Add a real 3D object to a web page using Three.js. Combine geometric depth, materials that respond to light, perspective, and subtle rotation or floating motion for hero sections and product visuals.
- Adding a faceted 3D object to a hero section
- Creating metal or ceramic-looking product visuals
- Adding subtle rotation and floating motion to web layouts
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.
- Create a product story set in a continuous 3D world
- Build an interactive portfolio with a scrolling camera journey
- Present an exhibition through connected spatial chapters
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Prepare and deploy Three.js or other web games from a tested commit, a specific saved code version. Check the live game's controls, assets, and display, then record release evidence and a rollback target.
- Releasing a tested web game
- Checking controls and assets in production
- Recording release evidence and a rollback target
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.
- Build a map editor from existing game definitions
- Adjust placements with dragging, snapping, and undo
- Inspect enemy detection ranges and patrol routes
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.
- Give attacks, hits, and blocks distinct sound cues
- Keep critical sounds audible during busy combat
- Change music smoothly as game states change
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.
- Build a continuous 3D landscape from a written brief
- Plan a camera fly-through across distinct regions
- Refine one area's terrain or vegetation placement
calesthio/OpenMontage☆ 69.9KUpdated Oct 17, 2026
Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.
- Adding interactive 3D product previews and variant controls
- Creating a portfolio scene linked to scrolling
- Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills☆ 48KUpdated Oct 19, 2026
Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.
- Explore spatial trajectories and point clouds
- Build dense scatterplots and network views
- Animate flows between locations or nodes
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.
- Add interactive inspection to a 3D product showcase
- Let visitors rotate and examine joinery details
- Add touch and keyboard controls to portfolio objects
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
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dgreenheck/webgpu-claude-skill☆ 1.3KUpdated Apr 10, 2026
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。
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staruhub/ClaudeSkills☆ 728Updated Aug 13, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
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managedcode/dotnet-skills☆ 490Updated Oct 17, 2026
Create videos in React with Remotion using focused implementation guidance and code examples. The skill covers animation, audio, captions, charts, 3D content, and scene transitions, along with handling media assets and timing.
- Creating animated text and scene transitions
- Adding audio and subtitles to videos
- Showing charts and 3D content in videos
affaan-m/ECC☆ 283.9KUpdated Oct 16, 2026
Build or extend an isometric action RPG, viewed from an angled overhead perspective, using web technology. Develop a playable loop covering movement, combat, rewards, progression, and saves, with staged implementation and release checks.
- Building a first playable action RPG loop
- Adding combat, enemies, and rewards in stages
- Organizing equipment, quests, and zone data
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Design and build marketing sites, portfolios, and landing pages with original imagery, coordinated typography, and GSAP animations. The workflow also covers accessible interactions, media sourcing, performance limits, and static alternatives when motion or graphics are unavailable.
- Build a landing page with coordinated imagery and motion
- Create a portfolio with a distinctive visual direction
- Design accessible scroll animations
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.
- Building architectural walkthroughs
- Adding room navigation to real estate tours
- Creating museum and showroom tours
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7KUpdated Oct 9, 2026
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7KUpdated Oct 9, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Build or refine a 3D scene by comparing live screenshots with a target image. This skill repeatedly evaluates composition, lighting, materials, and detail, then guides revisions while checking that rendering speed remains acceptable for the target platform.
- Build a 3D scene to match a target image
- Improve lighting and materials in a browser game
- Refine the appearance of an existing 3D project
NousResearch/hermes-agent☆ 255.2KUpdated Oct 19, 2026
Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.
- Presenting multiple cards in a 3D carousel
- Pausing on a featured card
- Replacing card content with JSON
heygen-com/hyperframes☆ 67.5KUpdated Oct 19, 2026
Build browser games and game engines with HTML5, Canvas, WebGL, and JavaScript. Starter templates and reference guides support 2D and 3D graphics, controls, collision detection, audio, multiplayer features, performance improvements, and publishing.
- Build a breakout, maze, or platform game
- Add movement, gravity, and collision detection
- Support touch input and game controllers
github/awesome-copilot☆ 40.2KUpdated Oct 17, 2026