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cccskills

'scenes' 검색 결과

378건 · 관련도순

Use when turning an article, talk script, lesson, product demo, or narrated explanation into a recordable 16:9 web presentation with step-driven scenes, optional narration alignment, theme tokens, and screen-recording guidance; Chinese triggers include web video, dynamic demonstration, spoken script to video, screen-recordable demonstration, 16:9 demonstration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bovinphang/frontend-craft222026년 9월 26일 업데이트

Use when creating editable technical diagrams with draw.io / diagrams.net sources, including architecture diagrams, ERD, UML, sequence diagrams, flowcharts, ML model diagrams, official shape lookup, brand symbols, Graphviz auto-layout, codebase structure maps, .drawio validation, or draw.io CLI export fallback. Do not use for ordinary raster image generation, freehand sketches, interactive canvas/Three.js scenes, or decorative SVG animation. Chinese triggers include draw.io, diagrams.net, editable architecture diagrams, .drawio, ER diagrams, UML, sequence diagrams, auto layout, shape retrieval, code structure diagrams.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bovinphang/frontend-craft222026년 9월 26일 업데이트

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

datit309/supergraph212026년 10월 18일 업데이트

aqara

무료

Read and control Aqara smart home devices: plugs, switches, lights, AC, locks, curtains, scenes. Trigger phrases: aqara, aqara hub, aqara lock, aqara curtain.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabrielmoreira/agent-skills-mirror192026년 10월 19일 업데이트

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabrielmoreira/agent-skills-mirror192026년 10월 19일 업데이트

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gabrielmoreira/agent-skills-mirror192026년 10월 19일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MaddieMo1/Pi-Agent-Web182026년 9월 8일 업데이트

Generate diverse creative illustrations via OpenAI Images API. Create book illustrations, editorial art, children's book art, concept illustrations, and artistic scenes. Use when user needs creative visual content for stories, articles, presentations, or artistic projects (e.g., "illustrate a fairy tale scene", "create editorial art about technology", "design children's book illustrations", "generate concept art for a story").

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Native video analysis using Google Gemini API. Upload and analyze video files — describe scenes, extract text/UI, answer questions about content, transcribe speech, identify objects and actions. Use when: (1) User sends a video file and wants it analyzed, (2) Video summarization or description needed, (3) Extracting text, UI elements, or information from screen recordings, (4) Answering questions about video content, (5) Comparing multiple videos, (6) Analyzing tutorials, demos, or walkthroughs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LazyIsEfficient/agentic-os172026년 10월 20일 업데이트

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LazyIsEfficient/agentic-os172026년 10월 20일 업데이트

Trigger when: (1) the user mentions "noise", "slop", "frame audit", "video review", "letter spacing", "padding intrusion", "frame extract", "naive arrow", or Korean equivalents (노이즈, slop, 프레임 검수, 글자 깨짐), or (2) after rendering a new or modified Manim scene, or (3) the user asks to review an mp4 in `media/videos/` or `~/Downloads/`. Post-render audit workflow for Manim 1080p60 videos. Extracts keyframes via ffmpeg, inspects them through Claude Code's Read tool, and classifies any defects into four standing categories (naive arrow / padding intrusion / glyph kerning drift / frame-order error). Catalogues 12+ verified incidents across the four GEODE scenes so each is caught the first time, not rediscovered. The companion authoring skill is [[manim-scene-craft]].

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mangowhoiscloud/geode152026년 10월 19일 업데이트

Generate realistic product-in-use lifestyle scenes. Places the product in believable contexts of use (who, where, when, doing what) with natural lighting and real texture, for lifestyle/editorial/ecommerce. Use when the user says "lifestyle shot", "product in use", "scene", "show it being used", "in-context photography", or needs people/environment around the product. Part of the Creative Production set.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

DKeken/codex-skills-alternative152026년 6월 3일 업데이트

openhue

무료

Control Philips Hue lights, scenes, rooms via OpenHue CLI.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

kevinnft/ai-agent-skills142026년 8월 1일 업데이트

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sinhoneyy/master-skills142026년 9월 5일 업데이트

Use when a character must stay visually identical across AI video scenes — locks identity tokens (silhouette, palette, wardrobe, prop) in JSON. Triggers 'character lock', 'same character'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

event4u-app/agent-config122026년 10월 20일 업데이트

Build, modify, run, test, screenshot, record, and export Godot 4.x games with the gdx CLI. Use when Codex needs to create a new Godot game project, attach to an existing Godot project, generate GDScript, build scenes/resources from JSON specs, edit a running scene through the gdx daemon, capture screenshots, record animation clips, send input, inspect game state, run Godot tests, or produce exports through gdx.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

zwx1127/gdx122026년 8월 5일 업데이트

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aetik-yue/GodoMaster112026년 9월 20일 업데이트

Build hyper-personalized, narrative-driven, single-file portfolio/pitch websites in the style of anass.pro. Use when the user asks for a "site like anass.pro", a one-recipient candidacy/pitch site, a behavioral-engineering landing page, a single-file storytelling portfolio with a pixel-art game hero, custom cursor, typewriter text, procedural Web Audio SFX, scroll-revealed scenes, or a dark purple narrative interface that addresses one named reader. Trigger on phrases like "personal pitch site", "one-page candidacy", "narrative portfolio", "scrollytelling pitch", "pixel-art hero", "interactive landing for X", or any request to recreate / clone / adapt anass.pro.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mouadja02/skills102026년 10월 20일 업데이트

Verify Rash Studio scenes, ActionScript subset behavior, resource links, portable embeds, exports, and desktop or mobile interaction. Use for Rash acceptance checks, compatibility review, security review, or release validation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ruvnet/Rash102026년 10월 14일 업데이트

Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ruvnet/Rash102026년 10월 14일 업데이트

blender

무료

Use when inspecting or editing Blender scenes through the official Blender Lab MCP server. Check the add-on connection, read the scene first, and verify edits.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NousResearch/hermes-plugin-blender102026년 10월 11일 업데이트

Generate professional AI product photography and commercial images. Models: FLUX, Imagen 3, Grok, Seedream for product shots, lifestyle images, mockups. Capabilities: studio lighting, lifestyle scenes, packaging, e-commerce photos. Use for: e-commerce, Amazon listings, Shopify, marketing, ...

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

JantonioFC/skillsbank92026년 8월 4일 업데이트