Generate audio narration of blog posts using Google Gemini TTS. Supports summary narration, full article read-aloud, and two-speaker podcast/dialogue mode with 30 voice options. Outputs MP3 with HTML5 audio embed code. Works standalone via /blog audio or internally from blog-write. Falls back gracefully when API key is not configured. Use when user says "blog audio", "narrate blog", "audio version", "text to speech", "tts", "podcast mode", "read aloud", "audio narration", "voice", "narration", "generate audio".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026년 6월 29일 업데이트
Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or Execute/process callbacks in game audio code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Step-by-step guide for building Web Audio processing pipelines — AudioWorklet processors, custom nodes, parameter automation, and WebMIDI integration. Use when the user asks how to build or wire up Web Audio code from scratch. Trigger on phrases like "build an AudioWorklet", "create a custom Web Audio effect", "how do I use WebMIDI", "how do I write an AudioWorkletProcessor", or "how do I connect AudioNodes".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Reviews audio DSP and audio processing code for realtime safety violations. Use whenever the user asks to review, audit, or check audio processing code — including plugin process callbacks, audio engine render functions, DSP implementations, or any code that runs on the audio thread. Trigger on phrases like "review my processBlock", "check this DSP code", "is this safe for the audio thread?", "review my JUCE plugin", or when you see an audio callback and spot potential realtime violations. Flag issues proactively even when the user hasn't explicitly asked for a review.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
SoX(Sound eXchange)を使用した音声処理の専門スキル。音声ファイルの変換、編集、エフェクト適用を効率的に支援。フォーマット変換(WAV/MP3/FLAC/OGG/AIFF等)、音声編集(トリム、結合、分割、フェード)、エフェクト(ノイズ除去、ノーマライズ、EQ、リバーブ、コンプレッサー)、分析(soxi、stat、spectrogram)など幅広い操作をカバー。Use when converting audio formats, applying audio effects, trimming/splitting audio files, normalizing volume, removing noise, generating spectrograms, or processing audio for podcasts/music production.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
takusaotome/claude-skills-library☆ 92026년 10월 5일 업데이트
Prepare voiceovers, background music, sound effects, transcripts, captions, and background cutouts for HyperFrames compositions. The skill guides audio provider selection, word timing, and caption styling, with local alternatives for several audio tasks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating voiceovers for HyperFrames videos
- Preparing background music and sound effects
- Adding word-timed subtitles and karaoke captions
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Process video and audio with FFmpeg for editing and publishing. Convert formats, resize and compress files, extract audio, trim clips, and change playback speed. Includes recipes for preparing Remotion assets and exporting videos for social platforms and websites.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Convert GIF files to MP4
- Resize and compress videos for publishing
- Extract audio and convert audio formats
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Turn text into standalone speech audio with HeyGen's Starfish model for narration, voiceovers, or podcasts. Choose voices by language or gender, adjust speed and pitch, and add pauses when the selected voice supports them.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate narration from a script
- Create speech audio for podcasts
- Find voices by language or gender
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Develop C++ bots that join existing Zoom meetings from Linux servers without a graphical interface. Follow guidance for recording raw audio and video, feeding transcription or AI workflows, and handling authentication, recording permissions, and Docker audio setup.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a bot that automatically joins and records Zoom meetings
- Feed meeting audio into a transcription service
- Connect transcripts to AI summaries and action item extraction
anthropics/knowledge-work-plugins☆ 3만2026년 10월 17일 업데이트
Transforms reading-oriented prose into listening-optimized text for flat, neutral vocal delivery — TTS, podcasts, audiobooks, CLE audio. Carries a legal layer: case citations, section symbols, subsection lettering, Latin terms and footnotes are unspeakable as written, so a brief, opinion, statute, contract or memo needs them expanded, restructured or stripped before it can be listened to — and quoted authority is never rewritten. Use when converting written content for audio, preparing oral argument by ear, producing CLE or client-facing audio, or making a document listenable on a commute. Triggers on "make this listenable," "convert for audio," "optimize for reading aloud," "prepare for TTS," "make an audio version," "podcast script," "read this aloud." Supports English, French, Spanish, Italian, German and Portuguese; outputs plain text, ElevenLabs audio tags, or SSML for Amazon Polly, Google or Azure.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lawve-ai/awesome-legal-skills☆ 8742026년 10월 3일 업데이트
