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cccskills

'geometry' 검색 결과

211건 · 관련도순

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3672026년 7월 11일 업데이트

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3672026년 7월 11일 업데이트

Convert AutoCAD DWG files (1983-2026) to Excel databases using DwgExporter CLI. Extract layers, blocks, attributes, and geometry data without Autodesk licenses.

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datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction3582026년 10월 20일 업데이트

Convert IFC files (2x3, 4x1, 4x3) to Excel databases using IfcExporter CLI. Extract BIM data, properties, and geometry without proprietary software.

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datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction3582026년 10월 20일 업데이트

3ddfa

무료

Guide 3DDFA Python inference, geometry rendering, training/evaluation, and optional C++ ONNX workflows for 3D dense face alignment.

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VectorSpaceLab/AREX-Skill3392026년 9월 3일 업데이트

Research why neural architectures and training methods work through forward computation, geometry, gradients, optimization dynamics, historical experiments, and competing explanations. Use for deep mechanism questions about neural networks, AI models, layers, representations, or training; explain the meaning in plain language with evidence and explicit limits.

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shareAI-lab/lab-skills3162026년 9월 16일 업데이트

Mathematical visualization skill for equations, proofs, and geometric concepts. **Triggers when:** - User mentions equations, formulas, or mathematical expressions - Request involves mathematical proofs or derivations - Content includes geometric relationships - User mentions LaTeX, calculus, algebra, geometry, trigonometry - Patterns: "equation", "formula", "prove", "derive", "graph", "plot" **Capabilities:** - LaTeX equation rendering with color-coded components - Function graphing and transformations - Geometric constructions and proofs - 3D mathematical surfaces - Step-by-step derivations with highlights

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rohitg00/manim-video-generator3072026년 1월 29일 업데이트

Create original short videos using the 几何注册匹配片头|平面路径、实体面板与终局印记 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

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T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

Create original short videos using the 平面重组|几何节奏品牌片 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

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T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

Create original short videos using the 手势边界换媒|局部窗口、多形态验真与回归 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants a hand-defined local medium window, repeated geometry proof, strict clipping, and a controlled return with new subjects and surfaces.

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T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

Turn real product images and a verified brief into a clean Seedance 2.0 minimalist product film. Use for 4–15 second e-commerce or launch ads that require faithful product color/material/geometry, independent anchor-image roles, product-specific actions, restrained camera, readable integrated copy, sound, and a stable closing frame; not for talking-head ads or invented product features.

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T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

Create original short videos using the 连续跟随|步态与弯曲地标共同计时 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

T8mars/minimax-h3-prompt-skill-T82972026년 10월 18일 업데이트

Render the running viewer in a real headless browser and assert on what it drew — element geometry, computed colours, wrap points, truncated labels, console errors. Use when a change moves pixels (navbar/badge/chart layout, CSS, responsive behavior, theme), when a PR says it "needs a visual check", or when reviewing frontend work under src/viewer/assets/. Covers the gap viewer-smoke names: it asserts payload shape, this asserts rendering.

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iopsystems/rezolus2772026년 10월 20일 업데이트

Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.

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XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates for the Router-approved workflow.

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XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

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XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

Build and refine production Blender geometry through semantic vertex/edge/face editing, BMesh, subdivision control cages, Boolean construction, Displace relief, remesh, sculpt preparation, retopology, and deliberate surface connections. Use after blockout for hard-surface, product, organic, architectural openings, terrain/relief, or reference-driven assets when shape quality, topology, continuity, or realistic part integration matters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

threejs

무료

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

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secondsky/claude-skills2312026년 10월 20일 업데이트

duo

무료

Composite any two HTML screens into a locked photo plate of hands holding an open foldable phone — a 1448×1086 still with two blank 495×849 / 498×849 screen slots (left and right) — to make side-by-side meme and comparison videos: TikTok vs Reels, ChatGPT vs Claude, "me vs my friend", before/after, two apps racing. Trigger on: "foldable phone meme", "put X on the left screen and Y on the right", "two-screen comparison video", "the dual-screen phone meme", or any request that names two apps/feeds/chats to show at once. The plate, geometry, and camera are finished — the agent only authors what plays INSIDE the two screens and renders.

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heygen-com/hyperframes-community-skills2202026년 10월 20일 업데이트

Think and work like an expert Exoplanet Scientist. Use when a task calls for Exoplanet Scientist judgment. Reasons from Keplerian motion, transit and RV geometry, and degenerate retrieval spaces through TLS/BLS searches, centroid and odd-even vetting, RadVel and GP activity models, and petitRADTRANS retrievals while treating eclipsing-binary blends, stellar-rotation-mimicking RV signals, and look-elsewhere completeness cliffs as first-class failure modes.

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K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.

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calesthio/generative-media-skills2082026년 7월 14일 업데이트

meshy-3d

무료

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.

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calesthio/generative-media-skills2082026년 7월 14일 업데이트

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

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calesthio/generative-media-skills2082026년 7월 14일 업데이트

Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BioTender-max/awesome-bio-agent-skills2042026년 7월 2일 업데이트