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cccskills

Meng To

@MengTo

스킬 177개저장소 1개 6.9천

스킬(177)

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Create a dark animated backdrop with soft vertical folds of light, layered glow, and a brighter corner or lower edge. Adjust color, density, softness, and drift to build depth while keeping foreground content visually prominent.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding slowly drifting light curtains to a dark background
  • Matching background glow to a brand accent color
  • Concentrating light near a corner or lower edge
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create SVG illustrations of active figures using one continuous black line and offset color patches that resemble misaligned printing. The skill guides poses, colors, composition, rendering, and visual checks for product pages and announcement cards.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrations for empty states and 404 pages
  • Playful figures for onboarding screens
  • Artwork for blog headers and launch announcements
MengTo/Skills6.9천2026년 10월 18일 업데이트

Design and test combat encounters in Three.js action games. Plan arenas, enemy roles, spawn timing, objectives, boss phases, and rewards, then check fairness and difficulty using repeatable starting conditions on desktop and mobile.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning combat arenas and enemy combinations
  • Tuning enemy waves and boss phases
  • Checking attack warnings and recovery opportunities
MengTo/Skills6.9천2026년 10월 18일 업데이트

Draw vintage emblem SVG illustrations for teams, events, and releases. Combine one bold object, a sun disc, carved shadows, and custom lettering in seven flat colors to create badges, posters, or marketing cards.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a badge for a team or club
  • Illustrating a release announcement card
  • Designing artwork for stickers or patches
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create coordinated website animations with GSAP, ScrollTrigger, and Lenis. Combine smooth scrolling, staged text and image reveals, pinned scenes, and pointer interactions, with guidance for performance, touch devices, and reduced-motion preferences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Coordinating motion across a portfolio website
  • Revealing text and images during scrolling
  • Building pinned storytelling sections
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build and test Three.js games for mobile browsers, covering touch controls, screen orientation, readable game information, and device-appropriate graphics. Refine movement, actions, inventory interactions, and performance through checks of real mobile browser behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing touch movement and action controls
  • Adapting game screens to portrait and landscape
  • Tuning graphics quality for mobile devices
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create SVG illustration cards of people working with laptops, screens, and design components. Follow a defined pastel palette, violet frame, thin navy outlines, and overlapping speech bubbles to produce matching artwork for product pages, onboarding, and team content.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create illustrations for support or team pages
  • Add matching artwork to onboarding and 404 screens
  • Draw people designing interfaces or coding
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Standardizing joints and attachment points across monsters
  • Connecting attack timing with collision and damage handling
  • Reproducing combat states and attack phase boundaries
MengTo/Skills6.9천2026년 10월 18일 업데이트

Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Lighting carved wood, kumiko, and workshop scenes
  • Fixing wood that looks flat, plastic, or washed out
  • Adjusting light shafts while preserving dark tones
MengTo/Skills6.9천2026년 10월 18일 업데이트

Convert articles, tutorials, or prompt collections into reusable agent skills, with one independent capability per skill. Package portable instructions, example prompts, working demos, preview images, and validation so the methods can transfer to other projects.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Convert tutorial steps into reusable agent skills
  • Split a prompt collection into independent capabilities
  • Package skills with example prompts and working demos
MengTo/Skills6.9천2026년 10월 18일 업데이트

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills6.9천2026년 10월 18일 업데이트

Draft and revise X posts in Meng To's voice using his authored posts and verified personal and product context. Generate distinct alternatives, check for repeated angles, and refine a reusable voice profile as new posts are collected.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Draft or revise posts in Meng To's voice
  • Create replies, threads, resource shares, and quote posts
  • Check whether a proposed angle repeats an earlier post
MengTo/Skills6.9천2026년 10월 18일 업데이트

Turn five collected UI references into five original landing pages with distinct brands, copy, and imagery. Each page gets its own Codex task and workspace, with build checks, a source commit, and private deployment through Sites.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build five landing pages from a UI inspiration pack
  • Explore distinct brands using collected visual references
  • Manage each page in a separate Codex task
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create, repair, and review character combat animations, from sword strikes to bow shots and spells. Use joint measurements, mesh deformation tests, camera captures, and blind comparisons to identify awkward poses and assess changes against written rules.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create melee attacks, bow shots, and spell animations
  • Fix stretched arms and awkward wrist or hand poses
  • Define measurable combat animation rules and tests
MengTo/Skills6.9천2026년 10월 18일 업데이트

Turn recent X bookmarks into quote-post drafts with source links. The skill studies up to 100 recent posts by the author to match their voice, then organizes suggestions into a dated queue for review and revision.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Draft quote posts from saved X posts
  • Match drafts to an author's recent writing style
  • Refresh a dated queue of quote-post drafts
MengTo/Skills6.9천2026년 10월 18일 업데이트

Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing between imported models, code-generated shapes, and 2D art
  • Defining asset scale, attachment points, and collision needs
  • Checking asset readability and performance in the game
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating sky backgrounds for architecture and outdoor scenes
  • Aligning sunset skies with shadows and reflections
  • Designing transitions from day through dusk to night
MengTo/Skills6.9천2026년 10월 18일 업데이트

Analyze a reference video's layout, typography, motion, and interactions to create a detailed prompt for rebuilding or adapting the experience. Include asset requirements, implementation choices, mobile behavior, and alternatives for users who prefer reduced motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn a reference video into a detailed build prompt
  • Describe scroll effects and transitions precisely
  • Plan image and video assets for a recreation
MengTo/Skills6.9천2026년 10월 18일 업데이트

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating clear water orbs and flowing water lashes
  • Animating crystal growth, resonance, and shattering
  • Adding splashes, rain, and ripples to pools
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills6.9천2026년 10월 18일 업데이트

Review and improve game attacks and spells using recorded footage and two independent blind judges. Separate scores for readability and art guide changes to animation timing, effects, lighting, and target reactions, with performance costs tracked alongside visual quality.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Score combat abilities against a named visual reference
  • Align target reactions with the moment an attack lands
  • Improve spell lighting, trails, and impact effects
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build detailed paper surfaces in Three.js for sheets, labels, cards, or shoji panels. Reproduce visible fibres, torn edges, layered thickness, curled corners, ink bleeding, aged edges, and backlit translucency, with additional detail for close-up views.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating backlit washi shoji panels
  • Adding torn edges and thickness to cards or labels
  • Showing paper fibres in close-up views
MengTo/Skills6.9천2026년 10월 18일 업데이트

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