React Three Fiber 3D renderer for json-render. Use when working with @json-render/react-three-fiber, building 3D scenes from JSON specs, rendering meshes/lights/models/environments, or integrating Three.js with json-render catalogs.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/json-render☆ 1.9万2026年10月13日 更新
场景最终提示词规范 — 清晰广角建立镜头:前景/中景/后景/出入口/地面/墙面/主要陈设的固定相对位置,空间连续自洽可复用,无人物
日本語の概要は準備中です。原文の説明を表示しています。
chatfire-AI/huobao-drama☆ 1.6万2026年10月6日 更新
Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .scenic file", "scenic --simulate", or reports a Scenic scenario that rejects every sample or cannot find blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4582026年10月13日 更新
Top-level workflow skill for USD performance diagnosis and optimization. Use for slow loading, high memory, low FPS, or 'optimize my scene' requests; delegates auth/runtime setup to Phase 0 owners.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Use when the user wants to create, explore, adapt, refine, polish, or review visual creative such as campaigns, ads, social posts, product imagery, scenes, offers, logos, brand systems, styles, charts, decks, or related marketing and design assets.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Design and implement parallax scrolling and scrollytelling data visualizations. Use when the user asks for parallax scrolling, scrollytelling, scroll-driven timelines, sticky graphics, Scrollama, ScrollTrigger, ScrollTimeline, view timelines, rich-media timelines, moviescrollers, scroll-scrubbed charts, staged narrative reveals, or interactive visual stories where scrolling changes a data visualization or media scene.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Build typed data visualizations in TypeScript. Use when the user wants TypeScript visualization code, typed data models, browser visualization components, UML-like diagram models, interactive graph or architecture diagram contracts, scroll-driven scene contracts, library selection guidance, or a maintainable visualization architecture beyond React- or Next-specific concerns.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Customize macOS SwiftUI windows and scene behavior. Use when tuning window chrome, drag regions, placement, restoration, launch behavior, or borderless windows.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Build custom data visualizations with D3. Use when the user needs SVG or DOM-based charts, rich annotation, domain-native contextual backgrounds, data joins, custom scales or interactions, scroll-driven SVG scene states, or precise control over browser visualization behavior.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4342026年10月8日 更新
Create, repair, validate, or package a reusable iPollo Video template in an active HyperFrames template-authoring session. Use for video template structure, editable variables, reusable scenes, GSAP motion, component reuse, cover metadata, and save-ready validation; do not use for ordinary one-off video edits.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9402026年10月13日 更新
Add or revise scene-bound narration or speech-linked captions in the active iPolloWork video using actual voice settings, measured audio and alignment.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9402026年10月13日 更新
Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each shape's edges; a chalky purple-pink shadow pooled under the group; and big glossy eyes with cream star highlights, framed by grained autumn leaves and sparse cream sparkles. It covers design and coding moments with one cute animal at a laptop, monitor, desk, window, mug or book stack. Use when someone asks for grainy, gouache, riso, risograph, textured, cosy, cozy, autumn, hygge, storybook or children's-book style animal art, or for an empty state, onboarding step, 404 page, blog header, feature spot or marketing card with a warm handmade feel.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands and feet. It covers people coding, thinking, carrying and resting with laptops, mugs, chairs and rubber ducks. Use when someone asks for brush, marker, felt-tip, two-colour, duotone, riso-print, zine, mint-and-black or doodle illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards with a bold hand-made look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新