본문으로 건너뛰기
cccskills

'concepts' 검색 결과

371건 · 관련도순

Design subject lessons that also teach students how to learn. Add recall practice, explanations in their own words, predictions, and reflection to help learners check their understanding and plan later review while studying the main concepts.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding recall practice to subject lessons
  • Having students explain concepts in their own words
  • Designing feedback and retries after mistakes
THU-MAIC/OpenMAIC4.1만2026년 10월 18일 업데이트

Use SAELens to train and analyze sparse autoencoders, which separate neural network activity into features that may represent recognizable concepts. Explore pretrained features, evaluate reconstruction quality, and investigate how individual features influence language model outputs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exploring features with a pretrained SAE
  • Training and evaluating a custom SAE
  • Studying overlapping concepts in model activity
davila7/claude-code-templates3.3만2026년 10월 18일 업데이트

Trace how one idea developed across stored notes and records. Identify its earliest documented mention, clearest expression, changes of stance, contradictions, abandoned branches, and current form, with dated evidence and explicit gaps where sources are missing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Trace an idea to its earliest documented mention
  • Review changes and contradictions in your thinking
  • Clarify your current view on a topic
garrytan/gbrain3.1만2026년 10월 18일 업데이트

ingest

무료

Route articles, meeting notes, videos, documents, and conversations to specialized workflows for saving in GBrain. Preserve sources, add citations, and update related people, companies, concepts, and timelines with links back to the saved material.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Save an article with its sources and related concepts
  • Update attendee pages from meeting notes
  • Organize video and podcast transcripts
garrytan/gbrain3.1만2026년 10월 18일 업데이트

cpp-pro

무료

Write and refactor C++20/23 applications, addressing memory management, concurrency, and performance bottlenecks. Produce interfaces, implementations, tests, and relevant CMake updates, then check runtime errors and measure performance before applying targeted optimizations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Refactoring existing code with C++20/23 features
  • Investigating memory errors and undefined behavior
  • Improving performance through profiling and benchmarks
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Turn implementation plans, pull request changes, and technical concepts into HTML visual explanations with Plannotator styling. Present diagrams, mockups, and review priorities through an annotation interface, with approval controls for plans and proposals.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Presenting an implementation plan for approval
  • Explaining code changes and review priorities
  • Illustrating system architecture and data flow
backnotprop/plannotator9.5천2026년 10월 18일 업데이트

Analyze an article to identify where illustrations would help, plan and generate images for concepts, processes, comparisons, or scenes, and insert them into the relevant paragraphs of a Markdown document.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating abstract concepts in an explanatory article
  • Adding diagrams for processes and comparisons
  • Creating scene illustrations for a narrative article
anbeime/skill8.3천2026년 10월 18일 업데이트

Add illustrations to long articles by identifying concepts, steps, and comparisons that benefit from visuals. The skill plans and generates suitable images, then inserts them into the relevant sections of a Markdown article.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating abstract concepts in an article
  • Adding visuals for steps and comparisons
  • Adding atmospheric illustrations to narrative articles
anbeime/skill8.3천2026년 10월 18일 업데이트

Write or modernize C++ with guidance on C++20, C++23, and C++26 features. Review memory ownership, error handling, and template constraints, with recommendations for compiler protections and runtime checks that detect bugs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Modernize legacy C++ patterns
  • Choose approaches for new C++ code
  • Review memory ownership and error handling
trailofbits/skills7.6천2026년 10월 16일 업데이트

Create websites, dashboards, games, and app interfaces from image-generated design concepts. The skill turns the accepted concept into reusable UI components, implements working controls, and checks browser rendering, interactions, and responsive layouts against the design.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a new website from visual concepts
  • Create a dashboard or management interface
  • Redesign the appearance of an existing site
openai/plugins7.5천2026년 10월 8일 업데이트

Builds a numbered, categorized concept catalogue from the talk summary and timeline, scoring each concept HIGH / MEDIUM / LOW for talk potential with optional repo enrichment. Use when you need a structured inventory of concepts before choosing a talk angle, or when assessing which ideas have the strongest presentation potential.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

FlorianBruniaux/claude-code-ultimate-guide6.2천2026년 10월 18일 업데이트

Create grounded paid-media creative concepts, copy angles, refresh hypotheses, and measurable test briefs across advertising platforms. Use for ad copy, creative briefs, UGC concepts, headlines, creative fatigue, asset ideas, or a creative refresh.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nowork-studio/notfair-plugin4천2026년 10월 16일 업데이트

Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

zenstory-ai/novel-to-game8912026년 10월 19일 업데이트

Design a Montessori three-period lesson for introducing concepts through concrete materials and naming. Use when teaching vocabulary, classifications, or concepts through hands-on materials.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GarethManning/education-agent-skills8782026년 8월 29일 업데이트

Clarify domain concepts, language, boundaries, and durable architectural decisions. Use when terminology is ambiguous, the user is shaping a domain model, or a design depends on resolving what concepts mean.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

stevesolun/ctx5892026년 10월 15일 업데이트

AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

smixs/creative-director-skill2622026년 8월 8일 업데이트

Design a Montessori three-period lesson for introducing concepts through concrete materials and naming. Use when teaching vocabulary, classifications, or concepts through hands-on materials.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nota-america/forgecat-agent-profiles912026년 9월 24일 업데이트

Use when you need a bite-sized, TDD-driven implementation plan but do NOT have a brainstorm-beagle spec to plan against. quick-plan reconstructs intent from the current conversation, fans out domain-expert exploration subagents across the codebase, and synthesizes the same plan format write-plan produces — without requiring `.beagle/concepts/<slug>/spec.md`. Triggers on: "quick plan", "plan this out", "plan what we just discussed", "turn this into an implementation plan", "plan this without a spec", "I don't have a spec, just plan it", "write-plan but no spec". Make sure to use this skill whenever the user wants an implementation or TDD plan and there is no spec to plan against — even if they just say "plan it" after discussing a feature. Writes to `.beagle/plans/<slug>/plan.md`. If a finalized spec already exists at `.beagle/concepts/<slug>/spec.md`, prefer write-plan. Does NOT brainstorm specs, write code, or execute the plan — produces the plan document (and an optional handoff prompt) only.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

existential-birds/beagle842026년 9월 16일 업데이트

Use when you have a finalized brainstorm-beagle spec at `.beagle/concepts/<slug>/spec.md` and need a bite-sized, TDD-driven implementation plan before any code is written. Triggers on: "write a plan", "plan this spec", "turn the spec into a plan", "now plan the implementation", "write-plan". Reads the spec, designs the file structure, decomposes work into 2-5 minute TDD steps with exact paths and commands, self-reviews against the spec, gets user approval, then writes to `.beagle/concepts/<slug>/plan.md` and offers to generate an execution handoff prompt via the subagent-prompt skill. Does NOT brainstorm specs, write code, or execute the plan — produces the plan document (and an optional handoff prompt) only.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

existential-birds/beagle842026년 9월 16일 업데이트

Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vibe-motion/remotion-code-motion-explainer372026년 7월 29일 업데이트

Builds and audits a concept-ontology for a regelrecht corpus to decide and verify reference types — cross-law source-binding vs intra-law source-binding vs open-norm leaf vs external-fact leaf — and to catch concept conflation across laws. Core principle: a value's reference type is fixed by WHO derives it, and a binding is sound only when producer and consumer denote the SAME concept; the lexical surface (the word in the text) is not the concept. Detects false friends (one term, different concepts — e.g. a register-based vs a factual "naar de omstandigheden"-based residence/ingezetene concept), orphan plain-params (a value a regulation actually derives, modeled as a brute input), negation/complement re-entry (¬X modeled as an independent leaf next to X), and duplication (one concept re-entered as several independent leafs, losing the single-source-of-truth invariant). Produces a law-level glossary and a stelsel-level concept map with sound same-concept binding edges and flagged lexical-match-but-concept-mismatch edges. Use when deciding whether a value should be cross-law/intra-law/leaf, when the same term means different things across laws, or when a binding might silently conflate concepts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NederlandseDigitaleDienst/regelrecht252026년 10월 19일 업데이트

Use when creating scientific magazine cover style images or prompts, research hero visuals, journal-cover-inspired concepts, academic poster covers, PPT covers, and high-impact scientific visual concepts. If the user asks to generate the image, use ChatGPT image generation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

2023Anita/scientific-visual-skills192026년 10월 1일 업데이트

Continuously detect recurring UI/UX concepts during frontend discussions, track conversation-wide recurrence, and register repeated concepts as structured knowledge assets in a Notion database via MCP. Activates when UI/UX principles, heuristics, laws, or design patterns recur during frontend work, or on manual @ux commands (@ux save, @ux skip, @ux link).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

comsky/remy-skill-recipes122026년 7월 15일 업데이트