Returns the universal governance spec for swarm team runs — hard rules, briefing templates, gate presentation contract, launch mechanics, and pulse setup. The canonical source: invoked by launch.md at Step 1 and by user-authored shortcut commands that cannot read launch.md directly. Per-gate constants live in swarm:gate-presentation.
日本語の概要は準備中です。原文の説明を表示しています。
DheerG/swarms☆ 852026年7月23日 更新
Chemical equilibrium, chemical kinetics, and electrochemistry — the quantitative core of physical chemistry. Covers equilibrium constants (Keq, Kc, Kp), Le Chatelier's principle, ICE tables, buffers and the Henderson-Hasselbalch equation, solubility product (Ksp) and the common-ion effect, rate laws, reaction order, integrated rate laws, half-life, the Arrhenius equation and activation energy, catalysis, redox reactions, galvanic and electrolytic cells, standard cell potentials, and the Nernst equation. Use when solving quantitative problems about how far a reaction goes (equilibrium), how fast it goes (kinetics), or how it converts chemical energy to electrical energy (electrochemistry).
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Physical applications of mathematics. Constants, quantum mechanics, measurement — where abstract meets embodied.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Modern Python idioms for any Python 3.10+ project: PEP 8 style, PEP 484/526 type hints, dataclasses, pathlib, enums, f-strings, structural pattern matching (match/case), context managers, exception handling, and null discipline. Stack-agnostic — referenced by every Python plugin in the marketplace. Use this skill to: - Write strongly-typed code with type hints on every function signature and class attribute. - Replace isinstance chains and magic constants with match/case and enums. - Use dataclasses or NamedTuple for value objects and data containers. - Handle resources safely with context managers and pathlib for all file paths. - Apply PEP 8 naming and structure conventions consistently. Do NOT use this skill for: - Framework-specific idioms (Django ORM, FastAPI routers, Flask blueprints — those live in framework plugin skills). - Packaging and dependency management — see python-foundation:python-tooling. - Testing patterns — see python-foundation:pytest-testing.
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 362026年9月21日 更新
Modern PHP idioms for any PHP project (PHP 8.1+): readonly properties, enums, match expressions, constructor property promotion, typed properties, named arguments, nullsafe operator, first-class callable syntax, strict_types, PSR-12 style, and null discipline. Apply when the project is a PHP 8.1+ project. Stack-agnostic — referenced by every PHP plugin in the marketplace. Use this skill to: - Write strongly-typed, immutable-by-default value objects with readonly properties and enums. - Replace switch ladders and magic constants with match expressions and backed enums. - Cut constructor boilerplate with property promotion and express optionality with typed nullable returns. - Keep code PSR-12 compliant with declare(strict_types=1) in every file. Do NOT use this skill for: - Framework-specific idioms (Eloquent, Doctrine, Symfony services, Laravel facades — those live in framework plugin skills). - Composer / autoloading / dependency management — see php-foundation:composer-tooling. - Testing patterns — see php-foundation:php-testing.
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 362026年9月21日 更新
Turns reverse-engineering findings into durable YARA detections: selecting stable code constructs and constants over volatile strings, extracting opcode/byte patterns with wildcards, and validating rules for low false positives. Activates for requests to write a YARA rule from reversed code, create a detection signature, or convert RE findings into hunting rules.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Resolves dynamically hashed Windows API names by brute-forcing observed hash constants against a wordlist of API/DLL names using common malware hashing algorithms (ROR13, djb2, FNV, CRC32). Activates for requests to resolve API hashes, identify hashed imports, or reverse an API hashing routine.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Locates candidate encryption keys in a binary by finding high-entropy fixed-size regions (16/24/32 bytes) near cryptographic constants or crypto API references, and surfacing printable key/passphrase strings. Activates for requests to extract encryption keys, find an AES key in a sample, or recover hardcoded crypto material.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Checks cyclomatic complexity, nesting, long methods, god classes, method signatures, O(n²), N+1 queries, constants management. Returns findings.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
[Debugging] Use when analyzing or optimizing performance bottlenecks: database queries, N+1 fan-out, indexing, API latency, memory/GC, concurrency and pool saturation, algorithmic complexity (O(n²)), network/protocol round trips, frontend rendering and Core Web Vitals, caching, and distributed/resilience paths. Calibration constants and domain laws (latency ladder, Little's Law, utilization knee, CWV thresholds, symptom→cause triage) live in references/performance-knowledge.md.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
