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cccskills

Productivity skills

Email, calendars, task management, and automation (7.8K skills)

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Score deal velocity based on email response times, meeting frequency, and stakeholder engagement. Predict which deals will close vs stall.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Point Cowork at a folder of resumes plus a job description -- screens every candidate against the actual requirements, produces a ranked shortlist with evidence, drafts advance/decline emails, and builds interview kits for the top picks. Pairs with hiring-scorecard for the interview stage.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Audit your calendar with Cowork's calendar tools -- measure meeting load and fragmentation, identify which recurring meetings earn their slot, propose consolidations and focus blocks, and draft the diplomatic messages that reclaim your week.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Generate personalized cold email sequences (7-14 emails) with A/B test subject lines, follow-up timing recommendations, and integrated social proof. Creates multi-touch campaigns optimized for response rates. Use when users need outbound email campaigns, sales sequences, or lead generation emails.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Executive communication style for all-hands emails. Balances transparency with appropriate messaging.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Agent-to-Agent (A2A) communication protocol. Connect two or more Claude agents that pass messages, share context, delegate tasks, and collaborate. Implements structured handoffs, shared memory, and multi-agent conversations.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Use before starting a product, feature, MVP, agent, automation, or integration build to identify the main pre-build risk and choose the smallest validation step. Trigger when the user asks whether to build, scope, validate, prioritize, or sanity-check an idea before implementation.

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OneWave-AI/claude-skills354Updated Oct 19, 2026

Migrate Databricks workloads from classic compute to serverless compute. Use when migrating notebooks, jobs, pipelines, or Scala JARs (`spark_jar_task`) from classic clusters to serverless, checking if existing code is serverless-compatible, or writing new serverless-compatible code. Provides concrete fixes for the serverless Spark Connect architecture and guides the full migration. Not for classic DBR version upgrades or cluster configuration changes within classic compute.

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databricks/databricks-agent-skills354Updated Oct 19, 2026

Previews, provisions, or diagnoses a uv-managed local Python .venv with `databricks environments setup-local`. Use when the user wants to set up or fix one for Databricks Connect, cluster or serverless compute, `--job-task`, or a bundle target, or when setup-local fails.

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databricks/databricks-agent-skills354Updated Oct 19, 2026

Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

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Neeeophytee/finding-unknowns-skills353Updated Sep 28, 2026

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

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arjun988/blender-skills347Updated Jul 11, 2026

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

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arjun988/blender-skills347Updated Jul 11, 2026

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

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arjun988/blender-skills347Updated Jul 11, 2026

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

API reference: EventKit. Query for EKEventStore, EKEvent, EKReminder, calendar access.

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Prisma-Labs-Dev/apple-skills347Updated Sep 26, 2026