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cccskills

Results for “character”

835 skills · sorted by relevance

Design reusable pose data for 2D characters, covering emotions, actions, mouth shapes, and repeated movements. Organize changes to individual body parts, pose durations, and transitions so animation sequences have clearly defined stages.

  • Planning a reusable set of emotional expressions
  • Designing walking and other repeated movements
  • Organizing mouth shapes for a character
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

Animate characters built from SVG parts using GSAP and CSS transforms. Coordinate gestures and facial expressions, keep joints connected, and control playback by frame in Remotion or validate browser previews with HyperFrames.

  • Coordinate head and arm movements
  • Check blinks, gaze, and mouth shapes
  • Control a GSAP timeline by frame in Remotion
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

Review local character animations before sharing previews or final renders. Check structured design data, asset files, browser errors, sampled motion frames, and MP4 metadata, then classify the result as pass, revise, or fail.

  • Checking character animation previews before sharing
  • Finding missing assets and browser errors
  • Inspecting sampled frames for motion and visual issues
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

asset-spec

FreeSummary

Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.

  • List the visual assets needed for a game
  • Define consistent character and environment asset specifications
  • Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios26.8KUpdated Oct 8, 2026

DetectAI

FreeSummary

Examine writing for familiar AI patterns, statistical features, Pangram detection scores, and hidden character signatures. Compare drafts against known human writing to interpret the evidence, with explanations and limitations rather than a definitive authorship claim.

  • Check a post for common AI writing patterns
  • Compare AI detection scores across drafts
  • Compare a revision with known human writing
danielmiessler/LifeOS19.5KUpdated Sep 4, 2026

Convert Markdown into Word, PDF, and HTML using a workflow suited to the document. Simple files use direct delegation, while documents with special characters use separate conversion steps, character replacement, and output checks.

  • Creating a simple Word document from meeting notes
  • Exporting one document to several formats
  • Converting documents containing special characters to PDF
HKUDS/OpenSpace7.8KUpdated Aug 13, 2026

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

Assemble an animated character-explainer video ad (any art style — Pixar-style 3D, claymation, anime, paper-cut, felt) (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.

The English summary is being prepared. Showing the original description.

gooseworks-ai/goose-skills1.3KUpdated Oct 19, 2026

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills867Updated Oct 17, 2026

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills347Updated Jul 11, 2026

This skill should be used when the user asks about "theme", "controlling idea", "thematic argument", "moral argument", "thematic arc", "flat arc", "negative arc", "the lie", "antagonist design", "motif", "symbolism", "theme audit", or wants to plan, track, or revise the thematic layer of a story, including the lie, truth, ghost-wound, and arc-type fields of a character file. NOT for finding or testing a story premise (use premise-workshop), or a character's profile, relationships, or "character arc" record (use character-management).

The English summary is being prepared. Showing the original description.

danjdewhurst/story-skills327Updated Oct 15, 2026

This skill should be used when the user asks to "create a style sheet", "style guide", "house style", "keep the voice consistent", "voice drift", "British or American spelling", "character voices", "lint the prose", "prose check", "filter words", "said-bookisms", "overused words", "repeated phrases", "similar character names", "voice fingerprints", or wants to record and enforce the voice and surface conventions of a story project. NOT for rewriting dialogue to make the voices distinct when everyone sounds the same (use line-editing), or a character's profile or arc (use character-management).

The English summary is being prepared. Showing the original description.

danjdewhurst/story-skills327Updated Oct 15, 2026

Produce Hedra character, talking-avatar, lip-sync, motion-avatar, and live avatar work. Use when an AI agent needs to choose Hedra models, prepare image/audio/script inputs, direct character performance, call or plan around the Hedra API or Studio, evaluate avatar/lip-sync results, handle consent/rights/privacy, or troubleshoot Hedra character video production.

The English summary is being prepared. Showing the original description.

calesthio/generative-media-skills205Updated Jul 14, 2026

Provider-independent character design and continuity direction for generated media. Use when an agent must create, preserve, revise, or QA a recurring character across AI-generated images, video clips, avatars, animation, comics, ads, product mascots, serialized social posts, or multi-shot campaigns; especially when building character bibles, reference packs, prompts, expression/pose ranges, costume/hair/makeup/prop continuity, identity and likeness safeguards, iteration plans, handoff notes, or continuity reviews.

