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cccskills

'camera' 검색 결과

723건 · 관련도순

Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Design status displays that keep the playfield visible
  • Create menus that fit the game world
  • Adapt game interfaces for desktop and mobile
openai/plugins7.5천2026년 10월 8일 업데이트

threejs

무료

Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating an interactive 3D product viewer
  • Adding an interactive 3D hero scene
  • Loading glTF models and setting up controls
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add subtle mouse response to a 3D hero
  • Give foreground and background different movement
  • Keep a moving model aligned with text and cards
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building architectural walkthroughs
  • Adding room navigation to real estate tours
  • Creating museum and showroom tours
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills6.8천2026년 10월 18일 업데이트

Create, repair, and review character combat animations, from sword strikes to bow shots and spells. Use joint measurements, mesh deformation tests, camera captures, and blind comparisons to identify awkward poses and assess changes against written rules.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create melee attacks, bow shots, and spell animations
  • Fix stretched arms and awkward wrist or hand poses
  • Define measurable combat animation rules and tests
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.8천2026년 10월 18일 업데이트

Use when controlling NVIDIA Broadcast through MCP to apply effects, process local media, select devices, or change camera resolution, or when Broadcast is missing or too old to expose the gateway and the user wants it installed; not for Broadcast app settings outside the MCP gateway.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NVIDIA/skills3.7천2026년 10월 20일 업데이트

Bidirectional Home Assistant integration — HA cameras in, detection results out

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

SharpAI/DeepCamera3.1천2026년 9월 17일 업데이트

VLM evaluation suite for video anomaly detection in smart home camera footage

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

SharpAI/DeepCamera3.1천2026년 9월 17일 업데이트

The machine has to stay one machine while the camera does all the work. Lock the vehicle part by part, then fill the runtime with a numbered cut list that moves the camera every second. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Cars and vehicles at speed; 中文触发词: 汽车与载具速度片, 汽车, 赛车, 摩托, 载具), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LearnPrompt/awesome-seedance2.2천2026년 10월 19일 업데이트

Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.9천2026년 10월 14일 업데이트

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dzhng/skills1.4천2026년 10월 19일 업데이트

Read Prusa Connect cloud state for Prusa 3D printers: printers, jobs, files, cameras, stats, plus file upload. Trigger phrases: prusa connect, prusa printer, prusa job, prusa camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Anil-matcha/awesome-muse-connectors1.4천2026년 10월 14일 업데이트

Read Nest device state (thermostats, cameras, doorbells) and set thermostat modes and setpoints via the Smart Device Management API. Trigger phrases: google nest, nest thermostat, nest camera, sdm.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Anil-matcha/awesome-muse-connectors1.4천2026년 10월 14일 업데이트

Use when preparing accepted AISTATS papers for PMLR camera-ready submission, covering the 9-page final body, two-column layout reflow, author de-anonymization, proceedings forms, metadata, final appendix handling, registration, in-person presentation obligations, and public artifact release.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when preparing the ACM MM (ACM Multimedia) camera-ready version of record — de-anonymizing safely, completing the ACM rights form and CCS concepts, meeting ACM sigconf requirements, releasing code/data/media artifacts and any earned reproducibility badge, registering, and planning the oral/poster presentation in Rio.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when preparing an accepted ACL main-conference or Findings paper for camera-ready, covering the extra content page, de-anonymization and acknowledgements, AI-assistance disclosure, keeping the Limitations section, ACL Anthology metadata and CC BY 4.0 publication, meta-review-driven edits, and presentation-mode logistics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when preparing an accepted AAAI paper for camera-ready source submission to AAAI Press, including proceedings page limits, two-column template compliance, copyright transfer, purchased extra technical pages, deanonymization, registration, oral or poster presentation, and final public artifact release.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when preparing an accepted AAMAS paper for the IFAAMAS open-access camera-ready, covering author de-anonymization, proceedings metadata, two-column reflow of game figures and learning curves, resolving rebuttal-stage promises, registration, in-person presentation, and the public code and environment release for a multiagent paper.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트