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arjun shukla

@arjun988

94 skills1 repository 382

Skills (94)

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Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.

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arjun988/blender-skills382Updated Jul 11, 2026

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

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arjun988/blender-skills382Updated Jul 11, 2026

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

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arjun988/blender-skills382Updated Jul 11, 2026

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

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arjun988/blender-skills382Updated Jul 11, 2026

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

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arjun988/blender-skills382Updated Jul 11, 2026

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

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arjun988/blender-skills382Updated Jul 11, 2026

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

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arjun988/blender-skills382Updated Jul 11, 2026

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

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arjun988/blender-skills382Updated Jul 11, 2026

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

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arjun988/blender-skills382Updated Jul 11, 2026

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

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arjun988/blender-skills382Updated Jul 11, 2026

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

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arjun988/blender-skills382Updated Jul 11, 2026

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

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arjun988/blender-skills382Updated Jul 11, 2026

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

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arjun988/blender-skills382Updated Jul 11, 2026

Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.

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arjun988/blender-skills382Updated Jul 11, 2026

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

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arjun988/blender-skills382Updated Jul 11, 2026

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

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arjun988/blender-skills382Updated Jul 11, 2026

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

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