The English summary is being prepared. Showing the original description.

calesthio/generative-media-skills205Updated Jul 14, 2026

Building AI-powered NPCs that maintain personality, remember conversations, and never break characterUse when "npc dialogue, ai npc, llm npc, character dialogue, npc personality, ai character, dialogue system llm, talking npc, conversational npc, dynamic dialogue, llm, npc, dialogue, ai-characters, personality, memory, game-ai, conversational-ai, role-playing" mentioned.

The English summary is being prepared. Showing the original description.

omer-metin/skills-for-antigravity168Updated Jan 22, 2026

Extract and organize frames from a Bilibili video (bangumi episode, UP upload, or a local file) into scenery shots and per-character image groups, using anime-specific person detection + CCIP character-identity embeddings. Two modes — cluster everyone, or pull out one (or several) named characters via reference folders. Use when the user wants to collect, extract, or organize anime frames/screenshots by character or by scenery from a Bilibili video. Read-only download for personal viewing/analysis; uploads nothing.

The English summary is being prepared. Showing the original description.

Agents365-ai/365-skills86Updated Oct 16, 2026

Use when a character must stay visually identical across AI video scenes — locks identity tokens (silhouette, palette, wardrobe, prop) in JSON. Triggers 'character lock', 'same character'.

The English summary is being prepared. Showing the original description.

event4u-app/agent-config12Updated Oct 19, 2026

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn a novel/script excerpt into an anime-style storyboard shot using the Ofox image and video APIs. Runs a short creative brief first (how many shots, the aspect ratio before any image exists, which animation look; "Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), generates the character with ofox-image-core — one opening frame for a single shot, a design sheet to confirm plus one opening frame per shot for a sequence — then feeds each frame to ofox-video-core as `--frame-first-image`, so every shot starts on an image of that character rather than on a text description alone. Use when a user asks to turn a story excerpt into an anime video, e.g. "turn this novel excerpt into an anime video", "make an anime-style storyboard clip of this scene", "generate a manga-drama shot with this character", or "turn this chapter into an anime short with the same character in every shot". Do not use for realistic-human dialogue scenes with no anime styling (see seedance-short-drama), silent product/brand shots (see seedance-ad-creative), or plain catalog footage (see seedance-product-video).

The English summary is being prepared. Showing the original description.

ofoxai/skills2Updated Sep 22, 2026

Inspect Blender characters and animations using bone data, coordinates, and ground contact measurements alongside images. Helps diagnose foot sliding, orientation mismatches, and twisting, with reports that distinguish confirmed problems from likely causes and required fixes.

  • Checking foot sliding and floor penetration in a walk cycle
  • Comparing character facing direction with travel direction
  • Inspecting poses after transferring motion between skeletons
affaan-m/ECC283.4KUpdated Oct 16, 2026

ascii-art

FreeSummary

Create text banners, character speech bubbles, and decorative frames, or convert images into ASCII art, pictures made from text characters. Choose local tools or free APIs for the task, and search collections of existing artwork.

  • Create text banners for terminal headers
  • Add character speech bubbles and decorative frames
  • Convert images into text art
NousResearch/hermes-agent255KUpdated Oct 18, 2026

ascii-video

FreeSummary

Convert videos and images into colored character art, or create animations that react to music. Add lyrics or text, combine visual effects across scenes, and export the result as MP4, GIF, or image sequences.

  • Convert footage into colored character art
  • Create a music-reactive visualizer
  • Make a video with timed lyrics
NousResearch/hermes-agent255KUpdated Oct 18, 2026

fal-train

FreeSummary

Train a custom LoRA on fal.ai, a model adaptation for personalized image generation. Use it to prepare an image model tailored to a particular brand, character, or visual style.

  • Training a model for brand-specific imagery
  • Preparing a custom model for a character
  • Training a LoRA for a particular visual style
nexu-io/open-design102.2KUpdated Oct 19, 2026

image-generation

FreeSummary

Create character, scene, and product images from structured descriptions of style, composition, lighting, and color. Guide generation with reference images and aspect ratio settings, using a Python script connected to a supported image generation service.

  • Creating characters with specified clothing, era, and appearance
  • Visualizing scenes with a chosen mood, weather, and lighting
  • Producing product images with specified materials and viewing angles
bytedance/deer-flow84.1KUpdated Oct 19, 2026