Scaffolds and reviews the main entry-point PHP file of a WordPress plugin — header (with Requires Plugins for WP 6.5+), ABSPATH guard, file/path/url/version constants, Composer + PSR-4 with manual spl_autoload_register fallback, register_activation_hook requirements check, Plugin class instantiation on plugins_loaded, and the WP 6.7+ rule that translation functions must not trigger before after_setup_theme. Use when scaffolding a new plugin or reviewing its main file. Triggers on Plugin Name headers, register_activation_hook, Requires Plugins, spl_autoload_register, plugins_loaded, or composer.json at the plugin root.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月13日 更新
Designs and reviews the internal architecture of a WordPress plugin — folder layout, PSR-4 one-class-per-file discipline, Schema/Constants placement, composition-root vs singleton decisions, conditional asset enqueueing, script config via wp_add_inline_script, and prefixed custom-hook naming. Use when scaffolding includes/src, reviewing class organization, asset enqueue code, repeated strings, or "should I make this a singleton" decisions.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月13日 更新
Enforces project coding standards during code review: naming conventions (PascalCase for classes, camelCase for methods/variables, UPPER_SNAKE_CASE for constants, kebab-case for files), standard file structure, anti-magic-number policy, file size limits (500/800 lines), security patterns, and design patterns. Use when reviewing code, writing new code, or checking adherence to project conventions.
日本語の概要は準備中です。原文の説明を表示しています。
feel-flow/ai-spec-driven-development☆ 72026年9月14日 更新
MSBuild property definition patterns: conditional defaults, composition/concatenation, path normalization, trailing slash handling, TFM detection helpers, and property evaluation order. Only activate in MSBuild/.NET build context. USE FOR: diagnosing and fixing MSBuild property definition issues in .props or .csproj files, reviewing and fixing shared property configuration anti-patterns, fixing DefineConstants or NoWarn being overwritten instead of appended, fixing unconditional property assignments that prevent project-level overrides, fixing unquoted conditions that fail when properties are empty, fixing hardcoded paths that break cross-platform builds, setting property defaults that can be overridden, understanding property evaluation order and last-write-wins semantics. DO NOT USE FOR: props vs targets placement (use directory-build-organization), item operations (use item-management), target structure (use target-authoring), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Enzyme kinetics — Michaelis-Menten Km, Vmax, kcat (turnover), and kcat/Km (catalytic efficiency / specificity constant) from substrate-velocity data, plus inhibition-mechanism analysis (competitive / uncompetitive / non-competitive, Ki). Fits the MM equation by nonlinear regression (and reports Lineweaver-Burk for reference). Use when you have substrate concentrations and initial reaction velocities and need kinetic parameters or to classify an inhibitor. NOT for BRENDA database lookups of published constants (use the BRENDA tools).
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSPlayerPawn::SetEyeAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerPawn::SetEyeAngles" (symbol CCSPlayerPawn_SetEyeAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerPawn_SetEyeAngles, CCSPlayerPawn::SetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSGameRules::SameMapTeardown in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSGameRules::SameMapTeardown" (symbol CCSGameRules_SameMapTeardown). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSGameRules_SameMapTeardown, CCSGameRules::SameMapTeardown
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSPlayer_WeaponServices::GetSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_WeaponServices::GetSlot" (symbol CCSPlayer_WeaponServices_Weapon_GetSlot). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayer_WeaponServices_Weapon_GetSlot, CCSPlayer_WeaponServices::GetSlot
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSPlayerController::HandleCommand_JoinTeam in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerController::HandleCommand_JoinTeam" (symbol CCSPlayerController_HandleCommand_JoinTeam). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerController_HandleCommand_JoinTeam, CCSPlayerController::HandleCommand_JoinTeam
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSBot::Update in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Update" (symbol CCSBot_Update). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_Update, CCSBot::Update
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSBot::EquipPistol in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipPistol" (symbol CCSBot_EquipPistol). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipPistol, CCSBot::EquipPistol
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSBot::UpdateLookAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::UpdateLookAngles" (symbol CCSBot_UpdateLookAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_UpdateLookAngles, CCSBot::UpdateLookAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新