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cccskills

Ivan Murzak

@IvanMurzak

AI inference. Making AI better. Integrating AI into production pipelines. Developing AI agents. Working with 3D Graphics and real-time physics. Full stack, 0-1.

스킬 26개저장소 1개 4.5천

스킬(26)

검색에서 좁히기

Save changed scenes and assets, then quit a Unity Editor started by a CLI session. A matching session identifier is required, and editors opened manually are left running. Headless editors are supported.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Closing a Unity Editor after CLI work
  • Saving changes before ending a headless session
  • Closing only the editor owned by a CLI session
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

unity-rql

무료

Use RQL, a language that chains search and editing steps, to inspect and change Unity Editor content. Find objects, summarize data, update properties, and manage scenes, prefabs, assets, selection, and Play Mode.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find scene objects and summarize their properties
  • Update lighting or object settings in bulk
  • Create and manage scenes, prefabs, and assets
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

rql-query

무료

Search live Unity Editor data with a single read-only RQL query. Filter objects and components, inspect assets and logs, sort results, count matches, or traverse object hierarchies, with results returned as compact rows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • List active objects whose names contain Enemy
  • Inspect lights above a chosen intensity
  • List material shaders and color properties
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Edit Unity scenes and assets with RQL, a query language for selecting targets and applying changes. Preview bulk edits, change properties, or create and remove objects, with validation, Editor undo, and automatic saving.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Changing multiple lights' intensity and color
  • Deactivating objects with a specific tag
  • Creating objects and adding components
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Inspect available RQL data sources and component types in loaded Unity scenes, including counts. Provide a type name to see its fields, properties, and methods before writing a query.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Inspect component types in loaded scenes
  • Check available members on an unfamiliar type
  • Identify read-only members before editing
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Generate a SKILL.md file for every MCP tool registered in a Unity project, using each tool's description and body attributes. Save the files to the configured skills folder or a chosen project-relative folder.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Regenerating skills after adding MCP tools
  • Exporting skills to a project-relative folder
  • Updating skill files from tool descriptions
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Capture a Unity camera view as a PNG image that an AI agent can inspect directly. Choose a camera and image dimensions, or let the tool select the main camera or another active camera automatically.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking how a Unity scene looks through a camera
  • Inspecting the view from a specific camera
  • Capturing an image at specified dimensions
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Create or overwrite a Unity C# script after checking its syntax with Roslyn, a C# code analysis tool. Invalid syntax leaves the file unchanged; accepted writes refresh Unity's asset database and deliver results after recompilation finishes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a new C# script in Unity
  • Overwriting an existing script with revised code
  • Rejecting syntax errors before writing a file
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Capture the Unity Editor Scene View at a chosen width and height and return a PNG image for visual inspection. AI agents can use the image to review scene layout and appearance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing object placement in a Unity scene
  • Inspecting the scene at a specified image size
  • Sharing a Scene View image with an AI agent
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Delete one or more Unity C# script files and their accompanying .meta files when present. Refresh the asset database, then wait for Unity to finish recompiling before delivering the final result.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Remove an unused C# script
  • Delete several reviewed scripts together
  • Receive deletion results after Unity recompiles
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Capture the Unity Editor's Game View as a PNG image for an AI agent to inspect. The screenshot uses the current Game View resolution and corrects vertical flipping on DirectX and Metal to match the visible orientation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Having an AI inspect the current Game View
  • Capturing an image at the current Game View resolution
  • Checking the game's appearance in Unity Editor
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Run C# code inside Unity Editor to inspect objects and check results. Supports short code snippets or static methods in a class, with Unity objects passed as parameters and helper files included when needed.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Inspect a GameObject's name or position
  • Run a static method inside Unity Editor
  • Reuse helper C# files in a snippet
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

List the Unity-MCP tools available in the connected Unity Editor. Search names, descriptions, and input details with a regular expression, a text matching pattern, and choose whether the results include descriptions and input information.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking available Unity-MCP tools
  • Finding tools by name, description, or input details
  • Reviewing input names and descriptions before calling a tool
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Read a C# script file in a Unity project and return its contents as text. Retrieve the whole file or a selected range of lines to inspect existing code before planning changes or using a separate writing tool.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing an existing C# script
  • Reading a specific range of lines
  • Inspecting code before making changes
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Create custom tools that an AI agent can call in Unity Editor by adding C# files to the project. Includes implementation examples and guidance for structured results, running Unity operations on the main thread, and handling lengthy operations or recompilation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding custom Unity Editor operations for an AI agent
  • Creating tools to find or rename GameObjects
  • Returning tool results as structured data
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

tests-run

무료

Run Unity tests in EditMode or PlayMode, selecting specific assemblies, namespaces, classes or methods. Review individual outcomes and durations, filter results, and include failure messages, logs or stack traces to investigate problems.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Rerun a specific test class after changes
  • Run tests in EditMode or PlayMode
  • Review only failed test results
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Enable or disable named MCP tools, the tools available to an AI agent, in Unity. Submit several changes together, receive a success result for each name, and optionally inspect operation logs. Settings are saved only when a state changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Enabling several tools together
  • Disabling tools for the current task
  • Checking results for each requested change
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Set up a Unity project for use with AI agents. Guides installation of unity-mcp-cli and the Unity-MCP plugin, configures MCP connections that let agents access tools, and generates agent skill files.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Prepare a Unity project for AI agent integration
  • Install unity-mcp-cli and the Unity-MCP plugin
  • Configure MCP for Claude Code, Cursor, or Copilot
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Capture a Unity GameObject, an object in a scene, as a PNG with adjustable camera views, backgrounds, and lighting. Isolate the target or include the scene, and combine four views into one image for visual review.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Capture an object with a transparent background
  • Review an object from four directions
  • Compare appearance under different lighting
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Add packages to a Unity project from its package registry, a Git URL, or a local path. Choose a compatible version or specify one, and receive the installation result after any required reload.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Installing a Unity registry package
  • Adding a package at a specific version
  • Installing from a Git branch or tag
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Search Unity's package registry and installed packages by name, ID, or description. Review available versions and installation status before adding a package, using cached results or online lookups for exact matches.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding a package by part of its name
  • Searching descriptions for rendering packages
  • Checking available versions and installation status
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

ping

무료

Check whether the MCP connection responds by sending a message and receiving it unchanged, or getting 'pong' when no message is supplied. Useful for CLI health checks, basic SignalR connection tests, and round-trip timing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking connectivity before running heavier tools
  • Running a basic SignalR connection test
  • Measuring communication round-trip time
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

build-cli

무료

Build unity-mcp-cli from its TypeScript source and optionally make the command available across terminals with npm link. Covers dependency installation, compilation, version checks, and reporting errors when a step fails.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build unity-mcp-cli from source for the first time
  • Rebuild the CLI after changing TypeScript files
  • Make the CLI command available across terminals
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Remove an installed UPM package, a package managed by Unity, from a project. Checks that it exists, updates manifest.json, and delivers the result after any reload. Built-in packages and dependencies of other packages cannot be removed.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Remove an unused package from a Unity project
  • Check whether a package is installed before removal
  • Receive removal results after Unity finishes reloading
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

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