Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
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Review the instructions the agent will receive before you install.
UE-ready FBX. Correct centimeter scale awareness. UCX collision. LOD and socket naming.
asset-optimization PASSlod-pipeline for LOD0–Ncollision-proxy for UCX meshesUnreal is centimeter-based. Common approaches:
Always measure a known edge after import.
Selected Objects
Apply Scalings: FBX All
Forward: -Z Forward
Up: Y Up
Mesh: ON
Smoothing: Face
| Type | Pattern |
|---|---|
| Static mesh | SM_Name |
| Skeletal | SK_Name |
| Skeleton | SKEL_Name |
| LOD | SM_Name_LOD0 … |
| Collision | UCX_SM_Name_01 |
| Socket empty | SOCKET_Name |
collision-proxyUCX_| Topic | Reference | Load When |
|---|---|---|
| Unreal Checklist | references/unreal-checklist.md | When needed |
| Ucx Naming | references/ucx-naming.md | When needed |
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
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Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
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