code. Provides concrete fixes for the serverless Spark Connect architecture and guides the full migration. Not for classic DBR version upgrades or cluster configuration changes within classic compute.
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Previews, provisions, or diagnoses a uv-managed local Python .venv with `databricks environments setup-local`. Use when the user wants to set up or fix one for Databricks Connect, cluster or serverless compute, `--job-task`, or a bundle target, or when setup-local fails.
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Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.
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Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
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Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
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Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
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Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
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Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
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Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
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Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
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Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
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Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
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Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
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Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
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Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
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AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
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API reference: EventKit. Query for EKEventStore, EKEvent, EKReminder, calendar access.
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