Skip to content
cccskills
FreePublished on GitHub

camera-cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

The English summary is being prepared. Showing the original description.

Works withBlender
See how to install

Files included (4)

  • SKILL.md2.6 KB
  • references/camera-move-library.md355 B
  • references/dof-guide.md177 B
  • references/lens-and-composition.md326 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

FeelFocal (FF equiv)Notes
Wide establishing18–28mmDistortion; watch edges
Story / product35–50mmNatural
Portrait / hero85–135mmCompression
Tele drama150mm+Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

MoveUse
OrbitProduct / character showcase
Dolly inReveal / tension
CraneScale / establishing
Handheld noiseDocumentary / horror unease
Locked offArchviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

TopicReferenceLoad When
Lens And Compositionreferences/lens-and-composition.mdWhen needed
Camera Move Libraryreferences/camera-move-library.mdWhen needed
Dof Guidereferences/dof-guide.mdWhen needed

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills382Updated Jul 11, 2026

See all skills by arjun988

Report a problem with this skill