Turn Figma animations into runnable application code by combining design structure with motion data. Preserve timing, easing—the way movement accelerates—and coordinated animations while adapting to the project's existing libraries and reduced-motion accessibility preferences.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implement an animated component from a Figma URL
- Coordinate several elements on a shared animation timeline
- Reproduce animation along an SVG path
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Turn Figma animations into runnable application code by combining design structure with motion data. Preserve timing, easing—the way movement accelerates—and coordinated animations while adapting to the project's existing libraries and reduced-motion accessibility preferences.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implement an animated component from a Figma URL
- Coordinate several elements on a shared animation timeline
- Reproduce animation along an SVG path
Devin-AXIS/iPolloWork☆ 7.1천2026년 10월 19일 업데이트
Design and refine web animations for buttons, dialogs, menus, and gestures. The skill guides timing, changes in speed, spring motion, performance, and reduced-motion preferences so transitions fit the interaction and remain responsive.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Refine dialog and menu transitions
- Adjust button press and hover feedback
- Investigate stuttering animations
vercel-labs/open-agents☆ 5.9천2026년 8월 29일 업데이트
Add CSS animations to web interfaces using ready-made patterns for menus, modals, loading states, text changes, and more. It selects a suitable pattern, connects markup and any required JavaScript, and preserves reduced-motion support.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding opening and closing animations to menus and modals
- Animating loading placeholders and loaded content
- Adding transitions for changing text and numbers
Jakubantalik/transitions.dev☆ 5.4천2026년 10월 17일 업데이트
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Anime.js Animation Skill workflow skill. Use this skill when the user needs Advanced JavaScript animation library skill for creating complex, high-performance web animations and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
diegosouzapw/awesome-omni-skills☆ 1622026년 7월 8일 업데이트
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
YordiLorenzo/liquid-glass-skills☆ 62026년 8월 9일 업데이트
Agent fallback for CBaseAnimGraph_GetAnimationController (auto-generated, category: func). Locate CBaseAnimGraph::GetAnimationController in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseAnimGraph_GetAnimationController, CBaseAnimGraph::GetAnimationController
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Agent fallback for CBaseAnimGraph_GetAnimationController-decompiles (auto-generated, category: func). Locate CBaseAnimGraph::GetAnimationController in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseAnimGraph_GetAnimationController-decompiles, CBaseAnimGraph::GetAnimationController
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
GSAP 기본 API로 웹 요소와 SVG의 이동, 회전, 페이드 효과를 구현합니다. 속도 변화와 시간차를 조절하고 화면 너비와 동작 줄이기 설정에 대응합니다.
- 웹 페이지에 이동과 페이드 효과를 넣을 때
- 여러 요소를 시간차로 움직일 때
- 화면 너비에 따라 동작을 바꿀 때
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Build web animations with GSAP ScrollTrigger that respond to scrolling. The skill covers pinned sections, animation progress linked to scroll position, horizontal movement, and the position updates and cleanup needed when page content changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate elements as they enter the viewport
- Keep a section pinned while its content animates
- Move content horizontally through vertical scrolling
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Combine motion recipes into a scene
- Build a multi-phase brand reveal from a template
- Design transitions between scenes
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build React Native mobile interfaces for iOS and Android, covering styling, screen navigation, gesture interactions, and animations. The skill guides React Navigation and Reanimated usage, responsive layouts, and performance improvements for mobile components.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building React Native screens for iOS and Android
- Implementing screen navigation with React Navigation
- Adding touch gestures and Reanimated animations
wshobson/agents☆ 4.1만2026년 10월 20일 업데이트
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
iart-ai/web-animation-skills☆ 452026년 6월 22일 업데이트
Builds a stylized 3D animated ad on the Novoads REST API as a STORYBOARD: four to six beats, each rendered from its own key frame, narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's beat formulas (anthropomorphized problem character, protagonist reveal, mascot mechanism scene, composited end card). Use for ANY Pixar-style, Disney-style, 3D animated or animated-film-look ad at ANY length: "Pixar style ad", "3D animated ad", "animated movie look", "cute 3D character ad", "a quick animated ad", "15 second animated ad", "30 second animated ad", "storyboard ad", "several scenes", "animated ad with a voice-over", "little mascots", or a product URL or photo for an emotional animated spot. No one-call tier, so ffmpeg is required. Not for stop-motion clay (use claymation-ad), talking-head UGC (novoads-api), video cloning, or static image ads.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
novoads/agent-skills☆ 242026년 10월 18일 업데이트
Add CSS animations to HTML elements, React/JSX components, or WordPress PHP templates using Animate.css (v4.1.1). Use this skill whenever the user wants to animate UI elements, add entrance/exit effects, attention-seeker animations, or any CSS-based motion to their markup. Trigger on phrases like "add animation", "animate this", "make it bounce/fade/slide/zoom", "add transitions", "CSS animations", or any request to bring elements to life visually. Works with raw HTML snippets, full HTML files, React JSX, and WordPress PHP templates. Claude picks the most contextually appropriate animation — no guesswork needed from the user.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
msrbuilds/animate-css-skill☆ 152026년 4월 8일 업데이트
Build a shared animation foundation for React and Next.js with motion/react. Define reusable timing and spring settings, respect reduced-motion preferences, adapt to device performance, and align initial animation states with server-rendered content.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Standardize animation settings across components
- Define reusable spring animation presets
- Respect users' reduced-motion preferences
affaan-m/ECC☆ 28.4만2026년 10월 20일 업데이트
Build hero pages and showcase sites with cinematic animations, AI-generated media through the MiniMax API, and generative art. This catalog entry introduces the frontend skill; running its complete workflow requires installing the upstream bundle.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building a hero page with cinematic animation
- Creating a showcase site
- Using AI-generated media in a web page
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Turn photos into animated GIF stickers with a Funko Pop or Pop Mart look using the MiniMax API. Use the resulting images for personalized chat stickers or avatar packs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Making personalized chat stickers from photos
- Creating animated stickers with a collectible-toy look
- Preparing photo-based avatar packs
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Create and review GSAP code that animates webpage elements and SVG graphics. Covers movement, fades, easing that controls speed changes, staggered effects, playback controls, and adaptations for screen size and reduced-motion preferences.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding entrance animations to webpage elements
- Animating multiple items with staggered starts
- Adjusting motion for desktop and mobile screens
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build and improve mobile apps with React Native and Expo using prioritized implementation rules. Covers faster lists, animations, images, navigation, state management, and native dependencies, with explanations and code examples for reviewing common implementation choices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Improving long lists and scrolling performance
- Reviewing Reanimated animations and gestures
- Choosing image, navigation, and modal implementations
vercel-labs/agent-skills☆ 3.3만2026년 10월 15일 업데이트