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cccskills

Results for “lighting”

240 skills · sorted by relevance

threejs

FreeSummary

Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.

  • Set up a 3D scene with cameras and lighting
  • Check how to load GLTF models
  • Implement animation and custom visual effects
asgeirtj/system_prompts_leaks69.9KUpdated Oct 16, 2026

cuboid-carousel

FreeSummary

Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.

  • Presenting multiple cards in a 3D carousel
  • Pausing on a featured card
  • Replacing card content with JSON
heygen-com/hyperframes67.9KUpdated Oct 19, 2026

ai-studio-image

FreeSummary

Generate realistic photo-style images with Google AI Studio for social posts and educational materials. Adjust aspect ratios, lighting, settings, and subtle imperfections to create a natural smartphone-photo look suited to each use.

  • Natural lifestyle images for social posts
  • Photo-style illustrations for courses and tutorials
  • Portrait or landscape images for different platforms
sickn33/agentic-awesome-skills48KUpdated Oct 19, 2026

Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.

  • Build a 3D scene from JSON
  • Display GLTF or GLB models
  • Configure lighting, materials, and shadows
vercel-labs/json-render18.7KUpdated Oct 14, 2026

scene-prompt

FreeSummary

Write prompts for wide-angle background reference images without people. Define foreground, middle ground, background, entrances, surfaces, furnishings, and lighting so the space has a clear, consistent layout that can serve as a reference across multiple shots.

  • Preparing a background reference image without people
  • Keeping room layouts consistent across shots
  • Specifying lighting and surface materials for a setting
chatfire-AI/huobao-drama16.4KUpdated Oct 6, 2026

control-lights

FreeSummary

Control street, building, and vehicle light sources in CARLA. Switch groups on or off, adjust their color and brightness, and enable automatic nighttime lighting to prepare illuminated city scenes or blackouts.

  • Preparing an illuminated nighttime city
  • Adjusting streetlight colors and brightness
  • Creating a citywide blackout
carla-simulator/carla14.5KUpdated Oct 20, 2026

Create developer tutorial slides with a GitHub-style dark background, purple and blue lighting effects, and three-color gradient headings. Coordinate code colors, centered layouts, and highlighted blocks within a 16:9 presentation.

  • Preparing slides for a developer tutorial
  • Creating dark slides with code examples
  • Highlighting key points in technical explanations
nexu-io/html-anything9.2KUpdated Oct 13, 2026

Give a photo collection a consistent look using Adobe tools to adjust color, tone, presets, and optional crops. Review a before-and-after sample before processing the full set, then receive links to the edited images.

  • Giving travel photos a consistent look
  • Unifying photos taken in mixed lighting
  • Applying a warm or cinematic style across a photo set
openai/plugins7.5KUpdated Oct 8, 2026

webgl-3d-object

FreeSummary

Add a real 3D object to a web page using Three.js. Combine geometric depth, materials that respond to light, perspective, and subtle rotation or floating motion for hero sections and product visuals.

  • Adding a faceted 3D object to a hero section
  • Creating metal or ceramic-looking product visuals
  • Adding subtle rotation and floating motion to web layouts
MengTo/Skills6.9KUpdated Oct 18, 2026

Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.

  • Create a product story set in a continuous 3D world
  • Build an interactive portfolio with a scrolling camera journey
  • Present an exhibition through connected spatial chapters
MengTo/Skills6.9KUpdated Oct 18, 2026

Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.

  • Designing flat routes and combat arenas
  • Separating decoration, collision, and navigation data
  • Matching local lights to visible torches or lanterns
MengTo/Skills6.9KUpdated Oct 18, 2026

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills6.9KUpdated Oct 18, 2026

Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.

  • Creating sky backgrounds for architecture and outdoor scenes
  • Aligning sunset skies with shadows and reflections
  • Designing transitions from day through dusk to night
MengTo/Skills6.9KUpdated Oct 18, 2026

Review and improve game attacks and spells using recorded footage and two independent blind judges. Separate scores for readability and art guide changes to animation timing, effects, lighting, and target reactions, with performance costs tracked alongside visual quality.

  • Score combat abilities against a named visual reference
  • Align target reactions with the moment an attack lands
  • Improve spell lighting, trails, and impact effects
MengTo/Skills6.9KUpdated Oct 18, 2026

Turn reference images into prompts for AI image generation by describing composition, lighting, colors, and materials. Receive a main prompt and a negative prompt that specifies unwanted features, tailored to the image’s visual medium.

  • Recreating a reference photo’s composition and lighting
  • Turning an illustration’s visual style into a prompt
  • Describing materials and backgrounds in product images
wuyoscar/GPT-Image2-Skill5.8KUpdated Sep 30, 2026

novel-art

FreeSummary

Prepare setting and prop design guides for AI short dramas. Define recognizable visual features, lighting variations, prop states, and English image prompts, then review scripted checks in an HTML report to support a consistent appearance across episodes.

  • Keep recurring locations visually consistent
  • Define lighting variations for a setting
  • Prepare reference prompts for story props
eternityspring/shuohao-skills4.9KUpdated Oct 15, 2026

MUST be used right after changing any CLI color config (delta/bat/themes/lazygit pager) — renders the terminal's colored output to a PNG so Claude can actually SEE contrast, alignment, and highlighting instead of raw ANSI codes. Use for delta git diff colors, bat syntax highlighting, starship prompt, eza/ls colors, or ripgrep matches. Trigger phrases: 看终端效果, 终端截图, 验证配色, terminal screenshot.

The English summary is being prepared. Showing the original description.

daymade/claude-code-skills1.5KUpdated Oct 19, 2026

Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Bevy ECS skill for 3D lights. Keywords: Bevy, lighting, directional, point, spot, bevy_light, PBR.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Check reported lighting quantities and results in supplied simulation PDFs without adding repeated calculation surfaces. Use for scoped luminaire inventories and illuminance results; not simulation or compliance.

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AlpacaLabsLLC/skills-for-architects382Updated Oct 16, 2026

CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain providers, querying terrain heights, customizing atmosphere or sky rendering, adding panoramas, or adjusting scene lighting and shadows.

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CesiumGS/cesiumjs-skills191Updated Sep 14, 2026

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.

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CesiumGS/cesiumjs-skills191Updated Sep 14, 2026