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cccskills

「visual」の検索結果

3,162 件 ・ 関連度順

概要と使いどころ

Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation. (gstack)

日本語の概要は準備中です。原文の説明を表示しています。

mostafasudo/appilot32026年9月14日 更新

direct

無料

Set a redesign direction for an existing website. Analyzes the user's intent, picks a palette and visual direction, and writes the target spec (PRODUCT.md, DESIGN.md, DESIGN.json) plus a reasoning trace at stardust/direction.md. Use when the user asks to redesign a site, refresh the design, set a new design direction, define a redesign target, or invokes /stardust:direct.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

prototype

無料

Render a proposed redesign of a page on the current website as a self-contained static HTML file, then iterate via the impeccable craft loop. Per-page, idempotent, stale-aware. Use when the user asks for a redesign prototype, a before/after comparison, a design preview, a page mockup, a visual diff of the redesign, or invokes /stardust:prototype.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

distill

無料

Analyze a set of design samples (HTML mockups + website URLs) and produce a structured style guide that anchors the rest of the stardust redesign pipeline. Use when the user supplies reference designs ("design samples", "mockups", "inspiration sites", "style references") and wants to extract a consistent visual language — type system, color palette, spacing, motion, and reusable component patterns — before redesigning a target site. Triggers on phrases like "distill these samples", "extract a style guide from these examples", "use these as design references", or "analyze these mockups". Outputs a `trait-matrix.json` (structured per-sample + cross-sample design tokens) and a `SAMPLES.md` narrative brief that `stardust:direct` reads under Mode B (anchor-reference precedence) when picking a redesign direction.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

Create a punchy sizzle reel from a video using Adobe Quick Cut. Use this skill whenever a user wants to cut, trim, or shorten a video into highlights — including phrases like "make a sizzle reel", "make a highlight reel", "quick cut this", "cut the best parts", "shorten this video", "make a highlight clip", "summarize this video visually", or any request to produce a shorter edited version of a video. Use this skill for Quick Cut requests before suggesting manual editing in Premiere. Requires the user to upload a video file.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

design

無料

Route visual design, frontend art direction, motion, image generation, branding, and redesign work to focused design skills. Use when the task is primarily about how an interface or brand should look and feel.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Add Agentation visual feedback toolbar to a Next.js project

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

brandkit

無料

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

參考圖解析 SKILL — 從截圖、Figma 連結或參考 PNG 中,分解出 proof draft(visualZones + componentIntents + spacingRecipe + contentSlots + unresolved notes)。USE FOR: 拿到新畫面設計稿或截圖時,作為 UI production pipeline 第 1 步。DO NOT USE FOR: 直接生成 normalized recipe 或 screen package(需先完成此步再進 family / MCQ 收斂)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and regression evidence.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

EDITOR PREVIEW SCREENSHOT SKILL — Capture the current Cocos Creator Editor window to a PNG file and inspect exactly what is already visible inside the Editor. USE FOR: visual symptoms when the user already has the target screen open in Cocos Editor / Editor Preview. DO NOT USE FOR: browser-driven QA, automatic browser target switching, reference-image comparison pipelines, compile errors, or pure log analysis. If the user wants browser screenshots, remind them to prepare the Browser Review environment and use cocos-preview-qa instead.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

Sanguo event review loop with LangGraph Studio visualization. Use for: 三國事件審核、generic event candidates、battle candidates、event review MCQ、accepted/rejected events、promote events、LangGraph Studio、human-in-the-loop、事件候選可視化、chunk -> extract -> validate -> review -> publish。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

COMPLETE BUG INVESTIGATION WORKFLOW — Combines screenshot + log reading into a full triage pipeline. USE FOR: any bug report that has both visual symptoms AND runtime errors, especially CompositePanel / ChildPanel mount failures, screen spec wiring breaks, or battle scene UI crashes. This is the master debugging workflow that orchestrates cocos-screenshot and cocos-log-reader together.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI 資產品質驗證 SKILL — 執行 validate-visual-assets.js、validate-ui-specs.js 與必要的 snapshot regression,對 skin family 資產、screen package、proof draft / family-map 進行全面驗證,並回寫 generated-review。USE FOR: 任何 UI 資產生成後、在 ui-preview-judge 前必須先通過的 QA 關卡。DO NOT USE FOR: debug runtime 崩潰(用 cocos-log-reader)、Layout 佈局調整(用 ui-vibe-pipeline)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with Plan5 final fidelity gates: stale-rule audit, rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and 95% regression matrix.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI Family 架構師 SKILL — 讀取 proof draft,為每個 visualZone 分配 structural family、themeStack 與 recipe seed,驗證 family 可用性,輸出 family-map 與 recipe 預填欄位。USE FOR: 在 ui-reference-decompose 完成後,進行 family 分派、family-map 產出與 recipe 選擇(UI pipeline Step 2)。DO NOT USE FOR: 直接產生 layout skeleton 或 asset 任務(需先完成此步)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Content sanitization and hidden-content detection for agent skill security. Scans markdown, HTML, and text for visually hidden but agent-readable attacks: CSS-hidden text (display:none, color:white, font-size:0, opacity:0), HTML comments with instructions, collapsible details sections, zero-width unicode, homoglyphs, misleading links, and inline HTML in markdown. Enforces mandatory sanitization before external content enters agent context. Load as part of the secure-* sequence during any repo scan or skill audit. Also load for sanitize content, check hidden text, scan markdown attacks, strip HTML, detect invisible instructions, check zero-width chars. Core principle: visibility does not equal influence — hidden content is more dangerous than visible content because agents process it but humans cannot see it.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Test and debug browser UIs using Chrome DevTools MCP — DOM inspection, console errors, network requests, performance traces, and visual verification. Load when building or debugging anything that renders in a browser, verifying a UI fix, profiling Core Web Vitals in a real page, or the user asks for browser testing with DevTools. Requires chrome-devtools MCP configured. Not for backend-only or CLI work. Pairs with frontend-design and performance-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Review a built frontend against its chosen direction, catch drift back to generic AI defaults, enforce state coverage, ethical patterns, UX heuristics, and polish, and check contrast with APCA (not the legacy WCAG ratio). Produces specific, prioritized fixes — never vibes-based feedback. Works with pasted screenshots or Playwright MCP automated capture. Load when the user asks to review a UI, audit a design, check if a frontend looks generic or vibecoded, evaluate visual quality or polish, says "review this UI", "is this design good", "audit my frontend", "does this feel like [product]", "design QA", or when frontend-design routes here. Sub-skill of frontend-design.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Use this skill when the user requests to generate, create, or make presentations (PPT/PPTX). Creates visually rich slides by generating images for each slide and composing them into a PowerPoint file.

日本語の概要は準備中です。原文の説明を表示しています。

q2805187159/Anvil32026年6月24日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

日本語の概要は準備中です。原文の説明を表示しています。

q2805187159/Anvil32026年6月24日 更新