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deep-interactive

Design courses where learners explore ideas by changing parameters, following diagrams, running code, playing games, or inspecting 3D scenes. Each main page focuses on one mechanism or structure, with opening and closing pages framing the learning.

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Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.

See how to install

Good for

  • Exploring how changing a parameter affects a system
  • Following a diagram to understand structure or flow
  • Learning an idea by modifying and running code
  • Exploring rules through games or inspecting objects in 3D

Files included (2)

  • SKILL.md2.8 KB
  • outline-constraints.json580 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Deep Interactive course design

Default to doing, not reading. A page earns the slide type only when the learner has nothing to manipulate on it.

Structure

  • Scene 1 is a slide: it frames the question the course answers and tells the learner what they are about to play with. One page, no more.
  • The body is interactive. Each body scene isolates one mechanism, one variable, one structure — so the learner can change it and watch the result.
  • The last scene is a slide or a quiz that consolidates what the manipulation showed.
  • Consecutive interactive scenes must not use the same widgetType. Two simulations in a row is a design failure; vary the modality as the concept moves from "watch it" to "trace it" to "predict it".

Choosing a widget type

widgetTypeUse when the learner should…
simulationvary parameters and watch a system respond in real time
diagramexplore structure, flow or hierarchy by expanding and following
coderead, modify and run a short program that embodies the idea
gamemake repeated decisions under a rule set and see the score move
visualization3dinspect a spatial object or scene from angles a slide cannot show

widgetOutline

Every interactive scene must carry a widgetOutline populated for its type — an interactive scene with an empty widget outline degrades to a generic page and defeats the whole point.

  • simulation: concept, keyVariables (the actual sliders/inputs)
  • diagram: diagramType, nodes (with label, and parentId for hierarchy)
  • code: language, concept
  • game: gameType, challenge, playerControls
  • visualization3d: visualizationType, objects, interactions

Scene naming

Titles name what the learner does or discovers, not the topic heading.

  • Good: 「拖动倾角,看射程怎么变」「顺着数据流走一遍」「猜下一步会发生什么」
  • Bad: 「抛体运动」「数据流概述」「知识点回顾」

keyPoints

For an interactive scene, keyPoints describe the interaction and what it reveals — what the learner changes, what they observe, what conclusion the observation forces. Not a bullet list of facts to be read out.

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