Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
1,400 件 ・ 関連度順
概要と使いどころ
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes asset lifecycle planning systems for capital expenditure forecasting, replacement scheduling, total cost of ownership modeling, depreciation tracking, and facility condition assessments using IFMA standards and Facility Condition Index scoring..
日本語の概要は準備中です。原文の説明を表示しています。
Take one piece of long-form content (blog post, podcast, talk, article, newsletter) and turn it into a multi-channel asset pack using the STEPPS framework (Jonah Berger, Contagious) to make each derivative asset more shareable. Use when the user says "repurpose this", "turn this into LinkedIn/Twitter/etc", "atomize this", "break this down for social", "create derivative content from X", "make a content pack from this", or wants to maximize output from one input. Each channel is mapped to its strongest STEPPS element. Orchestrates linkedin-post, content-writer, and other skills. For writing the original anchor piece, see thought-leadership-writer or newsletter-writer. For scheduling the derivatives, see social-calendar.
日本語の概要は準備中です。原文の説明を表示しています。
Manage Cloudinary media: upload images and videos, list and inspect assets, update metadata, delete assets, and check plan usage. Trigger phrases: cloudinary, upload image, cloudinary usage.
日本語の概要は準備中です。原文の説明を表示しています。
Use when planning, sequencing, or troubleshooting an org-wide migration from Salesforce Classic to Lightning Experience. Covers the LEX Transition Assistant Readiness Check, asset triage matrix (Visualforce, JavaScript buttons, page layouts, Knowledge, email templates, list views, AppExchange), pilot/wave rollout sequencing, end-user adoption telemetry, and cutover criteria. Triggers: 'lightning experience transition', 'classic to lightning migration plan', 'LEX readiness check', 'why are some users still on Classic', 'turning on Lightning for everyone'. NOT for individual asset migrations like a single VF page (use lwc/visualforce-to-lwc-migration), a single JavaScript button (use admin/custom-button-to-action-migration), or Knowledge article migration (use admin/knowledge-classic-to-lightning) — this skill orchestrates the program. NOT for Lightning App Builder page design (use admin/lightning-app-builder-advanced).
日本語の概要は準備中です。原文の説明を表示しています。
Deploy smart contracts and bridge assets to Abstract (ZK Stack L2). Use when an agent needs to deploy contracts on Abstract, bridge ETH/tokens to Abstract, trade/swap tokens, place predictions on Myriad Markets, check balances, transfer assets, or interact with Abstract mainnet. Covers zksolc compilation, Hardhat deployment, Relay bridging, DEX trading (Kona, Aborean), Myriad prediction markets, and key contract addresses.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy smart contracts and bridge assets to Abstract (ZK Stack L2). Use when an agent needs to deploy contracts on Abstract, bridge ETH/tokens to Abstract, trade/swap tokens, check balances, transfer assets, or interact with Abstract mainnet. Covers zksolc compilation, Hardhat deployment, Relay bridging, DEX trading, and key contract addresses.
日本語の概要は準備中です。原文の説明を表示しています。
AI 工作资产化诊断器 / Assetization Router:当用户提供 AI 协作会话、重复任务、prompt、工作流描述、 团队 AI 使用场景或一次成功交付过程,并要求判断应该沉淀成 Prompt、Context Pack、Workflow、Skill、 Loop、System,或根本不值得沉淀时使用。它只做诊断、分层和下一步资产建议,不替代具体 Skill 创建、 PRD 起草、调研、实现或自动化执行。不用于普通事实查询、一次性文案、trace 根因分析或高责任专业判断。
日本語の概要は準備中です。原文の説明を表示しています。
Drafts U.S. bulk sales compliance packages for asset purchase transactions outside the ordinary course, including UCC Article 6 jurisdictional analysis, creditor schedules, notice of intended bulk sale, seller affidavit, escrow framework, and closing checklist. Use when handling bulk sale, bulk transfer, inventory sale, asset purchase compliance, creditor notice, or successor liability avoidance.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts a U.S. CRE personal property Bill of Sale transferring equipment, fixtures, FF&E, inventory, and other tangible assets. Handles inclusion/exclusion schedules, price allocation, tax responsibility, and risk of loss. Trigger when the user needs a bill of sale, asset schedule, equipment transfer document, or personal property conveyance tied to a CRE closing.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts a U.S. Bill of Sale for transferring personal property ownership from seller to buyer. Covers vehicles, equipment, watercraft, firearms, business assets, and general personal property. Enforces party identification, property description, consideration, condition representations, title warranty, lien disclosure, and jurisdiction-specific execution requirements. Use when drafting a bill of sale, asset transfer document, or ownership transfer instrument.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts Assignment and Assumption Agreements transferring contractual rights and obligations from assignor to assignee in asset purchase transactions. Covers assignment mechanics, liability assumption with temporal cutoff, third-party consent handling, reps and warranties, indemnification, and Exhibit A contract schedule. Trigger keywords: "assignment and assumption", "contract transfer", "assign contracts", "assume obligations", "asset purchase closing document", "assignor assignee agreement".
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to generate well-branded interfaces and assets for MeowKit (AI Agent Toolkit for Claude Code), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.
日本語の概要は準備中です。原文の説明を表示しています。
Organizing digital life for legacy, emergency access, and death preparedness. Specializes in password management, account documentation, digital asset preservation, and ensuring loved ones can access what they need.
日本語の概要は準備中です。原文の説明を表示しています。
Generate visual assets (ASCII art, diagrams, banners) for repos and documentation
日本語の概要は準備中です。原文の説明を表示しています。
Create professional visual assets for GitHub repositories — architecture diagrams, social cards, and README banners.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Prefab / Scene / Asset を壊さず編集する。preflight 診断 → dry-run 差分 → confirm + change_reason 監査 → runtime 検証の 4 段ゲートを 1 経路で踏む。 トリガー: パッチ適用、Prefab Variant 編集、`set_property` / `patch_apply` / `revert_overrides` を伴う変更全般。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Create cute 3D toy assets from photo-reference manifests. Use when Codex needs to turn scene photos into 2D toy concept prompts, choose a photo-to-3D route, produce or plan GLB assets for Three.js, or maintain a repeatable personal-gift/toy-character generation workflow.
日本語の概要は準備中です。原文の説明を表示しています。
日本語Web UIの素材集。既定配色は暫定標準カラー(ブルー基調・ライトのみ・色は役割トークンだけを参照し、主操作は action-primary-*、状態は status-* に固定)。明示指定時だけMode B Pop。タイポと数値表記・レスポンシブ4段・部品HTML/CSS・モーションとa11y・情報設計の工程と表示形式の導出・動く参照実装(assets/reference)・コントラスト検査/トークン生成/旧配色の自動移行スクリプトを持つ。設計判断と体験の規律は含めない(Skill ux-design から参照される後工程)。UIの実装・見た目のレビュー・配色の導入や移行で必ず参照する。
設計の実体。業務構造の診断(中心対象・最頻操作・主役と隠すもの・触りたさ・装飾除去テスト)から体験の規律(デフォルト効果・認知負荷・楽さとミス防止・一括操作・下書き保存・正直なUI・エラー回復・データを消さない・ホーム情報設計・知覚パフォーマンス・行動科学の道具箱)と検収までを1冊で持つ。React hooks は assets/ux-patterns.tsx。機能設計/画面フロー/フォーム設計/UX改善/レビュー/「AIっぽい」指摘の対応で必ず参照する。見た目の素材は Skill jp-web-design。