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cccskills

'3d' 검색 결과

841건 · 관련도순

Build web interfaces with floating cards, spatial depth, and translucent glass effects using GSAP and 3D CSS. Add scroll animations while preserving keyboard navigation and providing static states for users who request reduced motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a landing page with floating cards
  • Adding depth to a dashboard
  • Creating scroll-linked animations
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트

Use the paid Beatra service to turn photos into anime, manga, watercolor, or other character art. The guide covers installing a verified package, approving individual paid calls, and reviewing likeness and style consistency.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turning photos into anime or manga art
  • Restyling photos as watercolor or 3D characters
  • Reviewing likeness and style consistency across a set
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트

Turn descriptions of 3D shapes and CAD tasks into FreeCAD Python scripts. Create models with adjustable dimensions, automate repeated operations with macros, convert meshes and solids, or build custom dialogs and workbench tools.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create 3D models from written descriptions
  • Build models with adjustable dimensions
  • Automate repeated CAD operations with macros
github/awesome-copilot4만2026년 10월 20일 업데이트

Check mesh files for 3D printing by measuring geometry and comparing it with process-specific design limits. Get findings on wall thickness, overhangs, and supports, plus build orientation options and concrete redesign guidance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check whether a mesh meets printing design limits
  • Find thin walls and unsupported overhangs
  • Compare build orientations to reduce supports
earthtojake/text-to-cad2.2만2026년 10월 19일 업데이트

dxf

무료

Create and update 2D DXF drawings from written requirements or CAD geometry using Python and build123d. Prepare cutting profiles and marking layers, check for open contours and duplicate geometry, and review drawings in CAD Viewer.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create dimensioned gasket or panel drawings
  • Generate flat profiles from STEP geometry
  • Separate cutting and engraving geometry into layers
earthtojake/text-to-cad2.2만2026년 10월 19일 업데이트

Build videos in React with Remotion using topic-specific guidance and code examples. Covers animation, captions, audio, scene transitions, asset handling, timing, and text layout, with additional references for charts, maps, and 3D content.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create text animations and scene transitions
  • Add captions and subtitles to videos
  • Adjust audio, video clips, and display timing
vercel-labs/json-render1.9만2026년 10월 14일 업데이트

Set up and manage a local Kubernetes development environment for OpenShell using k3d, Skaffold, and Helm. Build and deploy changes, inspect traces, configure optional authentication components, and test behavior across multiple gateway replicas.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create or stop a local OpenShell development cluster
  • Rebuild and deploy changes during development
  • Inspect local execution traces
NVIDIA/OpenShell1.7만2026년 10월 20일 업데이트

Guides development of apps for viewing USD, a 3D scene format. Selects browser streaming or local implementation references, covering rendering, camera controls, selection, interface layout, and validation while keeping users’ scene files unchanged.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a browser viewer for USD scenes
  • Develop a local workstation viewer
  • Add camera controls and object selection
openai/plugins7.5천2026년 10월 8일 업데이트

Test browser games through player actions and screenshot review. It checks startup, controls, scene changes, and interface visibility, then reports concrete issues with severity, reproduction steps, and the likely responsible subsystem.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check startup and core gameplay actions
  • Review HUD visibility and playfield obstruction
  • Test 3D camera and menu interactions
openai/plugins7.5천2026년 10월 8일 업데이트

Transform an article, case study, or brand story into a connected scrolling page. Choose scroll-controlled video, a real-time Three.js scene, or HTML with charts and typography, then organize the narrative into five to seven clear stages.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn a long article into a visual scrolling journey
  • Present a product story through a connected 3D scene
  • Explain report findings with scrolling charts and text
MengTo/Skills6.9천2026년 10월 18일 업데이트

Document visual work with real screenshots captured before a change, during key interactions, and after completion. Inspect each image and share captioned files throughout the task so users can review progress and redirect the work early.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing UI changes during implementation
  • Comparing a visual bug before and after a fix
  • Checking game and 3D scenes through screenshots
MengTo/Skills6.9천2026년 10월 18일 업데이트

Choose a visual direction for landing pages using WebGL, a browser graphics technology. Balance brand style with readable copy, clear calls to action, mobile performance, accessibility, and implementation effort, then define fallbacks and build priorities.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing a visual direction for a WebGL landing page
  • Planning a launch page around a 3D product model
  • Improving mobile performance and reducing motion
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build a globe-like 3D visual in Three.js, a library for browser graphics. Combine a dense sphere of glowing particles with a thin orbital ring, then adjust color, density, tilt, and gentle motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a planetary particle visual to a website
  • Creating a data-globe effect for an infrastructure service
  • Matching orbital ring colors to a brand
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build, integrate or audit rigged 3D game characters and monsters, including skeletons, animations, equipment and collision rules. Connect assets to gameplay and provide an interactive inspector to verify actions, equipment states and runtime behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Integrating FBX or GLB characters into gameplay
  • Separating swappable weapons and armor from character bodies
  • Defining monster animations and attack collision timing
MengTo/Skills6.9천2026년 10월 18일 업데이트

Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing between imported models, code-generated shapes, and 2D art
  • Defining asset scale, attachment points, and collision needs
  • Checking asset readability and performance in the game
MengTo/Skills6.9천2026년 10월 18일 업데이트

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills6.9천2026년 10월 18일 업데이트

Creates infinite 3D vertical scrolling ticker animations in Remotion. Use when you need to build a parallax gallery, infinite image scroll, multi-column continuous vertical scrolling effect, or a 3D photo wall (3D照片滚动墙 / 3D相册瀑布流).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vibe-motion/skills1.4천2026년 10월 6일 업데이트

Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

freshtechbro/claudedesignskills1.1천2025년 11월 20일 업데이트

Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane render、光线追踪、体积、次表面散射、基于物理的渲染或任何3D/CG视频请求。即使用户只说"使其看起来像3D"或描述了渲染美学,也要使用。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

beshuaxian/higgsfield-seedance2-jineng9782026년 4월 10일 업데이트

Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8702026년 10월 17일 업데이트

meshy-3d

무료

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2062026년 7월 14일 업데이트

CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CesiumGS/cesiumjs-skills1912026년 9월 14일 업데이트

工程の進捗を報告し、3D モデルのどこまで出来ているかを確認する。CAD モデルの施工単位(階・区画)で「3 階の床まで完了」のように報告でき、進捗率に換算して監督確認へ提出する。Use when: 進捗報告, 出来高, 出来形, どこまでできた, 何階まで, 3D, 工程, 施工状況, 進捗を登録

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

geekfujiwara/CodeAppsDevelopmentStandard742026년 10월 19일 업데이트