Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity animation patterns including Animancer, state machines, and performance optimization.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity physics patterns including character controllers, collision handling, and tunneling prevention.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity NavMesh pathfinding patterns, safety checks, and performance optimization.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026