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CARLA

@carla-simulator

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스킬 122개저장소 2개 1.5만

스킬(122)

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Check whether a CARLA feature is usable in the current environment and has a verified procedure. Review known failures, inspect build settings, and identify differences between client, server, and source versions before planning work.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check whether a CARLA feature has a verified procedure
  • Review known failures before following a UE4 tutorial
  • Inspect build flags for ROS 2 or RSS support
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Import RoadRunner geometry and road data into a CARLA source build, then verify the map loads and supports driving. Handle tiled maps and generate and inspect pedestrian navigation areas for standard maps.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Importing a custom RoadRunner map into CARLA
  • Importing a large city split into tiles
  • Rebuilding navigation areas for missing pedestrians
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Import a four-wheel FBX vehicle into a CARLA source build, configure its physics, wheels, and animation, and register it for the Python API. Verify that the resulting vehicle can spawn, drive, and steer.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Importing a custom van or truck into CARLA
  • Registering a vehicle for spawning through the Python API
  • Checking why an imported vehicle will not drive or steer
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Inspect CARLA driving simulation logs without replaying them. Get recording details, find collisions by participant category, and identify vehicles that barely moved, with times and object IDs to locate moments worth reviewing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check a recording's map, duration, frames, and participants
  • Find collisions between vehicles and pedestrians
  • Identify vehicles that remained stuck
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Validate and run OpenSCENARIO traffic scenarios through ScenarioRunner. Check file structure, maps, vehicle definitions, and supported features before simulation. Run both .xosc and .osc files, with global parameter overrides available for OpenSCENARIO 1.x.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Validate and run an .xosc file from another tool
  • Compare runs with different speed parameters
  • Explore bundled OpenSCENARIO 2.0 examples
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Set up ScenarioRunner, CARLA’s scenario engine, with a branch matched to your simulator version. Install dependencies, configure Python search paths, and verify imports to address setup failures before running scenarios.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Install ScenarioRunner for a specific CARLA version
  • Switch an existing setup to the UE5 branch
  • Fix imports failing because the agents package is missing
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Creates a Python agent skeleton for CARLA Leaderboard and checks its sensor configuration offline against the installed version’s rules. Covers version-specific initialization, driving logic, and ROS1 or ROS2 agent integration.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating an agent with a front camera and lidar
  • Checking sensor limits and configuration errors
  • Porting a Leaderboard 1.0 agent to 2.1
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Drives a CARLA vehicle to a specific destination using navigation agents that plan routes, avoid obstacles, and obey traffic lights. Can also plan and draw a route between two points without moving the vehicle.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Driving a vehicle to specified coordinates
  • Navigating to a chosen junction
  • Planning and drawing a route without driving
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Run Scenic traffic scenarios on a CARLA server. First test whether a valid scene can be generated, then simulate with limits on runs and steps, record the outcome, and restore the world's asynchronous setting afterward.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check a CARLA setup with carlaChallenge1
  • Diagnose scenarios that reject every generated scene
  • Check which challenge scenarios can run
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Draws points, lines, arrows, boxes, and text over a running CARLA world to visually check positions, paths, and objects. Sets colors and display lifetimes for temporary debugging overlays, without creating persistent actors or output files.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Marking a world position for inspection
  • Visualizing paths and waypoints
  • Adding a box and label around a target
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Read CARLA Leaderboard result files to understand driving scores, route completion, and penalties. Investigate low scores, compare two runs, merge split results, or recalculate scores under version 2.0 or 2.1 rules without rerunning the simulation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Understand driving scores and entry eligibility
  • Investigate low scores using route details
  • Recalculate results under another version's scoring rules
carla-simulator/carla1.5만2026년 10월 22일 업데이트

load-map

무료

List, switch, or reload maps on a running CARLA server, or generate a world from road files. Preserve simulation settings when needed and verify the resulting map name, timing settings, and rendering mode.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • List available maps and switch towns
  • Keep synchronous simulation settings when switching maps
  • Generate a road world from an OpenDRIVE file
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Control CARLA’s on-screen camera to view a vehicle from behind, above, the driver’s seat, or the front. Select vehicles by name, role, or ID, frame them once, or follow them as they move.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Following the ego vehicle from behind
  • Viewing a Toyota Prius from the driver’s seat
  • Watching a vehicle from above
carla-simulator/carla1.5만2026년 10월 22일 업데이트

List static objects built into a CARLA map and hide or restore them by category or asset name. Adjust buildings, vegetation, fences, and other scenery, preview affected objects, and change both their visibility and collision behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Hide buildings to inspect a scene
  • Remove trees and bushes for dataset capture
  • Preview which fences a change would affect
carla-simulator/carla1.5만2026년 10월 22일 업데이트

Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

carla-simulator/carla-agentic-tools42026년 9월 12일 업데이트

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