CLI版 mc-cli get-blocks コマンドの引数、出力形式、BlockData/EntityData の読み方。レッドストーン回路を調査・検証する前に必ず読む。
「cli」の検索結果
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概要と使いどころ
CLI版 mc-cli place-blocks コマンドの引数形式、PlaceRequest、フェーズ配列、connects/attaches の使い方。ブロック配置前に必ず読む。
CLI版 mc-cli interact-block コマンドの使い方。レバー、ボタン、ドア等を操作・テストする前に読む。
CLI版 mc-cli set-inventory コマンドの使い方。チェスト、ホッパー、ドロッパー等にアイテムをセットする前に読む。
CLI版 mc-cli fill コマンドの使い方。土台作成や範囲消去(air)を行う前に読む。
CLI版 mc-cli kill-entities コマンドの使い方。テスト前のエンティティ掃除やボート等の削除に使う。
Search the public web and crawl URLs via the Unique AI Platform's `unique-cli web-search` command, with automatic per-turn citation tracking so cited web facts render as clickable external reference chips and `<sup>N</sup>` footnotes on the Unique platform. ALWAYS use this skill when the user asks to search the public web, research a topic online, look up news/articles/regulations, fetch the contents of one or more URLs, or perform any "two-phase" web research (search → review snippets → crawl selected URLs for full content). Routes through the Unique AI Platform's `/web-search-api` endpoints, so the engine (Google, Brave, Tavily, Jina, Firecrawl, …) and crawler are resolved server-side from the current environment — you never need to manage engine API keys yourself. Use this instead of fabricating answers from training data whenever fresh / source-cited information is needed. Do NOT use this skill for the internal knowledge base (`unique-cli search`) or for arbitrary tool execution (`unique-cli mcp`).
日本語の概要は準備中です。原文の説明を表示しています。
Assesses what a page's heatmap is telling you and recommends concrete changes. Pulls click / rageclick / scroll-depth data for a URL, names the hot elements by cross-referencing autocapture events on the same page, and can create a saved heatmap the user opens in PostHog, then summarizes the behavior and proposes improvements. TRIGGER when: user asks what a heatmap shows, why people aren't clicking something, where users rage-click, how far they scroll, what to change on a page based on heatmap/click data, or to 'analyze/assess/review the heatmap' for a URL. DO NOT TRIGGER when: the user only wants to create a saved heatmap screenshot with no analysis (use heatmaps-saved-create directly), or is asking about session replay in general (use investigating-replay).
日本語の概要は準備中です。原文の説明を表示しています。
Work out the order and the loose ends before turning down an offer or withdrawing from a selection process: whether the offer being kept is actually settled in writing, whether each decline is mid-selection, post-offer, or after acceptance, who besides the employer has to be told when the application came through an agent, a school recommendation, or a referral, which reply deadlines have passed, and what documents, expenses, or borrowed items are still outstanding. Use when a user holds more than one offer and needs to decline the rest, wants to withdraw from a process they are no longer pursuing, or has been asked to turn down other employers as a condition; do not use to decide whether to decline, to rule on what declining after acceptance means legally, or to send any message.
日本語の概要は準備中です。原文の説明を表示しています。
Predict RBP binding from RNA sequence using deep learning models (RBPNet sequence-to-signal, RNAProt RNN, GraphProt2 GCN with structure, DeepCLIP, DeepRiPe multi-modal CNN) for variant-effect prediction, in silico binding-site discovery, model interpretation, and transfer learning from CLIP and RBNS datasets. Use when computational prediction of RBP binding from sequence is needed, evaluating variant effects on binding without further wet-lab experiments, comparing model performance, or training a custom model on ENCODE eCLIP data.
日本語の概要は準備中です。原文の説明を表示しています。
Discover RBP binding motifs from CLIP-seq peaks or single-nucleotide crosslink sites using HOMER, MEME/STREME, kpLogo, mCross (CL-position-registered motifs), PEKA (positional k-mer enrichment), RBPamp (affinity), and RNA Bind-n-Seq (RBNS) cross-validation. Use when characterizing RBP sequence specificity, registering motifs to crosslink positions, validating in vivo CLIP motifs against in vitro RBNS Kd, reconciling motif disagreements across tools, or correcting for the uracil crosslinking bias that contaminates raw CLIP motif logos.
日本語の概要は準備中です。原文の説明を表示しています。
Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.
日本語の概要は準備中です。原文の説明を表示しています。
Predict RBP binding from RNA sequence using deep learning models (RBPNet sequence-to-signal, RNAProt RNN, GraphProt2 GCN with structure, DeepCLIP, DeepRiPe multi-modal CNN) for variant-effect prediction, in silico binding-site discovery, model interpretation, and transfer learning from CLIP and RBNS datasets. Use when computational prediction of RBP binding from sequence is needed, evaluating variant effects on binding without further wet-lab experiments, comparing model performance, or training a custom model on ENCODE eCLIP data.
日本語の概要は準備中です。原文の説明を表示しています。
Discover RBP binding motifs from CLIP-seq peaks or single-nucleotide crosslink sites using HOMER, MEME/STREME, kpLogo, mCross (CL-position-registered motifs), PEKA (positional k-mer enrichment), RBPamp (affinity), and RNA Bind-n-Seq (RBNS) cross-validation. Use when characterizing RBP sequence specificity, registering motifs to crosslink positions, validating in vivo CLIP motifs against in vitro RBNS Kd, reconciling motif disagreements across tools, or correcting for the uracil crosslinking bias that contaminates raw CLIP motif logos.
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: func). Locate CEngineServiceMgr_GetActiveLoopClientServerMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetActiveLoopClientServerMode, CEngineServiceMgr_GetActiveLoopClientServerMode
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientCommand (auto-generated, category: vfunc). Locate CEngineServer::ClientCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientCommand, CEngineServer::ClientCommand
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_IsPlayingDemo (auto-generated, category: func). Locate CEngineClient_IsPlayingDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_IsPlayingDemo, CEngineClient_IsPlayingDemo
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientPrintf-decompiles (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf-decompiles, CEngineServer::ClientPrintf
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_GetEntityLumpForTemplate (auto-generated, category: vfunc). Locate CEngineClient::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_GetEntityLumpForTemplate, CEngineClient::GetEntityLumpForTemplate
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_SetFakeClientConVarValue (auto-generated, category: vfunc). Locate CEngineServer::SetFakeClientConVarValue in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFakeClientConVarValue, CEngineServer::SetFakeClientConVarValue
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetClientConVarValue (auto-generated, category: vfunc). Locate CEngineServer::GetClientConVarValue in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientConVarValue, CEngineServer::GetClientConVarValue
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_GetStatsAppID (auto-generated, category: vfunc). Locate CEngineClient::GetStatsAppID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_GetStatsAppID, CEngineClient::GetStatsAppID
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_KickClient (auto-generated, category: vfunc). Locate CEngineServer::KickClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_KickClient, CEngineServer::KickClient
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientPrintf (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf, CEngineServer::ClientPrintf
日本語の概要は準備中です。原文の説明を表示しています。