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「generate」の検索結果

6,349 件 ・ 関連度順

概要と使いどころ

Shape, implement, review, copy-edit, or harden Arcade user interfaces. Use for the website, terminal UI, game HUDs, interaction flows, responsive behavior, accessibility, Geist consistency, and any change affecting what a user sees, understands, chooses, or does. Skip backend-only, telemetry-only, generated-file, and test-only work with no shipped UI impact.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/arcade222026年9月10日 更新

prd

無料

Generate Product Requirements Documents (PRDs) in Markdown format. Use when users want to create a PRD, spec out a feature, document requirements, or plan new functionality. Triggers on requests like "create a PRD", "write requirements for", "spec out this feature", or "document this feature idea".

日本語の概要は準備中です。原文の説明を表示しています。

adawalli/nexus222026年8月13日 更新

release

無料

Bump version in package.json and auto-generate CHANGELOG.md using standard-version for vscode-sidebar-terminal. Triggered by /release or /version commands.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

Automates batch reverse engineering by generating Ghidra analyzeHeadless commands and post-analysis script skeletons to import, auto-analyze, and export results for many samples without the GUI. Activates for requests to script Ghidra headless analysis, batch-analyze samples with Ghidra, or generate an analyzeHeadless command and post-script.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Uses capa to identify malware capabilities from a binary: running rule-based detection over disassembly, mapping matched capabilities to MITRE ATT&CK and MBC, and interpreting results to focus deeper analysis. Activates for requests to run capa, generate a capability report, or map a sample's behaviors to ATT&CK automatically.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

distill

無料

Extract an Allium specification from an existing codebase. Use when the user has existing code and wants to distil behaviour into a spec, reverse engineer a specification from implementation, generate a spec from code, turn implementation into a behavioural specification, or document what a codebase does in Allium terms.

日本語の概要は準備中です。原文の説明を表示しています。

ObneyAI/orc222026年10月8日 更新

de-ai

無料

Remove AI-generated jargon and restore human voice to text

日本語の概要は準備中です。原文の説明を表示しています。

Railly/agent-brain222026年7月23日 更新

Generate and maintain browser demos of Pulp audio plugins (both web ABIs — WAM and WCLAP) from one declarative config, so every demo mounts the SAME shared player and the two ABIs stay in lockstep. Invoke it whenever you publish/update a browser demo of a Pulp plugin, add a plugin to a demo gallery, stand up a new gallery, or touch demo pages/hosting. It runs a deterministic generator (config → stamped WAM+WCLAP site + owned-files manifest) and a blocking validator (config schema, cross-origin-isolation coverage, OG metadata, regeneration ownership). Customization is declarative config in <repo>/.pulp-web-demo/config.json (schema bundled) plus at most two typed module seams; the shared player (pinned @danielraffel/web-player) holds all UX behavior and is never vendored. Works in Claude and Codex.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Use Pulp's MIT-safe Cmajor support lane via source-owned patches, an external `cmaj` toolchain, and explicit generated-artifact workflows.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Automate setup, configuration, execution, monitoring, and troubleshooting of AutoResearchClaw — the 23-stage autonomous research pipeline that generates conference-grade papers. Use when the user mentions ResearchClaw, wants to write a research paper autonomously, needs to set up or debug the pipeline, or says research paper, autonomous research, or paper generation.

日本語の概要は準備中です。原文の説明を表示しています。

OthmanAdi/researchclaw-skill222026年4月8日 更新

Verify that an application works correctly using `stably verify`. Use when an AI agent has made code changes and needs to validate the feature works in a real browser. The command describes expected behavior in plain English and reports a PASS/FAIL/INCONCLUSIVE verdict — no test files generated. Triggers on: "verify this works", "stably verify", "check if this works", "validate my changes", "verify my feature", "does this work", "check the app", "verify the feature".

