Prepare 3D models for browser games by cleaning source assets, exporting GLB or glTF, and optimizing geometry and textures. It also guides collision shapes, distance-based detail levels, and runtime checks for the chosen engine.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing Blender models for browser games
- Reducing GLB or glTF asset size
- Planning collision shapes and distance-based model detail
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explore spatial trajectories and point clouds
- Build dense scatterplots and network views
- Animate flows between locations or nodes
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Design a dark monochrome interface around an exploded 3D wireframe, an outline view of separated parts. Coordinate annotations, connector lines, typography, and small metric displays to explain product structures or system states.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a product teardown interface
- Creating a system diagnostics dashboard
- Presenting structural specifications with annotations
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build detailed paper surfaces in Three.js for sheets, labels, cards, or shoji panels. Reproduce visible fibres, torn edges, layered thickness, curled corners, ink bleeding, aged edges, and backlit translucency, with additional detail for close-up views.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating backlit washi shoji panels
- Adding torn edges and thickness to cards or labels
- Showing paper fibres in close-up views
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add sunbeams through a tree canopy
- Show sunlight passing through roof gaps
- Create golden-hour architectural scenes
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TerminalSkills/skills☆ 1722026년 10월 14일 업데이트
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
roedyrustam/vibes-plug☆ 802026년 10월 19일 업데이트
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
modbender/skill-library-mcp☆ 172026년 9월 28일 업데이트
Especialista em construir experiências 3D para a web - Three.js, React Three Fiber, Spline, WebGL e cenas 3D interativas. Cobre configuradores de produtos, portfólios 3D, websites imersivos e adição de profundidade às experiências web. Use quando: website 3D, three.js, WebGL, react three fiber, experiência 3D.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
artubss/SKILLS-CLAUDE-CODE☆ 112026년 5월 17일 업데이트
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AxelMrak/ai☆ 52026년 2월 20일 업데이트
Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
danstrem2/clawdbot-skill-master-pack☆ 22026년 2월 1일 업데이트
Set up radar sensing for contactless heart rate, breathing rate, presence, and distance measurements. It covers supported hardware, firmware, and combining radar with WiFi CSI, sensing data derived from wireless signals, for shared readings and 3D views.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Setting up contactless heart rate and breathing measurements
- Detecting presence and approximate distance in a defined zone
- Combining radar and WiFi CSI readings
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Give 3D objects metal or glass surfaces
- Create cartoon-style shading
- Adjust textures and environmental reflections
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Add glow, depth-based blur, color correction, and other finishing effects to Three.js scenes. Covers combining effects with EffectComposer, writing custom shaders for screen effects, handling window resizing, and adjusting rendering workload.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding glow to objects in a 3D scene
- Adjusting background blur and scene colors
- Highlighting selected objects with outlines
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Choose an approach for map animations in Remotion, from satellite image overlays to globe views and terrain flythroughs. The skill compares five techniques and directs the agent to the implementation guide for the intended shot.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate overlays on a static satellite image
- Create globe views or show 3D buildings
- Choose a map approach without an API key
remotion-dev/remotion☆ 6.5만2026년 10월 19일 업데이트
Reduce data with many features into fewer dimensions using UMAP. Create 2D or 3D views, prepare inputs for clustering, compare parameter settings, and project new samples while checking whether the results remain stable and meaningful.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Visualizing data with many features in 2D or 3D
- Preparing reduced features for HDBSCAN clustering
- Guiding dimensionality reduction with partial labels
K-Dense-AI/scientific-agent-skills☆ 5.3만2026년 10월 19일 업데이트