Converts audio objects stored in Volcengine TOS into PCM-oriented WAV output through TOS data-process async jobs. Use this skill when the user needs to convert audio to PCM or WAV, resample audio to 16k, convert to mono, change sample format, normalize audio for ASR pipelines, or prepare TOS audio files for speech recognition — even if they don't explicitly mention 'PCM' or 'audio conversion'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bytedance/agentkit-samples☆ 4742026년 10월 16일 업데이트
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/windags-skills☆ 162026년 10월 14일 업데이트
Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for connected accessories, managing audio accessory sessions, registering device capabilities and placement, providing connected audio source identifiers, or configuring audio accessories connected to iOS devices.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/port-daddy☆ 32026년 10월 18일 업데이트
Review videos for information conveyed only through images, such as actions, expressions, and on-screen text. Identify missing audio descriptions and outline options for a separate description track, an extended version, or descriptions within the main narration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking product demos for information missing from the audio
- Planning audio descriptions for actions and on-screen text
- Reviewing video description markup and player interactions
thedaviddias/Front-End-Checklist☆ 7.5만2026년 10월 6일 업데이트
Convert supplied text or dialogue scripts into audio files with chosen voices. Assign different voices to speakers, adjust speaking speed, and render long scripts with automatic splitting and joining into one audio file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Turn a prepared passage into spoken audio
- Render a dialogue with different voices for each speaker
- Combine a long narrated script into one audio file
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Generate 4–30 second videos with synchronized audio using ByteDance Seedance 2.5. Organize image, video, and audio references, write shot-by-shot prompts, and define continuity rules to keep characters and locations consistent across cuts.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generating short videos with synchronized audio
- Planning multi-shot scenes with consistent characters and locations
- Building video prompts from image, video, and audio references
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Mix audio already placed in HyperFrames compositions. Adjust fades, volume changes, and effects; reduce music frequencies that compete with speech; and apply shared processing to multiple tracks through a group with common volume controls.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Make narration easier to hear over background music
- Add fades and crossfades to placed audio
- Balance uneven voice levels and adjust tone
heygen-com/hyperframes☆ 6.7만2026년 10월 18일 업데이트
Examine recorded calls and voicemails for signs of AI-generated speech. Extract acoustic features, classify samples with machine learning, and prepare reports with confidence scores and sound visualizations to support voice impersonation investigations.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating calls impersonating executives
- Checking suspicious voicemails
- Comparing suspect recordings with genuine voice samples
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5만2026년 8월 31일 업데이트
Transcribe audio files through 9Router using models from providers such as OpenAI, Groq, and Deepgram. Receive plain text, structured results with timestamps, or SRT and VTT subtitles, depending on the selected model’s support.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Transcribing recorded meetings or interviews
- Creating SRT or VTT subtitles from audio
- Getting transcriptions with timestamps
decolua/9router☆ 3.1만2026년 10월 15일 업데이트
Turn text into audio files for narration, product demos, phone prompts, or accessibility reads using the OpenAI Audio API. Choose built-in voices and delivery directions, then generate a single clip or a batch of files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create narration from an explainer script
- Generate a voiceover for a product demo
- Produce a batch of phone menu prompts
openai/skills☆ 2.8만2026년 9월 9일 업데이트
Coordinate game audio work from creative direction through sound specifications, accessibility requirements, technical planning, and code integration. Combine the participating agents’ outputs into an audio design document for a chosen feature or area.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning combat sound effects and gameplay triggers
- Designing ambience for a forest area
- Planning adaptive music for a boss encounter
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Organize audio production into checked stages, from beat timing to mixing and ZIP packaging. Generate and verify each stem, a separate audio part, then check processed files before combining them into a master track.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate and verify audio parts one at a time
- Plan song sections from BPM and beat counts
- Package a master track and separate audio parts
HKUDS/OpenSpace☆ 7.8천2026년 8월 13일 업데이트
Produce a master track and separate audio parts through a structured Python workflow. Apply filters and reverb, export WAV files with consistent settings, package them in a ZIP archive, and check that the deliverables meet the requested specifications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Export a master track with separate audio parts
- Apply filters and reverb to audio
- Check duration and format across deliverables
HKUDS/OpenSpace☆ 7.8천2026년 8월 13일 업데이트