Write Ruby gems following Andrew Kane's proven patterns and philosophy. Use when creating new Ruby gems, refactoring existing gems, designing gem APIs, or when the user wants clean, minimal, production-ready Ruby library code. Triggers on requests like "create a gem", "write a Ruby library", "design a gem API", or mentions of Andrew Kane's style.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Write clean, readable, and maintainable code following principles from Robert C. Martin's "Clean Code" and Object Calisthenics. Use when writing, reviewing, or refactoring code to improve naming, function design, formatting, error handling, and class structure. Includes code smell detection and refactoring guidance.
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/website☆ 122026年3月11日 更新
Expert SwiftUI guidance for macOS apps — covers writing and reviewing code with runtime-level understanding of observation, concurrency, performance, and platform integration. Use when user asks to "build a SwiftUI view", "review my SwiftUI code", "fix observation issues", "bridge AppKit", "architect state management", "debug view updates", or works on any macOS SwiftUI project — building features, reviewing existing code, debugging view updates or performance, fixing concurrency issues, architecting state management, bridging AppKit, or making design decisions. Do NOT use for iOS/iPadOS-only SwiftUI, UIKit bridging, or basic Swift language questions. Focuses on non-obvious traps and deep patterns, not basics.
日本語の概要は準備中です。原文の説明を表示しています。
kageroumado/swiftui-macos-skill☆ 122026年7月6日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Preview a signed-off design one release phase at a time — cut it down into a series of phase screens, each showing only what exists by that phase with the layout untouched, then put them on a scrubber you drag to watch the screen fill in release by release. Use when the user wants a Phase 1 / MVP version of an existing wireframe or mockup, phased or staged screens, a design sliced by release phase or story map, or wants to see what a screen looks like before later features land.
日本語の概要は準備中です。原文の説明を表示しています。
Cavalry-Collective/visual-stack☆ 112026年10月10日 更新
GStack design-review method for reviewing rendered UI, landing pages, decks, or visual artifacts for hierarchy, layout, accessibility, and polish.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Design new Claude skills from structured idea specifications. Use when the skill auto-generation pipeline needs to produce a Claude CLI prompt that creates a complete skill directory (SKILL.md, references, scripts, tests) following repository conventions.
日本語の概要は準備中です。原文の説明を表示しています。
takusaotome/claude-skills-library☆ 92026年10月5日 更新
Review audit-related documents (control design documents, bottleneck analyses, requirements definitions, etc.) for quality, scoring them 0-100 with a severity-rated findings list. Use when reviewing audit documents, checking control design quality, or verifying cross-document consistency. Supports documents governed by US GAAP, IFRS, or J-GAAP.
日本語の概要は準備中です。原文の説明を表示しています。
takusaotome/claude-skills-library☆ 92026年10月5日 更新
Architecture design and governance protocol for system structure, boundaries, contracts, APIs, schemas, migrations, rewrites, and long-lived codebase health. Use when designing or reviewing architecture, planning structural refactors or migrations, governing tech debt, or containing rewrite risk. Keeps the load-bearing spine small, owned, checked, and deletable over time.
日本語の概要は準備中です。原文の説明を表示しています。
citrolabs/ego-browser-benchmark-framework☆ 92026年8月10日 更新
Enforces project coding standards during code review: naming conventions (PascalCase for classes, camelCase for methods/variables, UPPER_SNAKE_CASE for constants, kebab-case for files), standard file structure, anti-magic-number policy, file size limits (500/800 lines), security patterns, and design patterns. Use when reviewing code, writing new code, or checking adherence to project conventions.
日本語の概要は準備中です。原文の説明を表示しています。
feel-flow/ai-spec-driven-development☆ 72026年9月14日 更新
Write clean, readable, and maintainable code following principles from Robert C. Martin's "Clean Code" and Object Calisthenics. Use when writing, reviewing, or refactoring code to improve naming, function design, formatting, error handling, and class structure. Includes code smell detection and refactoring guidance.
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/denji☆ 62026年8月3日 更新
Apply Gang of Four design patterns to solve architectural problems in TypeScript. Use when refactoring code architecture, implementing extensible systems, decoupling components, or following SOLID principles. Covers all 22 GoF patterns: Creational (Factory Method, Abstract Factory, Builder, Prototype, Singleton), Structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy), and Behavioral (Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor).
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/denji☆ 62026年8月3日 更新
Breadboard circuit mockups via HTML5 Canvas. Use when creating circuit layouts, visualizing 6502/retro electronics components, drawing breadboard diagrams, or designing vintage computer schematics with discrete parts.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Performs architectural code reviews focusing on design patterns, duplication, circular dependencies, and refactoring impact. Is the design consistent with the codebase? Use when reviewing code changes for architectural concerns, code smells, or structural issues.
日本語の概要は準備中です。原文の説明を表示しています。
AndrewBrown-USDA/aigb-skills-usda☆ 62026年10月10日 更新
Comprehensive design guide for web and mobile applications. Use when designing new UI components or pages, choosing color palettes and typography, or reviewing code for UX issues.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Applies depth-driven layered color and shadow principles to elevate average UI into polished, readable interfaces for both light and dark themes. Use when improving or reviewing UI components, setting up a design token system, applying consistent depth and shadow to an interface, or making a flat or inconsistent UI feel more refined without a full redesign.
日本語の概要は準備中です。原文の説明を表示しています。
nateslabach/skills☆ 62026年9月29日 更新
Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when: portfolio, personal website, showcase work, developer portfolio, designer portfolio.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Responsive design engineering: production-level container queries, fluid type, 320 to 4K. Use when implementing, reviewing or testing responsive design engineering for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Realjustawall/Perfect-AI☆ 42026年10月10日 更新
PWA design: production-level offline strategy, SW updates, caching. Use when implementing, reviewing or testing pwa design for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Realjustawall/Perfect-AI☆ 42026年10月10日 更新
Premium monochrome design: production-level neutral ramp, sheen, materials and lighting. Use when implementing, reviewing or testing premium monochrome design for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Realjustawall/Perfect-AI☆ 42026年10月10日 更新
Semantic design tokens: production-level roles, themes and semantic states. Use when implementing, reviewing or testing semantic design tokens for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Realjustawall/Perfect-AI☆ 42026年10月10日 更新
Perform code reviews following Sentry engineering practices. Use when reviewing pull requests, examining code changes, or providing feedback on code quality. Covers security, performance, testing, and design review.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Designs Bayesian clinical trials including Phase I dose-finding (BOIN, CRM, EWOC, mTPI-2), meta-analytic-predictive (MAP) priors with robust mixtures for external data borrowing, EXNEX for basket trials, hierarchical models for safety AE (Berry-Berry), Bayesian platform trials (I-SPY 2, GBM AGILE, REMAP-CAP), and posterior probability stopping rules. Covers FDA Bayesian Devices Guidance (2010), FDA Bayesian Methodology in Drugs Draft (January 2026), BOIN Fit-for-Purpose qualification (December 2021), and Project Optimus dose-optimisation. Use when designing dose-finding studies, platform trials, or sensitivity analyses with informative priors.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新