Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026