cartoon-style
FreeCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
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Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
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Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
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Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
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Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
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Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
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Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
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Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
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AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
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Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
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Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
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Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
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Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
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Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
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Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
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Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
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Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
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Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
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Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
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Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
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Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
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Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
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Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
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