본문으로 건너뛰기
cccskills

'multi-view' 검색 결과

15건 · 관련도순

Run and operate the DeepStream Multi-View 3D Tracking reference app, also known as MV3DT. Use when the user asks to set up prerequisites, run shipped MV3DT samples, run Multi-View 3D Tracking on custom synchronized MP4 datasets, import camera calibration, delegate missing calibration to AutoMagicCalib, inspect OSD or BEV visualization, consume MV3DT Kafka metadata, or clean up MV3DT run state in the DeepStream MV3DT app directory.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NVIDIA/skills3.6천2026년 10월 18일 업데이트

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OSideMedia/higgsfield-ai-prompt-skill7602026년 9월 27일 업데이트

roblox-ui

무료

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.6천2026년 10월 9일 업데이트

Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 18일 업데이트

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 18일 업데이트

Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 18일 업데이트

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 18일 업데이트

Draws architecture diagrams as editable draw.io files with a fixed house style, C4 levels, evidence-tagged shapes, and optional multi-view identity checks. Use when producing a system context, container, component, deployment, data flow, sequence, state, or ERD, or redrawing an ASCII or Mermaid one.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

HoangNguyen0403/agent-skills-standard5782026년 10월 18일 업데이트

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RobLe3/cc-blender-skill1032026년 10월 13일 업데이트

panel

무료

Multi-provider deliberation panel for COMPLEX, multi-view questions — architecture, strategy, market research, and codebase sweeps. Runs a 4-stage deliberation across the provider fleet (diverge → contrarian red-team → adversarial verify → cited synthesis), the same multi-perspective rigour the plan-gate already applies to plan reviews, generalised to arbitrary questions. Use when one model's answer isn't enough and you want convergence THROUGH disagreement + verification, not a single opinion.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Vinix24/vnx-orchestration622026년 10월 19일 업데이트

wam

무료

Author low-poly WoW-style 3D characters — mesh, skeleton, and animations — in the WAM text language, compiled to glTF plus multi-view PNG renders. Use when the user wants to create or edit a stylized/low-poly 3D character, creature, or prop with a rig and animations, supplies one or more reference images or views, mentions WAM or .wam files, or asks for "WoW-style" / game-ready models.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

elliottdehn/wam542026년 8월 23일 업데이트

Generate multiple angles and shot types of a single product for ecommerce-ready image sets. Produces a coherent set (hero 3/4, front, side, back, detail macro, scale, packaging, in-hand) keeping product identity consistent across shots. Use when the user says "different angles", "product shots", "ecommerce image set", "shot list", "PDP gallery", or needs a multi-view set of one product. Part of the Creative Production set.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

DKeken/codex-skills-alternative152026년 6월 3일 업데이트

[Workflow] Turn UI-bearing canonical specs into reviewed, interactive multi-view HTML mockups; stop before planned work or production code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

duc01226/EasyPlatform122026년 10월 18일 업데이트

visual-qa

무료

Use when a website needs rendered screenshot review, Playwright visual regression, multi-viewport checks, horizontal overflow detection, console-error checks, focus/state inspection, or a repeatable visual QA evidence set.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Lrinvl1203/world-class-web-design-os82026년 10월 2일 업데이트

Standardizes UX states for data fetching flows (loading, error, empty, success) and complex multi-view UI patterns. Provides state machine approach recommendations, loading skeletons, error boundaries, and empty state components. Use when implementing "loading states", "error handling", "empty states", or "state machines".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sathishssj3/Stereix-Engine22026년 10월 4일 업데이트