Create mathematical and geometric animations in Python with Manim Community Edition. Use guidance, examples, and scene templates to structure animations, display equations, plot graphs, control cameras, and render two-dimensional or three-dimensional scenes.
- Animating equations and derivations
- Creating function graphs and area visualizations
- Building 3D surfaces with camera movement
calesthio/OpenMontage☆ 69.5KUpdated Oct 17, 2026
Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.
- Animate equations and mathematical derivations
- Visualize functions and graphs
- Build 3D scenes with camera movement
calesthio/OpenMontage☆ 69.5KUpdated Oct 17, 2026
Turn a math or science video idea into a detailed scene plan. Research the topic, clarify the audience, and outline visuals, narration, transitions, and implementation notes for Manim, an animation tool.
- Turn a rough explainer idea into a scene plan
- Plan intuitive math and science visuals
- Adapt video depth to the audience
calesthio/OpenMontage☆ 69.5KUpdated Oct 17, 2026
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Use the MiniMax API from the command line to generate chat responses and turn text into speech. Select models and voices, adjust speech settings, and save audio files for further use.
- Generate explanations or writing through chat
- Receive text responses as they are generated
- Save written text as spoken audio
HKUDS/CLI-Anything☆ 54.6KUpdated Sep 22, 2026
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 69.5KUpdated Oct 17, 2026
Build and review HyperFrames animations using motion recipes, scene templates, and transitions. Find guidance for seven animation runtimes, including GSAP and Three.js, and inspect existing scenes for timing gaps and inconsistent motion.
- Combine motion recipes for text and shapes
- Build scenes with several animation phases
- Choose an animation runtime
heygen-com/hyperframes☆ 66.8KUpdated Oct 18, 2026
Delegates repository analysis or coding tasks to MiniMax Code without opening its interactive interface. It runs one task in the specified project with a time limit, then uses the final response as the result.
- Delegating repository analysis to MiniMax Code
- Investigating a failing test without editing files
- Requesting explicitly authorized code changes
CherryHQ/cherry-studio☆ 52.7KUpdated Oct 19, 2026
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
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adithya-s-k/manim_skill☆ 1.2KUpdated Jan 24, 2026
Build web animations with Anime.js, from staggered text and image reveals to SVG shape changes and animated lines. Coordinate timing, overlapping motion, and responses to user input while accounting for accessibility and performance.
- Coordinate multi-stage landing page animations
- Reveal text and grids with staggered timing
- Animate SVG shapes and line drawing
sickn33/agentic-awesome-skills☆ 47.9KUpdated Oct 19, 2026
Create mathematical and technical explainer videos with Manim Community Edition. The skill guides scene planning, animation code, rendering, and clip assembly to show equations, algorithms, system structures, and data through coordinated visuals.
- Explaining mathematical concepts through animation
- Showing equation derivations step by step
- Visualizing algorithm execution
browser-use/video-use☆ 29.3KUpdated Oct 9, 2026
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
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adithya-s-k/manim_skill☆ 1.2KUpdated Jan 24, 2026
Generate anime-style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants anime, Japanese animation style, shonen action, seinen drama, magical girl, mecha, isekai, slice-of-life anime, or any Japanese animation aesthetic. Triggers on: anime, Japanese animation, shonen, seinen, manga style video, anime fight, anime opening, anime ending, sakura, chibi, kawaii, mecha, isekai, or any anime-style request. Use even for "make it look like an anime" or "Japanese cartoon style.
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beshuaxian/higgsfield-seedance2-jineng☆ 975Updated Apr 10, 2026
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
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ComeOnOliver/skillshub☆ 64Updated Jun 24, 2026
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
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MoizIbnYousaf/marketing-cli☆ 32Updated Sep 12, 2026
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Build interactive animations in React or Next.js, including draggable elements, swipe gestures, animated text, SVG line drawing, and loading indicators. Guides API selection and multi-step animation sequences, with touch testing and cleanup practices.
- Building draggable sheets and reorderable lists
- Adding word reveals and animated number counters
- Animating SVG lines and circular progress
affaan-m/ECC☆ 283.3KUpdated Oct 16, 2026
Create animated explanations of mathematical concepts, equation derivations, and algorithms with Manim Community Edition. The skill guides scene planning, Python animation code, rendering, and clip assembly into a finished explainer video.
- Explaining mathematical concepts through animated geometry
- Showing equation derivations step by step
- Visualizing how an algorithm runs
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Add animations to React interfaces using the browser's built-in view transitions. Guides page changes, shared elements that move between views, list reordering, component appearance, and loading reveals, with CSS styling and Next.js integration guidance.
- Animating shared images between list and detail views
- Adding forward and back page transitions
- Animating list reordering and component visibility
vercel-labs/agent-skills☆ 32.6KUpdated Oct 15, 2026
Use MiniMax to review research, address weaknesses through code changes, experiments, or analysis, and request another assessment. The workflow runs up to four rounds and preserves reviewer responses, actions, results, and unresolved blockers.
- Reviewing research before conference submission
- Fixing weaknesses identified in an external review
- Reassessing research after experiments or analysis
wanshuiyin/Auto-claude-code-research-in-sleep☆ 17.7KUpdated Oct 17, 2026
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
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ComeOnOliver/skillshub☆ 64Updated Jun 24, 2026
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
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MoizIbnYousaf/marketing-cli☆ 32Updated Sep 12, 2026
Generate short videos with MiniMax H3 from text, starting images, or reference media. The skill guides camera and motion prompts, first-to-last-frame animation, and route selection across hosted services and local ComfyUI workflows.
- Generate a short clip from text
- Animate between a first and last frame
- Create video using image, video, and audio references
calesthio/OpenMontage☆ 69.5KUpdated Oct 17, 2026
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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thedivergentai/Game-Dev-Agentic-Skills☆ 862Updated Oct 17, 2026