日本語の概要は準備中です。原文の説明を表示しています。

stablyai/agent-skills222026年4月15日 更新

Audit an existing Lamport-style hierarchical mathematical proof forward for validity and whether its hierarchy, scope, dependencies, side conditions, and proof constructs discharge the stated theorem. Use when the central question concerns a top-down proof with numbered levels, subproofs, ASSUME/PROVE, SUFFICES, PICK, CASE, DEFINE, Q.E.D., or prose equivalents. For an ordinary proof that first needs source-preserving hierarchy, use convert-lamport; for conclusion-first AND/OR obligation reconstruction, use reverse-lamport. Do not use to generate or replace a proof, or to audit Lean, Coq, Isabelle, or other proof-assistant source.

日本語の概要は準備中です。原文の説明を表示しています。

WWresearch/lamport-proof222026年9月7日 更新

根据当前科研数字分身状态,生成结构化提示词,供用户提交给 ChatGPT 等带记忆功能的 AI,从中提取与画像构建相关的信息。不询问用户使用哪个 AI 工具,提示词对所有平台通用。

日本語の概要は準備中です。原文の説明を表示しています。

TashanGKD/tashan-cursor-skills222026年4月1日 更新

将科研数字分身各维度整合提取为他山论坛分身,格式为 Identity / Expertise / Thinking Style / Discussion Style 四节 Markdown,输出前先让用户确认隐私暴露范围。当用户说「生成他山论坛分身」「论坛画像」「数字分身」「导出论坛档案」时使用。

日本語の概要は準備中です。原文の説明を表示しています。

TashanGKD/tashan-cursor-skills222026年4月1日 更新

Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

stata

無料

Use this skill whenever the user asks to run Stata commands, estimate econometric models, work with .dta files, run a .do file, generate Stata output, or do any statistical analysis where Stata is involved. Also trigger when the user mentions Stata variables, Stata syntax, or econometric tasks where Stata is the natural tool, including regressions, IV estimation, diff-in-diff, RDD, panel data, clustering, summary statistics, and margins. Stata runs through pystata on StataNow 19.5 BE; configure once with stata_setup, then drive everything with stata.run() and exchange data directly with pandas. Prefer this skill over subprocess calls or .do-file shelling for Stata work, including cases where the user does not say pystata.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Convert between LaTeX and Microsoft Word for academic manuscripts in either direction, and assemble .tex from mixed sources. Fires on: converting .tex/LaTeX to Word/.docx ("tex to docx", "latex to word", "tex2docx", "convert to word", "pandoc convert"); converting .docx manuscripts to LaTeX for editing and back ("convert to latex", "manuscript", "footnotes", "reference doc", the docx-to-tex-to-docx round-trip / academic paper editing pipeline); high-fidelity delivery where plain pandoc loses tables, mangles cross-references, or fails on custom macros — booktabs/regression tables, OMML equations, cleveref, \estauto, \@@input, \thanks, TikZ, native Word tables, longtable, siunitx; and building .tex from mixed PDF/docx/LLM-generated sources. Replaces and reroutes the retired skills manuscript-editing-template-latex, latex-to-docx-fidelity, tex2docx, and latex-from-mixed-sources.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

Proactive architecture review — explore codebase structure, generate a self-contained HTML report with Mermaid diagrams and candidate improvements, then grill the findings. Use when planning a large refactor, onboarding to an unfamiliar codebase, or before a major architectural change.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

Automate App Store & Google Play screenshot generation for Flutter apps. Scans routing and screens, scores high-value marketing screens, generates self-contained mock harness, runs native simulator captures (iPhone 6.9", iPad 13", Android Phone/Tablet), strips alpha channels, and validates exact store resolutions.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

Scan frontend src directories and generate docs/components.md so Claude Code can reuse existing Vue/React components during design-to-code generation.

日本語の概要は準備中です。原文の説明を表示しています。

ursazoo/lanhu-to-code222026年5月12日 更新

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

soak-test

無料

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新