Skip to content
cccskills
FreePublished on GitHub

game-selection

Reflect on comparison, envy, and social pressure by distinguishing competition for rank from shared value creation and personal growth. Examine outside approval, question selective envy, and choose an action guided by personal standards.

OriginalShow the original description

当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。不适用于: 具体竞争策略制定(如何赢下某个比赛)。

Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy

See how to install

Good for

  • Understanding situations involving criticism or comparison
  • Reconsidering exhausting competition for status
  • Reflecting on envy of another person's success
  • Clarifying personal reasons for pursuing a goal

Files included (3)

  • SKILL.md5.3 KB
  • test-prompts.json2.3 KB
  • test-results.md1.1 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

游戏选择:识别地位游戏与单人游戏

R — 原文 (Reading)

财富创造是最近进化出来的正和游戏。地位争夺是古老的零和游戏。那些攻击财富创造的人通常只是在追求地位。……事实上,人生就是一场单人游戏。你是独自一个人来到世界的。也将独自死去。

— 纳瓦尔·拉维坎特, 《纳瓦尔宝典》 第一章·财富 / 第二章·幸福

I — 方法论骨架 (Interpretation)

人在一生中同时被卷入三种游戏,关键是识别自己在玩哪一种: ① 地位游戏(零和)——等级排名,赢家必须击倒别人,政治/体育/学术排名属此类;参与它会让人愤怒好斗; ② 财富游戏(正和)——把饼做大,人人可赢,是近现代才出现的新游戏; ③ 单人游戏(内在)——幸福、平静、自我成长,没有外部进度条和外部验证,所有真正的记分卡都在内在。 使用方法:被攻击时先问「他在玩什么游戏」(攻击创造财富者的人多在追求地位); 被攀比/妒忌困扰时,用巴菲特的内在/外在记分卡测试,并用妒忌消解法——「如果我不愿与他完全交换身份,妒忌就无意义」。

A1 — 书中的应用 (Past Application)

案例 1: 巴菲特的内在记分卡

  • 问题: 用外部名声还是内在标准评价自己
  • 方法论的使用: 问「你想成为名声最差但最好的情人,还是名声最好但最糟糕的情人」
  • 结论: 所有真正的记分卡是内在的
  • 结果: 作者转向修炼内在自我

案例 2: 妒忌消解实验

  • 问题: 年轻时妒忌心重
  • 方法论的使用: 意识到「我不能只选他人生活的某几个片段,要么完全交换身份要么不妒忌」
  • 结论: 「一旦我意识到这一点,妒忌就会消失,因为我不想成为别人」
  • 结果: 妒忌不再主导情绪

A2 — 触发场景 (Future Trigger) ★

用户会在什么情境下需要这个 skill?

  1. 被攻击/被比较:「为什么有人针对我/贬低我」
  2. 内卷倦怠:「大家都这么卷有意义吗」
  3. 妒忌:「看到别人成功我好难受」
  4. 意义校准:「我做这件事到底为了什么」

语言信号

  • "别人在玩什么游戏/为什么都针对我"
  • "我很妒忌/很在意别人看法"
  • "内卷/攀比/面子"
  • "status / zero-sum / why do people attack me / envy"

与相邻 skill 的区分

  • 与 long-term-compounding 的区别: 本 skill 识别博弈结构;复利 skill 处理时间尺度
  • 与 happiness-skill 的区别: 本 skill 是博弈分类,幸福 skill 是状态训练

E — 可执行步骤 (Execution)

  1. 识别游戏类型

    • 完成标准: 对当前处境回答「这是零和、正和、还是单人游戏?」
    • 判停条件: 若确认是零和地位游戏且非必要,直接标记「不值得赢」,跳到步骤 3
  2. 测试记分卡

    • 完成标准: 问自己「如果把外部评价全部移除,这件事我还做吗?」——区分内在/外在动机
  3. 跑妒忌消解

    • 完成标准: 对每个妒忌对象问「我愿意与他完全交换身份(包括所有反应/家庭/自我形象)吗?」;不愿→放下
  4. 回到单人游戏投入

    • 完成标准: 把本周至少 1 项行动改为「只为自己的内在标准」执行

B — 边界 (Boundary) ★

不要在以下情况使用此 skill

  • 用户需要在竞争里赢(体育/职场晋升)——此时应给竞争策略而非「退出游戏」
  • 地位游戏无法避免的场合(政治/组织内),本书立场是识别而非硬刚

作者在书中警告的失败模式

  • 玩地位游戏会让你变成愤怒好斗的人: 「你总是在窝里斗,损人利己」
  • 用外部进度条训练内在能力: 瑜伽/冥想难坚持是因为没有外在价值

作者的盲点 / 时代局限

  • 「完全不玩地位游戏」在组织生存中并不现实;作者有资本网络作为退路
  • 单人游戏叙事可能滑向回避现实竞争

容易混淆的邻近方法论

  • long-term-compounding: 长期正和游戏 vs 零和地位游戏是两类判据,先分类再选

相关 skills (阶段 3 定稿)

  • contrasts-with: long-term-compounding(正和/零和 vs 长期/短期)
  • composes-with: happiness-skill(单人游戏是幸福的地基)

审计信息

  • 验证通过: V1 ✓ / V2 ✓ / V3 ✓ (v09)
  • 测试通过率: 见 test-results.md
  • 蒸馏时间: 2026-08-01

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

acceptance

FreeSummary

Work through a difficult situation by examining three options: change it, accept it, or leave it. Turn the chosen option into an action plan, an exit timeline, or a practice for finding constructive perspectives.

  • Deciding whether to stay in or leave a difficult situation
  • Sorting out recurring complaints about work or relationships
  • Practicing acceptance of events outside your control
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

cangjie-skill

FreeSummary

Turn books, transcripts, courses, and interviews into reusable agent skills. Extract practical frameworks and procedures, verify their source support, test representative tasks, and compile the results into a single entry or a skill pack.

  • Turning a book's methods into reusable agent skills
  • Extracting practical procedures from course or podcast transcripts
  • Creating a single entry for studying and consulting source material
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

Work through major choices such as changing jobs, moving, or choosing a partner using simple decision rules. Examine whether to decline an uncertain opportunity, compare equally viable options, and reserve time for decisions with lasting consequences.

  • Working through a major career or relocation decision
  • Reconsidering a choice after a pros-and-cons list fails
  • Comparing two equally viable options
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

happiness-skill

FreeSummary

Reflect on everyday dissatisfaction by identifying desires, choosing one major priority, and noticing attention to past or future events. Turn meditation, acceptance, or habit changes into a daily practice with weekly self-assessments.

  • Reflecting on dissatisfaction after reaching a goal
  • Sorting through competing desires
  • Noticing worries about the future and regrets about the past
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

Prepare honest refusals and feedback by separating facts from personal preferences. Review gaps between what you think and say, make praise specific, and direct criticism toward actions or practices while respecting privacy and confidentiality.

  • Giving a colleague feedback focused on their actions
  • Declining a request without inventing an excuse
  • Making praise specific and concrete
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

hourly-rate-time

FreeSummary

Evaluate everyday tasks using a deliberately high personal hourly rate. Review weekly activities, identify tasks to delegate or drop, and examine whether rising spending is keeping you from having more control over your time.

  • Deciding whether a money-saving errand is worth the time
  • Choosing which tasks to delegate to an assistant
  • Reviewing a busy week with little meaningful output
kangarooking/cangjie-skill11.5KUpdated Oct 2, 2026

See all skills by kangarooking

Report a problem with this skill